Support (Read Only) > Suggestions
TTT Bug fix/Dev thread
ursus:
--- Quote from: Monorail Cat on September 26, 2015, 10:37:42 PM ---2) The M24 sniper rifle (I think that's what it is) was very awful for me today. I was standing still, and shot at someone's head, and it missed. I made several more shots while standing completely still, and not a single one hit. I don't know if it was a latency issue, but those were definitely shots that should have been hits.
--- End quote ---
i think this is just ping + tickrate + old hitboxes combined
also:
--- Quote from: Monorail Cat on September 26, 2015, 10:37:42 PM ---1) The mechanic where it's possible to shoot through walls is kinda irritating sometimes. For example, when there's a traitor in a traitor room, the innocents can fire away and maybe kill him. There are other instances where it can be annoying, like when the traitor is trying to get away and closed a door to a hallway, but someone sprays through the door and gets him. I suggest either strongly nerf the damage guns do through walls, or completely remove the mechanic.
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when there's a traitor in a traitor room, the traitor can also shoot through one-sided windows and actually be able to aim while innocents just see bullets flying out of the wall
it goes both ways, if someone can shoot you through a wall you can also shoot them back; considering that traitor rooms are the only places in ttt maps with one-sided windows the mechanic is inherently biased in favor of traitors
you dont see people posting in csgo forums like "yeah bullet penetration is really OP i closed a door behind me and they were still able to shoot me through the door which is kind of stupid"
so, it sounds to me like you lost a traitor round because you got shot through walls and you don't want to admit that you could have done better so it's the game's fault
that being said i actually think that penetrating bullets do too much damage after having been killed through a wall in 2 hits with an m21 (the weakest of the snipers) but it seems like you're just a little tiny bit mad
๖Ϝцzsioᴎ:
--- Quote from: ursus on September 26, 2015, 11:26:31 PM ---i think this is just ping + tickrate + old hitboxes combined
also:
when there's a traitor in a traitor room, the traitor can also shoot through one-sided windows and actually be able to aim while innocents just see bullets flying out of the wall
it goes both ways, if someone can shoot you through a wall you can also shoot them back; considering that traitor rooms are the only places in ttt maps with one-sided windows the mechanic is inherently biased in favor of traitors
you dont see people posting in csgo forums like "yeah bullet penetration is really OP i closed a door behind me and they were still able to shoot me through the door which is kind of stupid"
so, it sounds to me like you lost a traitor round because you got shot through walls and you don't want to admit that you could have done better so it's the game's fault
that being said i actually think that penetrating bullets do too much damage after having been killed through a wall in 2 hits with an m21 (the weakest of the snipers) but it seems like you're just a little tiny bit mad
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One way windows are extremely op though, T can see innos while innos cant see shit and have to pray, it's stupid.
ursus:
--- Quote from: ๖Ϝцzsioᴎ on September 27, 2015, 01:30:43 AM ---One way windows are extremely op though, T can see innos while innos cant see shit and have to pray, it's stupid.
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'
i literlaly juist,. said that
you shitter
Monorail Cat:
--- Quote from: ursus on September 26, 2015, 11:26:31 PM ---i think this is just ping + tickrate + old hitboxes combined
--- End quote ---
I had a pretty low ping, and like I said, we were both still, so it definitely should have hit (assuming the sniper rifles have high accuracy when stationary)
--- Quote from: ursus on September 26, 2015, 11:26:31 PM ---when there's a traitor in a traitor room, the traitor can also shoot through one-sided windows and actually be able to aim while innocents just see bullets flying out of the wall
it goes both ways, if someone can shoot you through a wall you can also shoot them back; considering that traitor rooms are the only places in ttt maps with one-sided windows the mechanic is inherently biased in favor of traitors
--- End quote ---
As I said, there are other instances where this is a problem. On crummycradle tonight, there was a rather large problem with the one-way glass window room, because whoever is in there could easily shoot anyone he saw. Now yes, the innos can see the tracers and shoot back, but it's very difficult. The person could strafe unpredictably, so each time the inno shoots back, the person is already moved away. Think of it like strafing and spraying through smoke in CS:GO. If you could see through the smoke but the others couldn't, it would be an ENORMOUS advantage for you, because there's no way they can predict where you'll be just by seeing a tracer. Another case is that if the person in the 1-way glass room had a high-damage sniper rifle, he wouldn't be constantly shooting; he could move, shoot, move, shoot, etc. until the person outside was dead. There's no way for the person outside to guess where he is.
I stand firmly by my request that the penetration damage on all guns is either SIGNIFICANTLY nerfed, or better yet, completely removed.
Cable:
--- Quote from: Monorail Cat on September 27, 2015, 02:09:16 AM ---I had a pretty low ping, and like I said, we were both still, so it definitely should have hit (assuming the sniper rifles have high accuracy when stationary)
As I said, there are other instances where this is a problem. On crummycradle tonight, there was a rather large problem with the one-way glass window room, because whoever is in there could easily shoot anyone he saw. Now yes, the innos can see the tracers and shoot back, but it's very difficult. The person could strafe unpredictably, so each time the inno shoots back, the person is already moved away. Think of it like strafing and spraying through smoke in CS:GO. If you could see through the smoke but the others couldn't, it would be an ENORMOUS advantage for you, because there's no way they can predict where you'll be just by seeing a tracer. Another case is that if the person in the 1-way glass room had a high-damage sniper rifle, he wouldn't be constantly shooting; he could move, shoot, move, shoot, etc. until the person outside was dead. There's no way for the person outside to guess where he is.
I stand firmly by my request that the penetration damage on all guns is either SIGNIFICANTLY nerfed, or better yet, completely removed.
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I like the penetration and don't think it should be changed only because a few maps have one-way windows. If a traitor is shooting you through one, i'd recommend avoiding the area entirely.
Also I'd like to mention that if there was an aimbotter on the server, we have no first person spectate option available. Without that, it's tough to really be sure someone is using aim assistance unless they're blatantly doing 180 snap headshots or w/e.
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