Author Topic: ttt map list (January 30th, 2012 Update....See OP)  (Read 882 times)

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Offline Samo

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Re: ttt map list (January 30th, 2012 Update....See OP)
« Reply #45 on: January 30, 2012, 11:11:45 PM »
0
Nice! If you would like any screenshots changed/added just ask me. Thanks.
My Screenshots: http://steamcommunity.com/profiles/76561198031966799/screenshots/

Just saying, coolz is really busy. If anyone knows how to code this, and does it for him, It SIGNIFICANTLY increases the chances of it happening.

Offline Monorail Cat

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Re: ttt map list (January 30th, 2012 Update....See OP)
« Reply #46 on: May 10, 2013, 06:59:50 PM »
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Tezuni just told me about this idea, and it's 1290385712305817235908123571035.23513453145234  E  123513 better than what we have now.  DO THIS PLEASE :D!


Offline This Cactus

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Re: ttt map list (January 30th, 2012 Update....See OP)
« Reply #47 on: May 10, 2013, 09:40:32 PM »
+2
This is a great idea and I agree with Toast, one map should be off for 10 more rounds before playing it again :thumbsup:
Thanks gamefreak!


Offline This Cactus

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Re: ttt map list (January 30th, 2012 Update....See OP)
« Reply #48 on: July 19, 2013, 12:31:53 AM »
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Sorry for bump but everyones already getting annoyed and tired and shit of doing the same maps every time over and over so can we implement this already? But if busy hopefully patience wouldn't be gone 3:
Thanks gamefreak!


Offline BJ_Cumstain

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Re: ttt map list (January 30th, 2012 Update....See OP)
« Reply #49 on: July 19, 2013, 12:38:25 AM »
+2
Yeah im getting tired of playing on compound every other round

Offline Lazord

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Re: ttt map list (January 30th, 2012 Update....See OP)
« Reply #50 on: July 19, 2013, 02:14:05 AM »
+3
I agree, and on a side note I'd also like it if the rounds per map would be increased back to 6 rounds instead of 4 rounds per map.

Offline This Cactus

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Re: ttt map list (January 30th, 2012 Update....See OP)
« Reply #51 on: July 20, 2013, 01:15:08 AM »
+3
Can it be something like this?

Spoiler (click to show/hide)
Thanks gamefreak!


Offline CodeKyuubi

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Re: ttt map list (January 30th, 2012 Update....See OP)
« Reply #52 on: July 22, 2013, 12:27:09 AM »
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Yeah im getting tired of playing on compound every other round

WHAT. Compound one of best maps. Just because I trick people into voting for it every round or other round, you're trying to restrict me from playing compound? :O

Offline This Cactus

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Re: ttt map list (January 30th, 2012 Update....See OP)
« Reply #53 on: July 22, 2013, 01:55:32 AM »
+1
We're just saying its getting overplayed when its really everytime thats why we're saying that there should be a 10 round limit b4 picking it again
Thanks gamefreak!


Offline Monorail Cat

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Re: ttt map list (January 30th, 2012 Update....See OP)
« Reply #54 on: July 25, 2013, 11:50:03 PM »
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Can it be something like this?

Spoiler (click to show/hide)



  :thumbsup:   I like this.  If it's possible to create something even remotely like this, even if it doesn't have pictures, it would still be very nice. 


Offline BJ_Cumstain

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Re: ttt map list (January 30th, 2012 Update....See OP)
« Reply #55 on: July 26, 2013, 02:42:24 AM »
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WHAT. Compound one of best maps. Just because I trick people into voting for it every round or other round, you're trying to restrict me from playing compound? :O
I do agree that compound is a GREAT map but it is WAY to overplayed.

Offline ٶȻhriʂ

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Re: ttt map list (January 30th, 2012 Update....See OP)
« Reply #56 on: July 26, 2013, 06:23:52 AM »
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I do agree that compound is a GREAT map but it is WAY to overplayed.
You can't really deny that people mostly join on that map.
What we really need to remove is that worthless waste of 100MB ttt_terror_office that makes everyone leave the moment it's voted.
Really,every time it's voted everyone just leaves and what's left is a dead server for the rest of the day.



Offline BJ_Cumstain

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Re: ttt map list (January 30th, 2012 Update....See OP)
« Reply #57 on: July 27, 2013, 03:12:07 AM »
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You can't really deny that people mostly join on that map.
What we really need to remove is that worthless waste of 100MB ttt_terror_office that makes everyone leave the moment it's voted.
Really,every time it's voted everyone just leaves and what's left is a dead server for the rest of the day.

In My Opinion
Spoiler (click to show/hide)

Offline ๖Ϝцzsioᴎ

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Re: ttt map list (January 30th, 2012 Update....See OP)
« Reply #58 on: July 27, 2013, 07:27:07 AM »
0
Spoiler (click to show/hide)
You can blame CodeKyuubi for picking compound most of the time.
Sure it's a great map, but we don't need to play it every fucking round.
Map vote time!
compoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundcompoundThere needs to be a limit to the certain maps you play every hour and you should not be able to select the same map you're already on.

Offline This Cactus

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Re: ttt map list (January 30th, 2012 Update....See OP)
« Reply #59 on: July 27, 2013, 07:35:28 AM »
+1
There needs to be a limit to the certain maps you play every hour and you should not be able to select the same map you're already on.

Can it be something like this?

Spoiler (click to show/hide)
Thanks gamefreak!