Author Topic: Fix Zs weapon damage  (Read 154 times)

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Offline Prox

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Fix Zs weapon damage
« on: February 10, 2013, 04:52:58 AM »
+3
   Yeah, so after the update every weapon(except all zombie arms), all melees and all firearms do quite a lot less damage, for example you can't insta kill a headcrab with a melee weapon and killing a fast zombie takes about 2-4 shots to the head from the magnum when 1 shot used to be enough. So I think it would be pretty cool if the damage would be the same as it used to.


Offline Alkaline

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Re: Fix Zs weapon damage
« Reply #1 on: February 10, 2013, 08:15:26 AM »
+1
At first I thought the damage reduction was good and it would keep players from lone-wolfing and running around zombies. It did help but for humans sitting behind a cade, they can't do shit because it takes twice as many shots to kill zombies. (i.e. by the time humans behind a cade kill a zombie, the cade has been damaged greatly just by one zombie which will return again.)

I think the one major issue that should be fixed is the zombie hit detection and returning the damages to normal.
« Last Edit: February 10, 2013, 05:33:34 PM by Alkaline »
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Offline saivon

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Re: Fix Zs weapon damage
« Reply #2 on: February 10, 2013, 09:25:26 AM »
0
Yeah I agree 100% with this I would really like the old damages back

Offline Deacon

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Re: Fix Zs weapon damage
« Reply #3 on: February 10, 2013, 09:49:47 AM »
0
You know what would help with that?


Switching to New ZS and modifying it to be similar to old ZS.

Not really. Old dreams die hard.

Offline TehHank

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Re: Fix Zs weapon damage
« Reply #4 on: February 10, 2013, 11:19:01 AM »
0
At first I thought the damage reduction was good and it would keep players from lone-wolfing and running around zombies. It did help but for humans sitting behind a cade, they can't do shit because it takes twice as many shots to kill zombies. (i.e. by the time humans behind a cade kill a zombie, the cade has been damaged greatly just by one zombie which will return again.)

I think the one major issue that should be fixed is the zombie hit detection.

Offline Prox

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Re: Fix Zs weapon damage
« Reply #5 on: February 10, 2013, 12:30:58 PM »
0
Also making ammo regeneration 1 minute instead of 2 would be nice, since I'm pretty sure it used to be 1 minute.


Offline ٶȻhriʂ

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Re: Fix Zs weapon damage
« Reply #6 on: February 10, 2013, 01:55:49 PM »
0
Also making ammo regeneration 1 minute instead of 2 would be nice, since I'm pretty sure it used to be 1 minute.
This is definately an issue because even with 3-4 people behind a cade they use up alot of their ammo just to kill ONE single zombie,now imagine 2-4 zombies at once which happens pretty often.
The 2 minutes for ammo thing is a major issue too since you only get like 10 bullets when you have a freaking peashooter(which is literally a fucking peashooter now)or any other starter  gun
I've noticed people barely even get 5 kills anymore because of the reasons i stated above.

People just can't get kills,die and rage quit :/



Offline Alkaline

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Re: Fix Zs weapon damage
« Reply #7 on: February 12, 2013, 03:00:37 PM »
+2
You know what would help with that?


Switching to New ZS and modifying it to be similar to old ZS.

Not really. Old dreams die hard.

If we could just get some dedicated people, I'd be glad to help with this code-wise.
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Offline Deacon

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Re: Fix Zs weapon damage
« Reply #8 on: February 12, 2013, 04:42:51 PM »
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I'm afraid anything past modifying weapon code is beyond my scope.

Offline Deathie

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Re: Fix Zs weapon damage
« Reply #9 on: February 12, 2013, 05:13:16 PM »
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If we could just get some dedicated people, I'd be glad to help with this code-wise.

I'm afraid anything past modifying weapon code is beyond my scope.

I actually had something that slightly worked when I was running my server,

I just uh. Never backed anything up.

;_;


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