- You may not kill another player without a good reason.
In your opinion, what is a "good reason"? This is what I'm trying to point out. Half the time the person in question has killed someone out of suspicion, it was definitely not a good enough reason to me and several other members.
When you kill without hard evidence, on a whim or suspicion, you not not just risking your own karma. The victim may retaliate and kill you first, losing their karma in the process.
You should not kill someone unless:
1. You see them kill/attack someone and flee the scene without ID'ing.
2. They kill an innocent.
2. They are attacking a crowd.
3. You have DNA evidence.
4. Every other hard-evidence based scenario not listed here
The problem is that everyone's "good reasons" to kill a suspected traitor is different. Someone who plays more textbook TTT may only kill someone if they see them shooting someone else without reason or if multiple people have called them a T and then died.
Some people, like me, play a style of TTT that is highly based on intuition. Sometimes I just know that someone's a traitor. That doesn't mean I KOS them immediately, but it means that I'm more willing to shoot them if they do traitorious things. It's a very high-risk/high-reward style of playing TTT and I enjoy playing like that, since it still puts me on the edge after 5 years of playing TTT.
As you may assume, I don't really have a problem with how ursus plays. It's a very on the edge playstyle, opposed to playing the good boy innocent. If ursus fucks up and kills an inno, their karma will go down and say "you should probably think more before you shoot someone on suspicion, ya dingus!". If ursus kills you on suspicion and it turns out you're a traitor, tough shit man. Even if YOU think you did nothing wrong, ursus's anecdotal evidence may prove that you have a 90% chance of being a traitor and kill you before you kill anyone else.
It may be bullshit that you get shot by someone for what you think is not enough evidence, but it adds more variety to TTT. If ursus's and my playstyle was deemed banable, it would remove a lot of fun out of TTT and make it the utimate Good Cop game.
Sometimes I see how someone just looks around 5 seconds after the round starts and I'm almost 100% sure it's them-
-If I kill someone it's going to generally be because I have a sound enough reason to believe they've actually done something that I'm allowed to kill them for
If ursus kills you on suspicion and it turns out you're a traitor, tough shit man. Even if YOU think you did nothing wrong, ursus's anecdotal evidence may prove that you have a 90% chance of being a traitor and kill you before you kill anyone else.
This entire problem is because of extremely subjective opinions on whether or not there is enough proof to kill someone, and this is why the line needs to be drawn somewhere.
Well if we declare anyone's subjective suspicions as a valid license to kill, people like ursus will continue to be detrimental to overall gameplay and just murder you when they want to take a guess.
When someone kills a traitor under questionable circumstances, he should have to explain his reasoning, and the members present should decide whether or not it was a valid reason.
It really does seem like you're just upset because you're not a very good traitor. All the complaints have been over losing T rounds, while none of them have been over getting falsely killed as an innocent.
You keep saying "I shouldn't be caught as a traitor because I didn't do anything traitorous", but if that was actually the case you'd be dying as much as an innocent than you would as a traitor.Spoiler (click to show/hide)
Also your overwatch analogy is terrible. Don't try comparing a crowd-sourced process for permanently banning people to a murder-mystery gamemode where rounds last less than ten minutes and the only penality for falsely killing someone is losing a round.So, you claim that my analogy is a poor one. How? Isn't that kind of the process we are supposed to go through when we kick people? Actually, I think it's exactly the process we go through. We look at some sort of argument/dispute/problem, and we review it, and then make a vote for all of the members to decide if the person should be kicked or not.
It's kind of like when people complain about smurfs in CSGO, saying that they should be banned for not playing at their level.Now, I ask you: How is this related? I'm not complaining about people who think they're better than everyone else at the game completely dominating me, because from what I can tell, I'm doing pretty good.
When doing overwatch in CS:GO, you MUST have sufficient evidence beyond reasonable doubt. Sure, this person may have appeared to be following some guy through a wall, but that was once, so it was maybe a fluke. If there was not sufficient evidence to convict him, you would say "Insufficient Evidence" and pass on.
Applying this to TTT: Just because someone refuses to test for innocence, or stands in a doorway, doesn't make them a traitor. Sure, it means you should watch them more closely, but you shouldn't take action because there is INSUFFICIENT EVIDENCE to kill him. I believe you need evidence beyond reasonable doubt when you decide to kill a traitor.
On another note, it seems that the idea of metagaming is present. When playing with the common group of TTT gamers, I guess you'll eventually be able to catch on to the tiny behavioral differences of a person when they are Traitor. This should have absolutely no effect on your judgement of the person. In TTT, it's completely unfair to determine one's innocence based on the fact that you *think* you know how they normally act.
When someone kills a traitor under questionable circumstances, he should have to explain his reasoning, and the members present should decide whether or not it was a valid reason.
From then on during the session, if the subject breaks any rules or has another questionable kill reviewed as INSUFFICIENT EVIDENCE, he gets kicked. If the subject returns and continues his/her pattern, they get a temporary ban, and so on.
