.:`=-~rANdOm~`-=:. Game Servers

Technology (Read Only) => Mapping => Topic started by: jimonions on October 23, 2010, 05:40:36 AM

Title: zs_chambers
Post by: jimonions on October 23, 2010, 05:40:36 AM
zs_chambers
(http://lh6.ggpht.com/_BEnVMFVvJZk/TPjgkJ85KGI/AAAAAAAAAjU/TkUJRH5H9kE/s640/zs_chambers_v20001.jpg)
(http://lh5.ggpht.com/_BEnVMFVvJZk/TMLOTY1pPqI/AAAAAAAAAe0/nIk8akuuQoU/s576/zs_elevator0000.jpg)
(http://lh3.ggpht.com/_BEnVMFVvJZk/TMLOT8BRcNI/AAAAAAAAAe8/DDA4iK3w2us/s576/zs_elevator0002.jpg)
(http://lh4.ggpht.com/_BEnVMFVvJZk/TMLOUHo1evI/AAAAAAAAAfA/GlUhLP-bdn8/s576/zs_elevator0003.jpg)
(http://lh5.ggpht.com/_BEnVMFVvJZk/TMLOUfWdb1I/AAAAAAAAAfE/t3Qis4t2pZo/s576/zs_elevator0004.jpg)
(http://lh3.ggpht.com/_BEnVMFVvJZk/TMLOVEHcC3I/AAAAAAAAAfI/Dx7tlgupRUA/s576/zs_elevator0005.jpg)
(http://lh6.ggpht.com/_BEnVMFVvJZk/TO0YRVFHY4I/AAAAAAAAAiw/wWV8vqrJFE4/s576/zs_chambers0006.jpg)
(http://lh5.ggpht.com/_BEnVMFVvJZk/TOjU_KLY9rI/AAAAAAAAAik/BagBy_s9LEE/s576/zs_chambers0003.jpg)
(http://lh5.ggpht.com/_BEnVMFVvJZk/TO0YR08oD7I/AAAAAAAAAi0/97loD-2hvLA/s576/zs_chambers0007.jpg)


creative mapping
(http://lh3.ggpht.com/_BEnVMFVvJZk/TMLOwjdqtkI/AAAAAAAAAfg/kIEyhPWPYnU/s576/msf_facility20000.jpg)
(http://lh6.ggpht.com/_BEnVMFVvJZk/TMLOw79QoqI/AAAAAAAAAfk/wl8MHpo0q94/s576/msf_facility20001.jpg)
(http://lh5.ggpht.com/_BEnVMFVvJZk/TMLOxWS1ytI/AAAAAAAAAfo/ju4KOqNsjX0/s576/msf_facility0000.jpg)
(http://lh6.ggpht.com/_BEnVMFVvJZk/TMLOxlI5amI/AAAAAAAAAfs/sjxuvKwK8nQ/s576/msf_facility0001.jpg)
Title: Re: mapping progress
Post by: SMasters on October 23, 2010, 07:13:25 AM
ammmaazziiinngg  :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
Title: Re: mapping progress
Post by: Peetah on October 23, 2010, 07:31:31 AM
Nice textures and lighting :OOOO
Title: Re: mapping progress
Post by: Tomcat on October 23, 2010, 11:06:32 AM
Wooooooooooooooooooooooooooooooooooooooooooooooo


Another one of jim-o's funky maps


needs more  :rasta:
Title: Re: mapping progress
Post by: Mr. Franklin on October 24, 2010, 10:40:51 AM
I CAME.
Title: Re: mapping progress
Post by: Кrаsher on October 24, 2010, 10:43:00 AM
Jim, you do know you can make money doing these kinds of things.

