Author Topic: New Server Development Discussion  (Read 1431 times)

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Offline Deathie

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Re: New Server Development Discussion
« Reply #30 on: December 08, 2010, 03:47:34 AM »
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Can we haz bubble gum in shop? Then i can finally finish my life dream, Killing zombies and chewing bubble gum.
The currency should be something catchy and silly.
VIP's should get something... Some sort of default addition that lower ranks will not get.
Spoiler (click to show/hide)

I put an idea while back for an achievement system, and specific achievements would give you some sort of minor advantage.

Like heal yourself for a total of 10000 HP, and you would get +5HP when you spawn. Something small, yet worth working for.

A tier of upgradeable weapons will work too.

Example
Spoiler (click to show/hide)

To make it 'fair', it would take HOURS of play time to achieve a fully upgraded weapon,
as in a good 400 Hours logged into ZS.


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Offline jimonions

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Re: New Server Development Discussion
« Reply #31 on: December 08, 2010, 04:39:44 AM »
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Im against upgrades to more damage/health because I believe all players should be at the same level with the same weapons.

custom tags or hats (hats shouldn't apply on ttt) I am leaning towards because they don't give any advantages other than showing other players that you have devoted a lot of time and effort to gain your hat.

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Re: New Server Development Discussion
« Reply #32 on: December 08, 2010, 08:23:16 AM »
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I put an idea while back for an achievement system, and specific achievements would give you some sort of minor advantage.

Like heal yourself for a total of 10000 HP, and you would get +5HP when you spawn. Something small, yet worth working for.

A tier of upgradeable weapons will work too.

Example
Spoiler (click to show/hide)

To make it 'fair', it would take HOURS of play time to achieve a fully upgraded weapon,
as in a good 400 Hours logged into ZS.


fuck no


also limit the amount of points to earn per day/ per hour, will stop people liek h4x0r, and makes h4x0rs more obvious

Offline bipolardiz

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Re: New Server Development Discussion
« Reply #33 on: December 08, 2010, 09:43:37 AM »
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I really like this idea. I have always thought that to make things more fun, the game modes need a driving force to keep you going. Like in deathrun the whole idea is tp just own death..... kinda gets boring. So if you get some points for it people will want to do better and be like HELL YEAH!!!! I JUST OWNED DEATH!

Do it son!

Ideas:

The shop system similar to the Q menu where you can buy custom models and custom apperal.

Gamble with it like prevois posters suggested

trade items maybe..... "I want the blue hat, cause red sucks"

Have it corrilate to the monthly changing server mode.... Since its not always going to be there ppl wont get to much of an advantage. Like say on onslaught you can buy special props and stuff with it.... or special weps that specific classes can only have.

(Lastly I wouldnt really have it based on hours played.... More of what you do well and not the quantity you do crappy things.)

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Offline Seb

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Re: New Server Development Discussion
« Reply #34 on: December 08, 2010, 04:58:06 PM »
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I propose the currency be named "Rands".
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Offline Deathie

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Re: New Server Development Discussion
« Reply #35 on: December 08, 2010, 04:59:48 PM »
+1
I propose the currency be named "Rands".

Spoiler (click to show/hide)


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Offline Cable

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Re: New Server Development Discussion
« Reply #36 on: December 08, 2010, 07:59:42 PM »
+1
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lawld

Offline Xrain

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Re: New Server Development Discussion
« Reply #37 on: December 08, 2010, 10:42:35 PM »
+1
In-game currency =/= anything related to real money.


Adds in too much legal issues.
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Offline coolzeldad

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Re: New Server Development Discussion
« Reply #38 on: December 08, 2010, 11:20:28 PM »
+1
Money just complicates things, period :/
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Offline Tomcat

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Re: New Server Development Discussion
« Reply #39 on: December 09, 2010, 02:45:17 PM »
+1
That is why good old lua invented

ACHIVEMENTS

Offline Seb

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Re: New Server Development Discussion
« Reply #40 on: December 09, 2010, 07:48:35 PM »
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I propose the currency be named "Rands".
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Offline Jman

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Re: New Server Development Discussion
« Reply #41 on: December 10, 2010, 03:50:09 AM »
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Money just complicates things, period :/

Offline ryuijiq

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Re: New Server Development Discussion
« Reply #42 on: December 13, 2010, 01:24:15 AM »
+1

Balls.


Straight flush? What is this? I don't even-

Please let me help somehow :(



Offline Shawn

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Re: New Server Development Discussion
« Reply #43 on: December 13, 2010, 08:39:05 AM »
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Straight flush? What is this? I don't even-

Please let me help somehow :(

Wtf IP?

Offline Deacon

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Re: New Server Development Discussion
« Reply #44 on: December 13, 2010, 09:07:17 AM »
0

Balls.


Straight flush? What is this? I don't even-

Please let me help somehow :(


you have no idea how roulette works
your poker game is 5 card texas hold-'em
what the FUCK