Also, stop trying to direct this ordeal at me. I have not once, through this entire damn thread, given any names, to help show that this isn't a personal problem. It has been happening to other players, and that's why it's a problem. So stop trying to taunt me. I'm not making a thread that's describing how I'm "upset because I'm not a very good traitor".
I do this shit frequently, even on the old server and no one has said shit, seems to me that you're just a tiny little bit rustled at the circumstance. The way you worded it sounded like you straight up said "HE RDMED ME ADD RULE ABOUT THIS PLS" was just a tad silly. TTT is about taking risks, finding out who the traitor is, and who isn't.
Sorry that I bring this up, but on TTT_Airship someone stated that he saw you walk out of a room that he thought was where you killed someone. There was a shot, a scream, then a sound of body hitting the floor.
Things like that shouldn't seem to be an issue, but you made it become one and had the whole server listen to you two bickering
If you kill someone and they turn out to be an innocent, tough shit, that's what harsh karma is there for.
As you may assume, I don't really have a problem with how ursus plays. It's a very on the edge playstyle, opposed to playing the good boy innocent. If ursus fucks up and kills an inno, their karma will go down and say "you should probably think more before you shoot someone on suspicion, ya dingus!". If ursus kills you on suspicion and it turns out you're a traitor, tough shit man. Even if YOU think you did nothing wrong, ursus's anecdotal evidence may prove that you have a 90% chance of being a traitor and kill you before you kill anyone else.
It may be bullshit that you get shot by someone for what you think is not enough evidence, but it adds more variety to TTT. If ursus's and my playstyle was deemed banable, it would remove a lot of fun out of TTT and make it the utimate Good Cop game.
So, you claim that my analogy is a poor one. How? Isn't that kind of the process we are supposed to go through when we kick people? Actually, I think it's exactly the process we go through. We look at some sort of argument/dispute/problem, and we review it, and then make a vote for all of the members to decide if the person should be kicked or not.
I believe you need evidence beyond reasonable doubt when you decide to kill a traitor.
if you did anything to signify yourself as a traitor and somebody kills you for it, you should suck it up to be honest. the game is to kill everybody as a T, not to prove your death was just
Do you see the discrepancy here? Nevermind that you changed your analogy from Overwatch to kicking people in TTT, which are two other completely different things, but in that round you threatened to kick me for making a vaguely rude joke at worst. You even go completely silent in the video when Deathie calls you out on it, which tells me you're aware that it's unjustified and you don't care. You even shot me because of a false KoS from the traitor without asking a single question or checking any bodies, which is also completely opposite to the way you've been saying we should all play in this thread. It's really obvious that you making this thread has almost nothing to do with actual fairness, and more to do with you wanting to vindicate yourself after pushing the issue to an embarrassing extent.Everyone knows how blatantly rude you are, calling people "autists" constantly saying x person has x IQ level, etc. Quite frankly, you do deserve to be demoted from regular rank. Mono would have been more than justified to kick you. Nice short clip.
Everyone knows how blatantly rude you are, calling people "autists" constantly saying x person has x IQ level, etc. Quite frankly, you do deserve to be demoted from regular rank. Mono would have been more than justified to kick you. Nice short clip.I don't understand this logic, apparently everyone here takes Ursus' insults literally? what are we still in Kindergarten?
I believe that because of the fickle nature of this problem, here is my proposal for a solution: When someone kills a traitor under questionable circumstances, he should have to explain his reasoning, and the members present should decide whether or not it was a valid reason. If it was a valid enough reason, the subject may continue as is. However, if there was INSUFFICIENT EVIDENCE, the subject gets a warning. From then on during the session, if the subject breaks any rules or has another questionable kill reviewed as INSUFFICIENT EVIDENCE, he gets kicked. If the subject returns and continues his/her pattern, they get a temporary ban, and so on.Jesus this isn't the court of law, you just need a bit of common sense to determine if killing a traitor without concrete proof is not RDM depending on the circumstances.
And when was it relevant in the rules that being a douche bag is against the rules.
The way you worded it sounded like you straight up said "HE RDMED ME ADD RULE ABOUT THIS PLS" was just a tad silly. TTT is about taking risks, finding out who the traitor is, and who isn't.Sorry for the confusion, but I brought up this issue because this has been happening very frequently to not just me. I'm not discussing a single case about me being RDM'd.
Why do only innocents have to explain themselves?Usually, the killers of traitors are not other traitors.
Is our server a courtroom? You are literally suggesting to ban everyone and anyone who chooses to play the game on a more complex level than you'd like. If you were saying this because you want to crack down on ghosting, sure, but all I read here is "I don't like it when people play the game better than me, and the only way I can solve this problem is by punishing them outside of the game." Just make a conscious effort to be a smarter traitor.I'm not saying that it should be a "courtroom", I'm just saying that when someone gets killed under circumstances that people believe is questionable, the members decide whether or not the claim is reasonable evidence. This would prevent the server from having a clear-cut set of rules for these scenarios (which I agree, would make the game more "robotic" and stale), and it would leave it to the members present to determine the outcome. I believe this could be a good solution.
