Author Topic: Official "This map sucks, Remove now kthx" Thread  (Read 6035 times)

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Re: Official "This zs map sucks, Remove now kthx" Thread
« Reply #75 on: February 19, 2011, 08:52:03 AM »
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yus

oh and coolz while yer at it remove zs_pingas

dun want that shit on thar no more

and, of course,

KRUSTY CRAP ASFASDASFASD(TTT & ZS)

both version are crap as hell, you can glitch almost anywhere with the tables, and everybody just propkills each other

In TTT you can't do shiet as T cause everybody is outside TK'ing

Offline Myppl9

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Re: Official "This zs map sucks, Remove now kthx" Thread
« Reply #76 on: February 20, 2011, 08:26:17 AM »
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this need to be Stickied

Offline ursus

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Re: Official "This zs map sucks, Remove now kthx" Thread
« Reply #77 on: February 20, 2011, 08:47:57 AM »
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yus

oh and coolz while yer at it remove zs_pingas

dun want that shit on thar no more

and, of course,

KRUSTY CRAP ASFASDASFASD(TTT & ZS)

both version are crap as hell, you can glitch almost anywhere with the tables, and everybody just propkills each other

In TTT you can't do shiet as T cause everybody is outside TK'ing

Offline DarkRise

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Re: Official "This zs map sucks, Remove now kthx" Thread
« Reply #78 on: February 23, 2011, 01:34:58 PM »
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Remove Zombiesonaplane its bugged (cant open the underground of ship) and you cant win if humans got a code room (all zs will be minging -.-)
You can -1 me rage at me and Spam in Threads where i Posts i dont give a fuck about that :D

Offline memo3300

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Re: Official "This zs map sucks, Remove now kthx" Thread
« Reply #79 on: February 23, 2011, 01:37:43 PM »
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Remove Zombiesonaplane its bugged (cant open the underground of ship) and you cant win if humans got a code room (all zs will be minging -.-)

I do belive the underground is glitched for a reason... when you get to the last part and open the cargo door half of the server crash...

I think that whit a little of team work you could win as a human there.
« Last Edit: February 23, 2011, 01:44:17 PM by memorex3300 »







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Offline DarkRise

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Re: Official "This zs map sucks, Remove now kthx" Thread
« Reply #80 on: February 23, 2011, 01:43:34 PM »
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It should be removed because humans only win there and that in the Code room  and if nobody nows code they lose its always like this just play this map and go in the room :P chambers is still lose play it and you seeit you et awesome weps but minges cant use them so they die then they make ya zs and if ya pro then its already ended :P
« Last Edit: February 23, 2011, 03:14:43 PM by DarkRise »
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Offline Cable

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Re: Official "This zs map sucks, Remove now kthx" Thread
« Reply #81 on: February 23, 2011, 03:00:30 PM »
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op updated

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Re: Official "This zs map sucks, Remove now kthx" Thread
« Reply #82 on: February 23, 2011, 09:22:17 PM »
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Remove Zombiesonaplane its bugged (cant open the underground of ship) and you cant win if humans got a code room (all zs will be minging -.-)
yes also sometimes you get an overload which causes a CTD

i can confirm this because it happened on multiple computers i've used.

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Re: Official "This zs map sucks, Remove now kthx" Thread
« Reply #83 on: February 26, 2011, 12:20:12 AM »
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removed:
zs_street_kuopio
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Re: Official "This zs map sucks, Remove now kthx" Thread
« Reply #84 on: February 26, 2011, 01:21:51 AM »
+1
I disagree with Cable

The humans are not op, they still have a very hard time to get to the end. I have only seen 1 win by humans on chambers_v4 i suggest you talk to me first if you have a problem.

Son, I am very dissapoint.

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Re: Official "This zs map sucks, Remove now kthx" Thread
« Reply #85 on: February 26, 2011, 02:42:22 AM »
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Needs to be more than 3 ways into every room imo for proper teamwork

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Re: Official "This zs map sucks, Remove now kthx" Thread
« Reply #86 on: February 26, 2011, 02:59:52 AM »
+1
I disagree with Cable

The humans are not op, they still have a very hard time to get to the end. I have only seen 1 win by humans on chambers_v4 i suggest you talk to me first if you have a problem.

Son, I am very dissapoint.
Jim, i've seen 3 wins and the zombies were very help less.

Offline jimonions

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Re: Official "This zs map sucks, Remove now kthx" Thread
« Reply #87 on: February 26, 2011, 03:18:06 AM »
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It doesn't matter all that much I still need to fix some things for v5
And on a side note: I will not be taking out the smgs or shottguns unless anyone shows me that they are not needed to survive for at least a fair amount of time. fair enough to actually make it to the end.
From what I've seen when I played the map on the server Both sides were equally balanced.
If there was any reason the zombies failed it was probably because they weren't trying at all.
please contact me first if you have a problem with any of my maps. Feedback is something I always look for whether its criticism or perks.

The thing that really bothered me was how you just added it to the list without any approval from other members. Nor was I notified.
« Last Edit: February 26, 2011, 03:19:41 AM by jimonions »

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Re: Official "This zs map sucks, Remove now kthx" Thread
« Reply #88 on: February 26, 2011, 05:32:11 AM »
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It doesn't matter all that much I still need to fix some things for v5
And on a side note: I will not be taking out the smgs or shottguns unless anyone shows me that they are not needed to survive for at least a fair amount of time. fair enough to actually make it to the end.
From what I've seen when I played the map on the server Both sides were equally balanced.
If there was any reason the zombies failed it was probably because they weren't trying at all.
please contact me first if you have a problem with any of my maps. Feedback is something I always look for whether its criticism or perks.

The thing that really bothered me was how you just added it to the list without any approval from other members. Nor was I notified.
I'm sorry, I did not know you would react the way you did. If you honestly think that its a decent, well balanced map, Go ahead an add it again.
Sorry for the inconvenience.

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Re: Official "This zs map sucks, Remove now kthx" Thread
« Reply #89 on: February 26, 2011, 05:41:12 AM »
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No need to re-add, I will put up a v5 which will hopefully be the last of the errors to fix.

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