Author Topic: zs_chambers  (Read 596 times)

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Offline Supertoaster

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Re: zs_chambers
« Reply #30 on: March 17, 2011, 05:01:35 PM »
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It's nice but the HDR on some of your maps is too intense.

Offline jimonions

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Re: zs_chambers
« Reply #31 on: March 18, 2011, 04:28:42 PM »
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Re: zs_chambers
« Reply #32 on: March 19, 2011, 02:02:00 AM »
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I came at the cube lol

Offline memo3300

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Re: zs_chambers
« Reply #33 on: March 19, 2011, 07:41:24 PM »
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sumthing is wrong with that map version...

First time there was one human left and zombies spanwed over 9001 smgs(at room of wave 5) and we were lagging really badly... worst part of all is that because of the lagg we couldn't hit the last human.

The second and last time i played it... we chrased the first round because everyone spawned shitloads of owens...

:/

I like the map but you can't really enjoy it with mingie players.







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Re: zs_chambers
« Reply #34 on: March 19, 2011, 11:27:13 PM »
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its a mistake, v6...

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Re: zs_chambers
« Reply #35 on: March 27, 2011, 04:58:08 PM »
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Re: zs_chambers
« Reply #36 on: June 04, 2011, 03:32:38 PM »
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so apparently some of you guys think that chambers still isn't balanced because of the weapons. If you want I can just make the current version without any.

leave any suggestions below.

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Re: zs_chambers
« Reply #37 on: June 04, 2011, 03:34:12 PM »
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just in my experience, the SMGs are way OP

last time i played on it, the humans lasted through all 10 waves on just the ammo they got at the beginning, they never had to even switch weps

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Re: zs_chambers
« Reply #38 on: June 04, 2011, 04:22:50 PM »
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I think you should leave the owens and crowbar, but remove the hl2 smg.







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Re: zs_chambers
« Reply #39 on: June 04, 2011, 05:08:49 PM »
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I think you should leave the owens and crowbar, but remove the hl2 smg.

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Re: zs_chambers
« Reply #40 on: June 04, 2011, 07:23:25 PM »
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so apparently some of you guys think that chambers still isn't balanced because of the weapons. If you want I can just make the current version without any.

leave any suggestions below.

If you want I could remove those with lua instead of having to recompile.
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Re: zs_chambers
« Reply #41 on: June 04, 2011, 09:07:34 PM »
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If you know how then it can save me some hassle. The hl2 weapons are spawned after walking through a trigger.

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Re: zs_chambers
« Reply #42 on: June 05, 2011, 01:03:34 AM »
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Alright, just tested.

Both smg spawners are removed.
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Re: zs_chambers
« Reply #43 on: June 05, 2011, 01:37:36 AM »
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Thanks, ill try it out.

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