Poll

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Yes, This is a great idea! +1
13 (72.2%)
I am neutral, Not like, nor hate. +0
3 (16.7%)
No, I dont like this idea. -1
2 (11.1%)

Total Members Voted: 18

Author Topic: New zs map system suggestion  (Read 253 times)

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Offline Cable

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New zs map system suggestion
« on: November 07, 2010, 09:16:10 PM »
+1
I have recently thought of an idea for the map system in zs. I know there is already a map vote system, But the bad thing is that people constantly vote the same maps over and over without knowing that there are other real nice maps on the list. A map vote system IS better than the old rotation... But only in a few ways. So my idea is to combine the two. For example: One game you use the vote map system like normal. After that match is over, the game picks a map at random with out the votemap system. And the process would repeat, votemap and then random, etc.  Please vote your answer in the poll above and comment your thoughts below.

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Offline Peter Petrelli

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Re: New zs map system suggestion
« Reply #1 on: November 07, 2010, 09:27:10 PM »
0
 :darkbluepacmanghost:I agree with this annoying maps voted over and over :darkbluepacmanghost: and people not knowing theres other real nice maps out there.. Random Vote System FTW  :thumbsup:

Offline PhysicX M.D.

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Re: New zs map system suggestion
« Reply #2 on: November 07, 2010, 09:30:13 PM »
0
Yea same here.They keep playing angry quarantine which really makes me mad.So yeah. :thumbsup:
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Offline Deacon

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Re: New zs map system suggestion
« Reply #3 on: November 07, 2010, 09:32:38 PM »
0
 :thumbsup: that is all.

Offline Prox

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Re: New zs map system suggestion
« Reply #4 on: November 07, 2010, 09:47:23 PM »
0
This would make Zs better. I stopped playing zs like I did before, guess why?
Because everyone is liek: Do angreh quarantineh omg do ze infected hospital :ghost:
Well basically there is 4-5 maps that people always chooses and there is, well I don't know
like 40 maps?


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Re: New zs map system suggestion
« Reply #5 on: November 07, 2010, 09:57:05 PM »
0
CommanderEddy Agrees.
 :thumbsup:

Offline Carp

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Re: New zs map system suggestion
« Reply #6 on: November 07, 2010, 10:18:17 PM »
0
Carp disagrees  :thumbsdown: , although i am on the server when there is a map that has been overplayed a lot and i completely understand where you are comeing from. But consider it this way, the server chooses which maps they really want to play, if the majority of the server wants to play a certain map the map should be played.

If you really want to play one of those other 40 other maps that are on the list, (most of which are shitty) get a group of people to tell the people over the mic to vote for that map.
« Last Edit: November 07, 2010, 11:16:18 PM by Carp »

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Offline jimonions

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Re: New zs map system suggestion
« Reply #7 on: November 07, 2010, 10:56:55 PM »
0
Carp disagrees  :thumbsdown: , although i am on the server when there is a map that has been overplayed a lot and i completely understand where you are comeing from. But consider it this way, the server chooses which maps they really want to play, if the majority of the server wants to play a certain map the map the map  should be played.

If you really want to play one of those other 40 other maps that are on the list, (most of which are shitty) get a group of people to tell the people over the mic to vote for that map.

Objection!

The number of people who choose one map may be 4 to 8. How many people are playing in the server? around 20.

thats a 2:5 ratio of people who want to play that map and not over half. The others want to try something new.

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Offline Carp

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Re: New zs map system suggestion
« Reply #8 on: November 07, 2010, 11:22:31 PM »
0
have you not noticed that there is the same voting system on ttt also now? i don't think that there is going to be a change. But to me i honestly like it because i have seen some of the maps that have been uploaded to the server and if a map is randomly selected we may have to play one of those shitty maps that have been uploaded.

Just hear me out, the rotation is fine the way it is lol. but maybe a better feature would be for a vip to start a vote to switch to a different map.

edit: better jim?
« Last Edit: November 07, 2010, 11:34:27 PM by Carp »

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Offline Cable

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Re: New zs map system suggestion
« Reply #9 on: November 08, 2010, 03:07:47 AM »
0
Carp disagrees  :thumbsdown: , although i am on the server when there is a map that has been overplayed a lot and i completely understand where you are comeing from. But consider it this way, the server chooses which maps they really want to play, if the majority of the server wants to play a certain map the map should be played.

If you really want to play one of those other 40 other maps that are on the list, (most of which are shitty) get a group of people to tell the people over the mic to vote for that map.
i also disagree with this because this is what the one round with the votemap system is for, There are times where very few people with a mic is on the server you know.
*EDIT* : And there are even maps i haven't played on the server and i'm not going to look through the whole list looking for them in 40 seconds and i probably wont be able to get half of the people to vote a random map at the last second.
« Last Edit: November 08, 2010, 03:13:22 PM by ♥ Cable »

Offline Malaka

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Re: New zs map system suggestion
« Reply #10 on: November 08, 2010, 04:20:15 AM »
0
 :thumbsup:
I wanna try out some of these new maps....tired of fear_tower and hospital and angryquarintine.....juts like 5 maps OVER AND OVER AND OVER AGAIN~~~~
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Offline Shawn

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Re: New zs map system suggestion
« Reply #11 on: November 08, 2010, 07:37:22 AM »
0
I like the idea

But cable we all know when where on the server whatever map we say we want next is played Lol

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Re: New zs map system suggestion
« Reply #12 on: November 09, 2010, 02:52:09 PM »
0
Good idea I'll probably do this.
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Offline kurtis_13_1994

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Re: New zs map system suggestion
« Reply #13 on: November 09, 2010, 07:04:51 PM »
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Yes...  :thumbsup:


Offline Lazer Blade

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Re: New zs map system suggestion
« Reply #14 on: November 09, 2010, 07:15:48 PM »
0
would cut back some on the maps that are constantly played so  :thumbsup: