Support (Read Only) > Suggestions

Official "This map sucks, Remove now kthx" Thread

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Ἆxule:

--- Quote from: TakeBackTheRain on August 04, 2011, 07:05:38 PM ---teleporter is your friend.
One thing i have found is that when people are lined up to get people to go in, they forget who is in. so when the light turns red, poof

--- End quote ---

I just don't go in.
Most of the time they won't do anything because they might think you're trying to make them kill you, but then there are those few who dare (or have the karma bug) and shoot you without hesitating.

Anyways, we should keep T testers on. It's not ruining game play imo, but instead making it a little more fun.

Travelsonic:

--- Quote from: TakeBackTheRain on August 04, 2011, 07:05:38 PM ---teleporter is your friend.
One thing i have found is that when people are lined up to get people to go in, they forget who is in. so when the light turns red, poof

--- End quote ---

That IS funny.

Ἆxule:
Map: ttt_CrummyCradle

Problem: Prop killing with the bridge

Suggestion: Whenever the bridge falls, have it either break, or just not controllable by the dead.
It's not really a bother most of the times, but there have been incidents where it's killed a T.

ursus:

--- Quote from: Axule on August 06, 2011, 11:01:05 PM ---Map: ttt_CrummyCradle

Problem: Prop killing with the bridge

Suggestion: Whenever the bridge falls, have it either break, or just not controllable by the dead.
It's not really a bother most of the times, but there have been incidents where it's killed a T.

--- End quote ---

Isn't that the point of spectator possessing?

Travelsonic:
is zs_infected_hospital still around?
Spoiler (click to show/hide)
If so, I got a bone to pick with it: Zombies start out, most of the time, in a single room with TWO exit bottlenecks, both of which are camped absurdly - even to the point of people coming IN to the spawn point and killing - making playing as zombie practically IMPOSSIBLE.

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