I'm just going to reply to everything. Read all of this and watch the video before you reply to it.
When doing overwatch in CS:GO, you MUST have sufficient evidence beyond reasonable doubt. Sure, this person may have appeared to be following some guy through a wall, but that was once, so it was maybe a fluke. If there was not sufficient evidence to convict him, you would say "Insufficient Evidence" and pass on.
In what way is Overwatch comparable at all to TTT? You need evidence beyond a reasonable doubt because Overwatch is a metagame element that permanently bans convicted players. If you make the wrong choice, that person could potentially never be able to play again. How is TTT at all like that? There isn't even permadeath. Not just that, but in TTT you know for sure that at least 1 out of every 4 players is a traitor. In Overwatch, the question is not "which 25% of these players is hacking?" The question is "Is this specific person hacking or not?" You're really grasping for straws here.
Applying this to TTT: Just because someone refuses to test for innocence, or stands in a doorway, doesn't make them a traitor. Sure, it means you should watch them more closely, but you shouldn't take action because there is INSUFFICIENT EVIDENCE to kill him. I believe you need evidence beyond reasonable doubt when you decide to kill a traitor.
When people refuse to test, about 80% of the time I kill them. There's literally no reason for an innocent to refuse a (portable) traitor test, unless they're trying to bait the detective into killing them. Even on map testers, with the custom weapons you can shoot a traitor through the door if SHTF. If 90% of everyone who refuses to test is a traitor, that's good enough for me. If you're a traitor and you keep getting killed because you refuse to test, you should be staying away from the testers in the first place. The portable tester exists so detectives can corner a traitor who's about to kill them and know for sure if they're actually traitor or just an innocent baiting them into losing karma. If you want a game where you have to collect concrete evidence before you can even make accusations, Phoenix Wright: Ace Attorney is under $20 on Amazon.
On another note, it seems that the idea of metagaming is present. When playing with the common group of TTT gamers, I guess you'll eventually be able to catch on to the tiny behavioral differences of a person when they are Traitor. This should have absolutely no effect on your judgement of the person. In TTT, it's completely unfair to determine one's innocence based on the fact that you *think* you know how they normally act.
It's absolutely fair. Have you heard of professional poker before? Literally every good game has a metagame. In any situation where human behavior is present, that behavior can be analyzed for extra information. Asking someone to just ignore any behavioral cues they may notice is basically saying "Even if you're reasonably sure this person is a traitor because of the way they're acting, you should give them a chance to do something first so everyone has equal fun." That's not how you make games fun, that's how you reward bad players. Again, it just sounds like you just want easier traitor rounds.
When someone kills a traitor under questionable circumstances, he should have to explain his reasoning, and the members present should decide whether or not it was a valid reason.
Why do only innocents have to explain themselves? Again, it sounds like you just want to put more uncertainty on the innocent side so that the traitors have an easier time. You're asking innocents to prove that they didn't RDM, but you're going out of your way to make sure that traitors have every possible advantage and only catastrophic failure can get them killed.
From then on during the session, if the subject breaks any rules or has another questionable kill reviewed as INSUFFICIENT EVIDENCE, he gets kicked. If the subject returns and continues his/her pattern, they get a temporary ban, and so on.
Is our server a courtroom? You are literally suggesting to ban everyone and anyone who chooses to play the game on a more complex level than you'd like. If you were saying this because you want to crack down on ghosting, sure, but all I read here is "I don't like it when people play the game better than me, and the only way I can solve this problem is by punishing them outside of the game." Just make a conscious effort to be a smarter traitor.
Also, stop trying to direct this ordeal at me. I have not once, through this entire damn thread, given any names, to help show that this isn't a personal problem. It has been happening to other players, and that's why it's a problem. So stop trying to taunt me. I'm not making a thread that's describing how I'm "upset because I'm not a very good traitor".
You don't need to give names to single someone out. Anyone who plays on the server knows you're very obviously talking about me. My point:
I do this shit frequently, even on the old server and no one has said shit, seems to me that you're just a tiny little bit rustled at the circumstance. The way you worded it sounded like you straight up said "HE RDMED ME ADD RULE ABOUT THIS PLS" was just a tad silly. TTT is about taking risks, finding out who the traitor is, and who isn't.
Sorry that I bring this up, but on TTT_Airship someone stated that he saw you walk out of a room that he thought was where you killed someone. There was a shot, a scream, then a sound of body hitting the floor.
Things like that shouldn't seem to be an issue, but you made it become one and had the whole server listen to you two bickering
If you kill someone and they turn out to be an innocent, tough shit, that's what harsh karma is there for.
As you may assume, I don't really have a problem with how ursus plays. It's a very on the edge playstyle, opposed to playing the good boy innocent. If ursus fucks up and kills an inno, their karma will go down and say "you should probably think more before you shoot someone on suspicion, ya dingus!". If ursus kills you on suspicion and it turns out you're a traitor, tough shit man. Even if YOU think you did nothing wrong, ursus's anecdotal evidence may prove that you have a 90% chance of being a traitor and kill you before you kill anyone else.
It may be bullshit that you get shot by someone for what you think is not enough evidence, but it adds more variety to TTT. If ursus's and my playstyle was deemed banable, it would remove a lot of fun out of TTT and make it the utimate Good Cop game.
It's a playstyle that's very obviously associated with me, and you're trying to get it outlawed because you'd rather change the rules of the game than adapt to it.
So, you claim that my analogy is a poor one. How? Isn't that kind of the process we are supposed to go through when we kick people? Actually, I think it's exactly the process we go through. We look at some sort of argument/dispute/problem, and we review it, and then make a vote for all of the members to decide if the person should be kicked or not.
Since you want to take the high ground here, I went through my demos to find this:
https://www.youtube.com/watch?v=nG5zXkB0lf0#Do you see the discrepancy here? Nevermind that you changed your analogy from Overwatch to kicking people in TTT, which are two other completely different things, but in that round you threatened to kick me for making a vaguely rude joke at worst. You even go completely silent in the video when Deathie calls you out on it, which tells me you're aware that it's unjustified and you don't care. You even shot me because of a false KoS from the traitor without asking a single question or checking any bodies, which is also completely opposite to the way you've been saying we should all play in this thread. It's really obvious that you making this thread has almost nothing to do with actual fairness, and more to do with you wanting to vindicate yourself after pushing the issue to an embarrassing extent.