Make an application for VALVe, you will have plenty of references haha.
Title: Re: mapping progress
Post by: Peetah on October 24, 2010, 06:14:47 PM
Then youll get to meet GABE NEWELL!!!
Title: Re: mapping progress
Post by: Кrаsher on October 24, 2010, 06:16:44 PM
http://www.valvesoftware.com/jobs/ (http://www.valvesoftware.com/jobs/)

I seriously consider you.
Title: Re: mapping progress
Post by: ursus on October 25, 2010, 03:50:51 PM
Once he's inside Valve, he can plunge his hand into Gabe Newell's heart and rip Half-Life 2 Episode 3 out of his chest.

And then he will be the hero of the universe.
Title: Re: mapping progress
Post by: Кrаsher on October 25, 2010, 07:04:38 PM
Only one problem.

Gabe Newell doesn't have a heart, just wasted space for fat.

Ep3 delayed.
Title: Re: mapping progress
Post by: Rocket50 on October 27, 2010, 03:50:57 PM
Is this map baby activated too?
Title: Re: zs_chambers
Post by: jimonions on November 26, 2010, 04:23:56 PM
pretty much finished C:
just tuning the lighting and colour mod to allow better visibility.
I am trying to find a different model this time, I can make my own but my mdl compiler doesnt like textures
so its delayed until I can get it working again
Title: Re: zs_chambers
Post by: Cake Faice on November 27, 2010, 12:04:17 AM
This could be even more sexy if it had some DMM in it XD
Title: Re: zs_chambers
Post by: kurtis_13_1994 on November 27, 2010, 01:02:36 AM
O yes!  :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
Title: Re: zs_chambers
Post by: » Magic « on November 27, 2010, 10:44:32 AM
FUCKIGN EPIC *JIZZ IN MAH PANTS*
Title: Re: mapping progress
Post by: Deacon on November 27, 2010, 03:32:21 PM
I CAME.
Title: Re: zs_chambers
Post by: jimonions on December 02, 2010, 01:35:49 AM
will send dl link to coolz after this final compile for play testing.

This map uses the zs wave entities.
Title: Re: zs_chambers
Post by: coolzeldad on December 02, 2010, 03:25:05 AM
uproaded
Title: Re: zs_chambers
Post by: jimonions on December 02, 2010, 05:23:11 AM
fixing glitches, JOO MUST WAIT ANOTHER DAY AHAHA
Title: Re: zs_chambers
Post by: Deacon on December 03, 2010, 05:15:57 PM
for real, this is the best map i've played.
i don't care how much ass i kiss to have this known.
Spoiler (click to show/hide)
Title: Re: zs_chambers
Post by: JohnathanMac on December 11, 2010, 09:16:09 AM
Is there any chance someone could give me a download link for this map please, keep connecting to the  server to play it but insists on disconnecting me every time.
A little link to a download would be greatly appreciated. Thanks :)
Title: Re: zs_chambers
Post by: jimonions on December 11, 2010, 09:35:50 AM
http://www.mediafire.com/?mmb6wmzm32zudcn (http://www.mediafire.com/?mmb6wmzm32zudcn)
Title: Re: zs_chambers
Post by: Comic-Azie on December 11, 2010, 03:08:26 PM
Yeah.. Jim your TOO good... how long did it take you to map all that BS? (BS being a compliment)
Title: Re: zs_chambers
Post by: jimonions on December 11, 2010, 03:12:47 PM
I worked on it on and off for a month
Title: Re: zs_chambers
Post by: JohnathanMac on December 12, 2010, 06:08:49 AM
http://www.mediafire.com/?mmb6wmzm32zudcn (http://www.mediafire.com/?mmb6wmzm32zudcn)

