Author Topic: TTT and 'Act ###' Commands  (Read 300 times)

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Offline TehHank

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TTT and 'Act ###' Commands
« on: December 31, 2012, 05:47:21 PM »
+5
Now this is new to me and many other players in the rNd TTT Server. The command is 'act' followed by a word which makes your player model play a specific action. Most popular is the command 'act muscle' which makes the user perform a humerous dance while showing said muscles. Eventually at least 1/4 of the server population were dancing across the map which was very entertaining to watch. However the dance is not present in First person and the user can still move around, shoot and jump while still dancing. This Animation overides all other standard Animations until the Dancing sequence has finished. This lead to an odd tactical advantage or even an Exploit in which one Traitor performed the Animation in a roomful of people while also shooting them with a H.U.G.E. 249. The victims were very confused on who was shooting.

As i enjoy this feature, however i do think the command is exploitable to those who are aware of it. My suggestion is when any 'act ###' command is performed, the user will have its primary and secondary attack binds disabled in order to prevent further confusion and renabled at the end of the animation. (also turning thirdperson would be nice during the Animation sequence)

This may help stop any further use of this potential exploit.

Offline Lazord

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Re: TTT and 'Act ###' Commands
« Reply #1 on: December 31, 2012, 06:09:44 PM »
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 :thumbsup: good idea I believe that primary and secondary attacks should be disabled, because I've been killed by somebody using the "act # # #" command. The dance is very humorous though, keep the dance disable attacks.

Offline Samo

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Re: TTT and 'Act ###' Commands
« Reply #2 on: December 31, 2012, 06:12:12 PM »
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Oh god I burst out laughing reading this. I can imagine it all. A very strong +1 to this.

Offline blαh2355

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Re: TTT and 'Act ###' Commands
« Reply #3 on: December 31, 2012, 06:18:15 PM »
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hmm I never thought about this situation happening. That is a good thought.

As i enjoy this feature, however i do think the command is exploitable to those who are aware of it. My suggestion is when any 'act ###' command is performed, the user will have its primary and secondary attack binds disabled in order to prevent further confusion and renabled at the end of the animation. (also turning thirdperson would be nice during the Animation sequence)

This may help stop any further use of this potential exploit.
Agreed :thumbsup:



Offline Sabb

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Re: TTT and 'Act ###' Commands
« Reply #4 on: December 31, 2012, 06:29:59 PM »
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Yea I was just talking about that. Doing what you recommended would be nice if possible.


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Offline This Cactus

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Re: TTT and 'Act ###' Commands
« Reply #5 on: December 31, 2012, 06:30:10 PM »
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The disabling part, yus :thumbsup: also for the animation for third person I may like just like in TF2 though double :thumbsup:
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Offline ٶȻhriʂ

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Re: TTT and 'Act ###' Commands
« Reply #6 on: December 31, 2012, 06:36:00 PM »
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I was playing TTT once and this guy just Kept doing that dance and i was kinda suspicious that he could take out a knife while dancing without me even noticing and stab me.

So heres a big +1 from me



Offline Tortie

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Re: TTT and 'Act ###' Commands
« Reply #7 on: December 31, 2012, 06:56:26 PM »
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Yes!! This is easily exploited and I agree with having to be force holstered while dancing if possible.

Offline ursus

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Re: TTT and 'Act ###' Commands
« Reply #8 on: December 31, 2012, 09:05:34 PM »
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or we could just make it so that you can't switch or use weapons while acting

y'know

if you wanna

Offline Sabb

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Re: TTT and 'Act ###' Commands
« Reply #9 on: December 31, 2012, 09:18:32 PM »
+1
or we could just make it so that you can't switch or use weapons while acting

y'know

if you wanna
That's basically what he suggested?


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Offline ursus

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Re: TTT and 'Act ###' Commands
« Reply #10 on: December 31, 2012, 10:32:41 PM »
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That's basically what he suggested?

oh

i thought he was suggesting we disable the commands

nevermind

Offline CodeKyuubi

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Re: TTT and 'Act ###' Commands
« Reply #11 on: January 01, 2013, 09:29:13 PM »
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Ya'know, I used the command to help with the hitboxes but it never occurred to me to use it offensively. So, yes, I agree to this and +1 it.

Offline Dale Feles

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Re: TTT and 'Act ###' Commands
« Reply #12 on: January 02, 2013, 10:19:59 AM »
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Oh god I burst out laughing reading this. I can imagine it all. A very strong +1 to this.




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Offline Mehis

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Re: TTT and 'Act ###' Commands
« Reply #13 on: January 03, 2013, 08:47:42 AM »
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Just make it so when people do it, they get auto-kicked. It changes your hitboxes, which creates an unfair advantage. Even though you wouldn't be able to attack, you could just dance away from the threat.
This would also be a lot more easier to create.

Offline Doctor Who

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Re: TTT and 'Act ###' Commands
« Reply #14 on: January 03, 2013, 09:00:50 AM »
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Just make it so when people do it, they get auto-kicked. It changes your hitboxes, which creates an unfair advantage. Even though you wouldn't be able to attack, you could just dance away from the threat.
This would also be a lot more easier to create.
or we could just make it so that you can't switch or use weapons while acting

y'know

if you wanna
Along with what ursus said but we could allow people to use crowbars while dancing to see how things go out; unfortunately, people might press trap door buttons while dancing and wander off.
« Last Edit: January 03, 2013, 09:04:27 AM by Doctor Who »

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