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Official "This map sucks, Remove now kthx" Thread

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Travelsonic:
Suggestion:  Not remove, but edit maps for TTT with "traitor testers" chambers - these things are humorous, but have really killed, in my opinion, the playability of TTT at least when a map with one is picked.  Start of game, everybody goes "lol, everybody get tested" - and the Ts get killed quickly, people who don't get tested are either effortlessly deduced or presumed to be traitor / killed, and it just feels like one hell of a copout.

Captain Communism:
Checkpoint.
Waaaaaay too overplayed, people just camp the armoury, and unbreakable cades and map glitching galore.

Deacon:

--- Quote from: Travelsonic on August 04, 2011, 12:06:28 PM ---Suggestion:  Not remove, but edit maps for TTT with "traitor testers" chambers - these things are humorous, but have really killed, in my opinion, the playability of TTT at least when a map with one is picked.  Start of game, everybody goes "lol, everybody get tested" - and the Ts get killed quickly, people who don't get tested are either effortlessly deduced or presumed to be traitor / killed, and it just feels like one hell of a copout.

--- End quote ---

This is why you should never be found in a crowd as a traitor.

Travelsonic:

--- Quote from: TakeBackTheRain on August 04, 2011, 12:26:03 PM ---This is why you should never be found in a crowd as a traitor.

--- End quote ---

Usually, I somehow don't get picked as T, or as T accidentally kill myself before in one way or another when on one of these maps :P

Though that doesn't, IMO, address the perception of these things can take away from the gameplay - I mean, it's a game that requires some sort of detective work, right?  What's the point when you have something that does the work for you?

[Though I'm now tempted to see if I can pull off being T, going into one, and before the door gets closed throwing an incendiary grenade killing those outside... since people love crowding around them so much.  XD]

Deacon:

--- Quote from: Travelsonic on August 04, 2011, 12:57:19 PM ---Usually, I somehow don't get picked as T, or as T accidentally kill myself before in one way or another when on one of these maps :P

Though that doesn't, IMO, address the perception of these things can take away from the gameplay - I mean, it's a game that requires some sort of detective work, right?  What's the point when you have something that does the work for you?

[Though I'm now tempted to see if I can pull off being T, going into one, and before the door gets closed throwing an incendiary grenade killing those outside... since people love crowding around them so much.  XD]

--- End quote ---

teleporter is your friend.
One thing i have found is that when people are lined up to get people to go in, they forget who is in. so when the light turns red, poof

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