Author Topic: Trouble in Terrorist Town  (Read 410 times)

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Offline Travelsonic

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Re: Trouble in Terrorist Town
« Reply #15 on: November 28, 2012, 09:34:43 AM »
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The biggest problem, I think, is if an inno happens to get hold of one.  This is why I suggested that it be disentigrated automatically if its original holder dies.

That can be a problem - though I m tempted to say again it is no more or less a problem than with other T weaps - reminds me of another story.... once on |nXs| I was playiong once and this guyu disarms a C4 and kills the T who planted it - then an idiot armed it again, and then another idiot tried diffusing it killing 5 or 6. 
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface:

Offline ๖Ϝцzsioᴎ

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Re: Trouble in Terrorist Town
« Reply #16 on: November 28, 2012, 06:26:08 PM »
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That can be a problem - though I m tempted to say again it is no more or less a problem than with other T weaps - reminds me of another story.... once on |nXs| I was playiong once and this guyu disarms a C4 and kills the T who planted it - then an idiot armed it again, and then another idiot tried diffusing it killing 5 or 6.
Thanks for calling me an idiot
Did the same thing ;-;

Offline Juan_Ambriz

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Re: Trouble in Terrorist Town
« Reply #17 on: November 29, 2012, 10:03:54 PM »
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Honestly, the M3 Use to be my favorite weapon In the game lol

THANKS CRYPTO BB



Offline Deacon

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Re: Trouble in Terrorist Town
« Reply #18 on: November 29, 2012, 10:05:06 PM »
+1
slight update; secrets to the m3

close=1 shot

far=9 shots

Offline HideoKojima

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Re: Trouble in Terrorist Town
« Reply #19 on: November 29, 2012, 11:44:05 PM »
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slight update; secrets to the m3

close=1 shot

far=9 shots

So the M3 is better now?
*Insert witty comment here*


Offline Monorail Cat

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Re: Trouble in Terrorist Town
« Reply #20 on: November 30, 2012, 11:39:23 AM »
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slight update; secrets to the m3

close=1 shot

far=9 shots

das very gud
thanks


Offline Deacon

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Re: Trouble in Terrorist Town
« Reply #21 on: November 30, 2012, 01:03:34 PM »
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It is a single shot to the chest at close range, if all pellets hit. You've got to make sure they hit.

Offline Samo

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Re: Trouble in Terrorist Town
« Reply #22 on: November 30, 2012, 05:42:39 PM »
+1
It is a single shot to the chest at close range, if all pellets hit. You've got to make sure they hit.

Cannot thank you enough. Great work.

Offline Travelsonic

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Re: Trouble in Terrorist Town
« Reply #23 on: December 02, 2012, 08:42:30 AM »
+2
Gmod: Trouble in Terrorist Town: olololollololololololo *BOOM*

Taking advantage of people tending to crowd in areas == win.

This is the kind of situation where Jihads are useful.

[Dark Pacifist, if you see this, please tell me progress is being made by somebody to bring that server back, I miss the hole-in-the-wall feel, the community, and some of the custom shit]
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Offline Rbn

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Re: Trouble in Terrorist Town
« Reply #24 on: February 05, 2013, 08:46:48 AM »
+2
I have about 4 suggestions, so I decided to just condense them all into this post instead of making 4 separate posts.

  Second, I have visited several other TTT servers, and have found the Jihad Bomb to be a very fun traitor weapon.  I can't see any way that it could go wrong, and it would just add to the fun, because it's more fun to die by Jihad Bombs than regular C4's. 

  Also, I was just imagining a new traitor weapon.  I don't know if it's already made in some other servers, but this is the idea:  a health station that the traitor spawns, and it acts like a normal hp station.  However, when it reaches a certain charge, such as 90, it would blow up, having the effect of a C4.  I guess the downside to an exploding hp station is that no one would expect it, unless they saw the t place it...

So that's it. 

Lets start over these 2 points.

Basically...

I added the same concept of jihad AKA. Kamikaze, i pretty balanced it, tested radius and damage for 2 days, to get in the conclusion of "Balance and Smart playing".


Or why not just leave it like it is on other servers?  The thing about it is that the weapon is only as good as the user - if he can time it right, and sneak up on the right group of people in the right spot and not get killed, success - if not failure, I don't exactly see the problem.





As for the people who inevitably will say jihads are op:

Please learn how the jihad bomb works.

- You are bound to it - once you start setting it off you can not stop it [though you CAN switch to an incendiary grenade and throw it right before explding - did that with a SimTex on |nXs| once :D]
- You can still be killed before it goes off
- The blast does not go through walls, or even props - unlike C4 - and thus is easy to avoid unless people around you are morons.
- Unlike C4 it fucks your karma up if you kill your T buds with it.

as i said it's Kamikaze not jihad, i fixed all that shiz, Except you are still bound to it, once you buy its because you are going to use and u were going to use it "AT THE RIGHT MOMENT".

If you get killed the it didn't go off, the only way to drop was dying.

There was a problem with this kamikazes at round start, buying it and messing the round for other T's i was setting up the price from 1 to 2 Credits, when some retards from other servers though it was just a normal jihad and started the shitstorm on my face.

One saying if it's "NOT OVERPOWERED" then "IT'S USELESS", which in a retarded logic could be true, but, you know...

To stop this bs from those ppl, i made admin only, soo, you know, "People doesn't like changes" <- someone should know what I'm saying by this.

About the Health Station that kills ppl is already up, i coded one its pretty simple, name Dedstation.

Reason i disabled: Weeeellll seens like calling explosion before killing entity it's so fking bad so today i'm fixing it.

And soon adding a Silent M24 Sniper rifle. Traitors only. [Please shitstorm away, If you dont like, DON'T  Fking use it, it is intended to snipe and not Ninja turtle wasabi with it, there are other snipers].


Offline Loke

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Re: Trouble in Terrorist Town
« Reply #25 on: February 05, 2013, 03:55:19 PM »
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And soon adding a Silent M24 Sniper rifle. Traitors only. [Please shitstorm away, If you dont like, DON'T  Fking use it, it is intended to snipe and not Ninja turtle wasabi with it, there are other snipers].


Dude I am going to kill so many with that.
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Offline Travelsonic

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Re: Trouble in Terrorist Town
« Reply #26 on: March 31, 2013, 09:17:38 AM »
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IMO, Rbn, yeah it will be hard to balance things out, there has to be a point though where it would be best to ignore the people shouting "OP! OP! OP! OP! OP!"  Even if it is a smaller radius, and OR 2 creds to buy, or something like that to the weapon, making it reasonable is possible.  Explosive weapons by their nature will be powerful, moreso than guns and knives by many, many fold, but I'd wager massive karma fuckery for teammate killing, death from use, and the possibilities of being killed without it going off and people surviving by ducking around corners and props are HUGE drawbacks for what the jihad bomb gives us - the ability and chance to hose HUGE crowds.  [And human tendency to crowd is something that can always be exploited :D :trollface:]
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