"and more options already implemented in the game (hats, trading, custom maps etc) so that will already make people want to join servers"
But that's on every server, so why would this even matter? Also every server has it's own purpose, to idle or to trade, or to actually play.
And it's more competitive than Garry's Mod, I mean sure, people won't be making strategy's and shit, but they probably won't be focused on casually talking as well.
"If the server doesn't work out, oh well, but at least we are changing things up a bit."
It would just waste's coolz time to do it. I don't know how long it would take exactly, but it would just suck if he put hours of work into it and no one ever went on it. I just see Dark RP 2.0.
One last thing I want to bring up, I'm part of another community(steamgifts) which has about 100-500 active forum users(and that's just forum users), they tried making a TF2 server awhile back, and even that failed, no one was ever on it really, think the most I saw on was like 4 people. I guess you could argue that the forum members aren't as close as rNd members are, which is true, but still, I'm pretty sure besides maybe the first day or so of the server being up, it would never have people on it. It'd be easier for us all to just hop on a random dead server to play.
Why would it being competitive be a bad thing lol? It's a game that has two teams, of course it's going to be competitive? You could say the same when playing Sniper Wars, Dodge Ball, any other game mode that has two teams. Does that mean people are going to rip each others throats out playing: no. You can play competitively while the game is casual, it's actually not that hard. It's like playing a normal game of League of Legends, yah it's competitive, you want to win, but at the end of the game it doesn't really matter that much to you since it's just a normal game, you're just playing to have fun.
I really doubt a vanilla TF2 server is something incredibly difficult to put up, now I've never hosted one myself so I can't talk from experience, but the fact that it's a free game and again, "relatively casual" I doubt that it's difficult. I also as stated in the original post, said that if he would rather not host the server himself, for one reason or another, but people were interested, I could host it on his behalf to take weight off of him.
And to address your last comment, I would not have suggested a TF2 server without having a decent amount of people who would be interested in being active and play in one (Usually people with around +500 hours give or take) so I am not just saying "hey let's just put up this server" without having an actual player base that'd be interested, I am not here to waste peoples time. If that's how you feel about "dead TF2 servers" then you can say the same for literally anything; our Fretta server currently has no one on it at the moment, we'd better shut it down and go to some other random dead server right? It's not about that, sure you're using resources to run a server but it's about people going into a server run by their community, and playing some games. Don't you think Coolz would have shut down the gmod server completely by now if he thought it was just a waste of time and resources? People aren't always on it 24/7, but when people are on it they're having a good time.
I'm not asking for a TF2 server to go up right away, I'm saying this is a good idea to think about, because it's something a lot of people could take part in and is something that is host-able, unlike League.