Poll

Change stuff in stalker to make it more balanced?

Yes.
12 (85.7%)
No.
2 (14.3%)

Total Members Voted: 14

Author Topic: Fretta Stalker.  (Read 146 times)

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Offline ٶȻhriʂ

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Re: Fretta Stalker.
« Reply #15 on: September 04, 2013, 06:41:04 AM »
0
Also imo the Stalker's abilities are completely fine,i think if we reduced his health from 160(?) to around 100 it would be a bit more balanced?I think it would be cool if we also made the flashlights last a bit longer,maybe 2/3x the time it currently takes to run out of batteries?And make the flashlight have a longer range?(if that's even possible)

I think it's a better option than modifying every gun to do more damage and stuff.



Offline TehHank

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Re: Fretta Stalker.
« Reply #16 on: September 04, 2013, 07:24:56 AM »
0
Spectating is broken though...

Offline Sabb

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Re: Fretta Stalker.
« Reply #17 on: September 05, 2013, 03:06:06 PM »
0
I for the most part am retracting what I previously said.
Today everyone seems to want to play STALKER even more so than normal and it is actually getting pretty annoying that I can watch myself shoot the stalker several times with good hits and for people to rarely be able to finish him off. The only time it happens is if I get a point blank headshot with the shotgun... So otherwise he can just go and heal. But it's pretty easy for him to just get behind anyone and one hit them so tbh I think the stalkers health and damaged should be reduced. Not significantly but enough that it's noticeable. I really don't think you should be able to one hit like that at all. Not unless it's more like how it is in Hidden:Source.


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Offline coolzeldad

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Re: Fretta Stalker.
« Reply #18 on: September 05, 2013, 03:33:55 PM »
+1
I think the game concept was based on hidden source :0

But i'll reduce stalker health and damage a bit more, you should have seen how much it had to begin with...
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