It's a playstyle that's very obviously associated with me, and you're trying to get it outlawed because you'd rather change the rules of the game than adapt to it.I have adapted to it, but that doesn't mean I agree with it. I usually try to avoid you as much as possible in-game, because I know you have correctly guessed the traitor before they do something traitorous several times.
I was threatening to kick you because you had been taunting me and Tezuni for several rounds (not just that one in the video), antagonizing us, even saying at some points that you would RDM me, which I considered to be breaking the rule disrespecting other players.Spoiler: video (click to show/hide)
I'm more inclined to believe that monorail is asserting the game situation as if the server is full of fairly new TTT goers in which their instinct isn't as defined as a server filled with experienced players knowing each other.
I know we need to have rules, but remember this is still a game where people make mistakes. Applying more rules will just make the game more Robotic and uniform to the point where the games isn't fun.
I was threatening to kick you because you had been taunting me and Tezuni for several rounds (not just that one in the video), antagonizing us, even saying at some points that you would RDM me, which I considered to be breaking the rule disrespecting other players.
I was threatening to kick you because you had been taunting me and Tezuni for several rounds (not just that one in the video), antagonizing us, even saying at some points that you would RDM me, which I considered to be breaking the rule disrespecting other players.
It's also a ludicrous claim that I am "suggesting to ban everyone and anyone who chooses to play the game on a more complex level than I'd like". There's nothing more I have to say about that.
And please stop bringing "skill" into this. I'm not irritated about people playing at what may be "a higher level" than mine, I'm irritated about being killed without good enough proof.
I was threatening to kick you because you had been taunting me and Tezuni for several rounds (not just that one in the video), antagonizing us, even saying at some points that you would RDM me, which I considered to be breaking the rule disrespecting other players.
I'm not saying that it should be a "courtroom", I'm just saying that when someone gets killed under circumstances that people believe is questionable, the members decide whether or not the claim is reasonable evidence. This would prevent the server from having a clear-cut set of rules for these scenarios (which I agree, would make the game more "robotic" and stale), and it would leave it to the members present to determine the outcome. I believe this could be a good solution.
You trying to argue that it's not good enough proof is flat out not true. You might have some validity if the issue was innocents killing other innocents on "hunches", but that's not even the reason you made the thread in the first place. That'd be flat out RDM and you wouldn't even need to ask "is this against the rules". The only reason you're questioning it is because it's only happening to traitors.
Like, 1/4 players are traitors. If it was actually RDM, it wouldn't be traitors dying the majority of the time.
Are you literally in kindergarten? Any kind of joke must be an antagonistic insult to you if you think I was taunting you both to the point of harassment. Even if I were directly insulting you, it's completely indefensible to use your VIP powers for the in-game equivalent of "Y-YOU'RE MEAN YOU CANT PLAY WITH US ANYMORE" when I'm just poking fun at you for being unreasonable in the first place.
Also, if you had threatened to kick me for literally any reason you knew was valid, you would have said what it was without any hesitation when deathie asked you directly. Instead, you immediately shut up because the conflict was personal and you knew that. I "taunted" you in that demo because you shot me first with absolutely no evidence, something you apparently hate very very much except for when you're shooting someone you don't like. Not just that, but you had only joined the server about one round before that. You hadn't been on the server for at least 8 prior map changes, which is several hours.
Nobody is suggesting to make the rules less clear except for you. This would be a horrible solution, because it would allow emotionally fragile VIPs like you and Tezuni to ban anyone who kills them for what you decide is an unjustified reason and avoid getting demoted for it. What if the "members" are just you and tez? If you're going to threaten to kick over things as small as jokes you think are insulting, how can anyone believe you won't kick someone who embarrasses you when you miss your first shot? How many 0-kill T rounds will you have before you kick the first person to make fun of you for "continued harassment" or another made-up reason like that and then ragequit? Nobody would even question it if you just put "douchebag" in the reason for sourcebans, and I think you'd love to be able to take advantage of that.
I know we need to have rules, but remember this is still a game where people make mistakes. Applying more rules will just make the game more Robotic and uniform to the point where the games isn't fun.
I've played on servers that used a rule like that and you want to know how the game play happened? basically everyone circle jerking around the detective until he said you can kill this person... no thanks was no fun at all..
Now i agree that killing out of suspicion in the rulebook is too vague, and we need to change it, to a more understanding and defined rule. The rule itself doesn't need to include what counts as suspicion, but it should include an example that we have all seen, to state the issue of the rule.
By imposing an arbitrary set of rules like "are following someone else", "appear to be aiming at people's heads", and "dropping a weapon which was the same type as what killed another player", you're restricting the skill ceiling of the game immensely.
I left my computer for a day and realized that this is the most pointless argument I've ever started in my entire life
this thread is bad and I should feel bad
someone bother coolz until he clarifies the rules and locks this pls