Thanks for that man, really appreciate it :)
Title: Re: zs_chambers
Post by: jimonions on February 09, 2011, 02:27:32 PM
hullo my name is jimonions

here is v4 with better survival for humans
estimated time to complete updates: 15min
download 30mb file here first

http://www.mediafire.com/?u6wtvjg64csl8fc (http://www.mediafire.com/?u6wtvjg64csl8fc)
Title: Re: zs_chambers
Post by: » Magic « on February 09, 2011, 02:36:41 PM
Have mine and chiara's babies :asian:
Title: Re: zs_chambers
Post by: ursus on February 09, 2011, 05:25:35 PM
Have mine and chiara's babies :asian:

chiara is acting suspicious  :asian:
Title: Re: zs_chambers
Post by: jimonions on March 17, 2011, 03:42:47 PM
old thread is old.

v5 - hopefully this will be the last
(https://lh3.googleusercontent.com/_BEnVMFVvJZk/TYKN4sX-zdI/AAAAAAAAAzE/owg6n82nyXA/s800/zs_chambers_v50003.jpg)
(https://lh6.googleusercontent.com/_BEnVMFVvJZk/TYKN4g-t12I/AAAAAAAAAzA/T-35ya1nG8Q/s800/zs_chambers_v50001.jpg)
Title: Re: zs_chambers
Post by: c0mp1337 on March 17, 2011, 03:54:19 PM
i came, bricks.
Title: Re: zs_chambers
Post by: Supertoaster on March 17, 2011, 05:01:35 PM
It's nice but the HDR on some of your maps is too intense.
Title: Re: zs_chambers
Post by: jimonions on March 18, 2011, 04:28:42 PM
http://files.randomgs.com/index.php?file=2 (http://files.randomgs.com/index.php?file=2)
Title: Re: zs_chambers
Post by: » Magic « on March 19, 2011, 02:02:00 AM
I came at the cube lol
Title: Re: zs_chambers
Post by: memo3300 on March 19, 2011, 07:41:24 PM
sumthing is wrong with that map version...

First time there was one human left and zombies spanwed over 9001 smgs(at room of wave 5) and we were lagging really badly... worst part of all is that because of the lagg we couldn't hit the last human.

The second and last time i played it... we chrased the first round because everyone spawned shitloads of owens...

:/

I like the map but you can't really enjoy it with mingie players.
Title: Re: zs_chambers
Post by: jimonions on March 19, 2011, 11:27:13 PM
its a mistake, v6...
Title: Re: zs_chambers
Post by: jimonions on March 27, 2011, 04:58:08 PM
http://files.randomgs.com/index.php?file=7 (http://files.randomgs.com/index.php?file=7)
Title: Re: zs_chambers
Post by: jimonions on June 04, 2011, 03:32:38 PM
so apparently some of you guys think that chambers still isn't balanced because of the weapons. If you want I can just make the current version without any.

leave any suggestions below.
Title: Re: zs_chambers
Post by: ursus on June 04, 2011, 03:34:12 PM
just in my experience, the SMGs are way OP

last time i played on it, the humans lasted through all 10 waves on just the ammo they got at the beginning, they never had to even switch weps
Title: Re: zs_chambers
Post by: memo3300 on June 04, 2011, 04:22:50 PM
I think you should leave the owens and crowbar, but remove the hl2 smg.
Title: Re: zs_chambers
Post by: Deathie on June 04, 2011, 05:08:49 PM
I think you should leave the owens and crowbar, but remove the hl2 smg.

This.
Title: Re: zs_chambers
Post by: coolzeldad on June 04, 2011, 07:23:25 PM
so apparently some of you guys think that chambers still isn't balanced because of the weapons. If you want I can just make the current version without any.

leave any suggestions below.

If you want I could remove those with lua instead of having to recompile.
Title: Re: zs_chambers
Post by: jimonions on June 04, 2011, 09:07:34 PM
If you know how then it can save me some hassle. The hl2 weapons are spawned after walking through a trigger.
Title: Re: zs_chambers
Post by: coolzeldad on June 05, 2011, 01:03:34 AM
Alright, just tested.

Both smg spawners are removed.
Title: Re: zs_chambers
Post by: jimonions on June 05, 2011, 01:37:36 AM
Thanks, ill try it out.