Author Topic: ZS Gamemode Idea [MEDIC PERSON] [AMMO PERSON]  (Read 410 times)

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Offline Wafflepiezz

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ZS Gamemode Idea [MEDIC PERSON] [AMMO PERSON]
« on: October 24, 2010, 08:46:40 PM »
+2
When playing, I saw a guy shout out medic [I don't know who], and this idea came to my mind.

An idea of theres 1 person out of everybody that spawns, is a medic. The medic will have 2 medical supplies ready, and gets their medical supply when the ammo regeneration goes back again. I mean for example. [Same goes to ammo guy.]

You play on a map. There is NO medical HP wall thingies nor any medical supplies ANYWHERE at all. People need HP, so they call in the Medic Guy :D. The medic guy can get kills and all of that and is like the same thing as a human, except with medical supplies.
[Same goes to ammo guy]
Only ONE person can be the medic/ammo guy in their team. There can be 1 medic guy and 1 ammo guy though.
Short Info

Medic guy - has medical supplies to give to people when in urgent need.
Ammo guy - has ammo and can give to people when low on ammo.



Some bad things about this
You may say this may be too cheap, but I think it's like balanced enough. I mean some people can't even survive until the 10th wave even when they have a HP regeneration and ammo box.

If you have any ideas how to make this better/more balanced, please comment below and I will add it to the "Update info:"


Update info:
Morfin-
"1. Medics number will depend on players number
2. Every medic will have only one medkit that spawns item_healthstation
3 Same for ammoguy(but ammoguy creates rdm ammocrate(except rockets or nades))"


Moolz-
"then zombies must be hell of a lot stronger, faster and difficult to kil"
« Last Edit: October 25, 2010, 07:17:17 PM by Wafflepiezz »

Offline morfin

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Re: ZS Gamemode Idea [MEDIC PERSON] [AMMO PERSON]
« Reply #1 on: October 24, 2010, 10:11:02 PM »
0
I think it will be better if.
1. Medics number will depend on players number
2. Every medic will have only one medkit that spawns item_healthstation
3 Same for ammoguy(but ammoguy creates rdm ammocrate(except rockets or nades))
But maybe they will be overpowered i am not sure about that
« Last Edit: October 24, 2010, 10:21:03 PM by morfin »

Offline jimonions

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Re: ZS Gamemode Idea [MEDIC PERSON] [AMMO PERSON]
« Reply #2 on: October 25, 2010, 12:10:30 AM »
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How about the ammo guy gives all the ammo to himself and vise versa with the medic.

(JBanned) .:RND`=- DJ myppl8: if i eva become supa admin id ban moo and make hima guest

Offline Hitman

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Re: ZS Gamemode Idea [MEDIC PERSON] [AMMO PERSON]
« Reply #3 on: October 25, 2010, 12:12:50 AM »
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How about the ammo guy gives all the ammo to himself and vise versa with the medic.
We can make a rule about that.

Offline falconspace101

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Re: ZS Gamemode Idea [MEDIC PERSON] [AMMO PERSON]
« Reply #4 on: October 25, 2010, 01:19:21 AM »
+1
i dunno

people CAN be fags and keep it to themselves,

especially the ammo guy


Offline Prox

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Re: ZS Gamemode Idea [MEDIC PERSON] [AMMO PERSON]
« Reply #5 on: October 25, 2010, 01:21:45 AM »
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Well, I don't think we need this, atleast its my opinion.


Offline Don

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Re: ZS Gamemode Idea [MEDIC PERSON] [AMMO PERSON]
« Reply #6 on: October 25, 2010, 05:54:03 AM »
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Offline Shawn

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Re: ZS Gamemode Idea [MEDIC PERSON] [AMMO PERSON]
« Reply #7 on: October 25, 2010, 07:11:14 AM »
0
How about the ammo guy gives all the ammo to himself and vise versa with the medic.

Offline PhysicX M.D.

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Re: ZS Gamemode Idea [MEDIC PERSON] [AMMO PERSON]
« Reply #8 on: October 25, 2010, 07:53:50 AM »
+1
I really think that is a good idea guys.  :thumbsup:
Deleting this account.

Offline Кrаsher

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Re: ZS Gamemode Idea [MEDIC PERSON] [AMMO PERSON]
« Reply #9 on: October 25, 2010, 02:08:39 PM »
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If it was done make it randomly selected and have the ammo/hp guy unable to heal themselves. kinda like the medic in tf2. Be credit to team.





Offline Tomcat

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Re: ZS Gamemode Idea [MEDIC PERSON] [AMMO PERSON]
« Reply #10 on: October 25, 2010, 02:34:34 PM »
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I did make a medkit swep

Idk tough

Offline Rocket50

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Re: ZS Gamemode Idea [MEDIC PERSON] [AMMO PERSON]
« Reply #11 on: October 25, 2010, 03:39:30 PM »
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I think we dont need this, zs maps are riddled with ammo crates and human-benefitting shit anyways

Offline Psycho0124

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Re: ZS Gamemode Idea [MEDIC PERSON] [AMMO PERSON]
« Reply #12 on: October 25, 2010, 04:16:48 PM »
+1
It worked like a charm in Sven Coop (an old cooperative mod for HL1). Every player had a medkit with very limited health regeneration and slow healing rate. As long as you make them slow enough, they won't have much effect on the games balance. Maybe enough to get a player out of the red (to steady their aim) every 2 or 3 waves.
I think it would encourage teamwork and add a good tactical aspect to the game; deciding who to give your health to and who to save it for.


Offline Devie

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Re: ZS Gamemode Idea [MEDIC PERSON] [AMMO PERSON]
« Reply #13 on: October 25, 2010, 04:27:05 PM »
+1
If this happens - then zombies must be hell of a lot stronger, faster and difficult to kill.

Offline Don

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Re: ZS Gamemode Idea [MEDIC PERSON] [AMMO PERSON]
« Reply #14 on: October 25, 2010, 04:36:34 PM »
+1
This brings me to an entirely new topic.
Please, make normal Zombies just a BIT faster.
Not much faster, just a tiny, tiny bit so that they can catch up with humans better.