Author Topic: Hammer Editor Configuration (Again...)  (Read 103 times)

0 Members and 1 Guest are viewing this topic.

Offline Monorail Cat

  • "We do these things not because they are easy, but because they are mlg pro" -JFK
  • *****
  • Windows UserDonator
    View More Badges!

  • Posts: 913
  • Gender: Male
  • PANZERKAMPHWAGON SCHADENFREUDE
  • Respect: +503
Hammer Editor Configuration (Again...)
« on: November 22, 2012, 07:39:14 PM »
0
Ok, it seems i spoke too soon.  I completely removed then reinstalled hammer editor on my computer, and i thought it solved the visual graph error.  However, when i configured it again for Gmod, it breaks again.  This gives me confidence that the problem is in the config, because of Gmod 13.  If anyone finds or comes up with a solution and posts it, i will be eternally grateful.   

--TYPED WITH ZUNE HD--


Offline Loke

  • Click Click
  • *****
  • Windows UserCat Lover
    View More Badges!

  • Posts: 845
  • Gender: Male
  • Boom
  • Respect: +88
Re: Hammer Editor Configuration (Again...)
« Reply #1 on: November 24, 2012, 02:41:52 PM »
0
Just don't map using a GMod config.
Problem solved.

Also, if you want models and shit like that, just put all those files into the CSS root folder.
Allah's Snackbar is best food place.

Offline Monorail Cat

  • "We do these things not because they are easy, but because they are mlg pro" -JFK
  • *****
  • Windows UserDonator
    View More Badges!

  • Posts: 913
  • Gender: Male
  • PANZERKAMPHWAGON SCHADENFREUDE
  • Respect: +503
Re: Hammer Editor Configuration (Again...)
« Reply #2 on: November 24, 2012, 06:07:59 PM »
0
So if I just make the entire map in hl2 ep2 config, add ttt.fgd, and custom textures, it would work perfectly when I play it in gmod?


Offline Tezuni

  • *****
  • Posts: 618
  • Gender: Male
  • Respect: +162
Re: Hammer Editor Configuration (Again...)
« Reply #3 on: November 24, 2012, 07:38:36 PM »
0
Yeah I have this problem too, and I was 95% done with the next version of ttt_conspiracy.

Not sure what seems to be causing it yet...

Offline Loke

  • Click Click
  • *****
  • Windows UserCat Lover
    View More Badges!

  • Posts: 845
  • Gender: Male
  • Boom
  • Respect: +88
Re: Hammer Editor Configuration (Again...)
« Reply #4 on: November 24, 2012, 10:17:17 PM »
0
So if I just make the entire map in hl2 ep2 config, add ttt.fgd, and custom textures, it would work perfectly when I play it in gmod?
Yep. Just have the custom stuff in your GMod folder when you play it and make sure to have EP2 mounted.
Allah's Snackbar is best food place.

Offline Monorail Cat

  • "We do these things not because they are easy, but because they are mlg pro" -JFK
  • *****
  • Windows UserDonator
    View More Badges!

  • Posts: 913
  • Gender: Male
  • PANZERKAMPHWAGON SCHADENFREUDE
  • Respect: +503
Re: Hammer Editor Configuration (Again...)
« Reply #5 on: November 25, 2012, 04:59:54 AM »
0
Allright, I'll do that.  Thanks for the help, I hope it works...


Offline Samo

  • N3RDSLAYA2003
  • *****
  • Windows User
    View More Badges!

  • Posts: 967
  • Gender: Male
  • So smug. So sly.
  • Respect: +158
Re: Hammer Editor Configuration (Again...)
« Reply #6 on: December 01, 2012, 05:44:24 PM »
+1
I believe I may have found a solution, at least according to Monorail Cat. If you don't need the solution don't waste your time reading this crap.

I got him to use the config for CSS, changing the game configurations to the ones I used for the old Gmod, so there probably will still be some unsolved problems which I don't know about later on.

I got him to change his engine version to "Source Engine MP" for CSS and then change a few directory locations and add the .fgd files from the "\sourcesdk\bin\orangebox\bin" folder along with the Gmod and ttt.fgd, which I trust most of you placed in your Gmod folder.

Because I'm too fucking lazy and I don't know what I'm even doing he changed his directories to the following:


Game Executable:$SteamUserDir\garrysmod

Game Directory:$SteamUserDir\garrysmod\garrysmod

Hammer VMF Directory:$SteamUserDir\garrysmod\garrysmod/maps


Then in the "Build Programs" tab


Game Executable:$SteamUserDir\garrysmod\hl2.exe

BSP Executable:$SteamUserDir\sourcesdk\bin\orangebox\bin\vbsp.exe

VIS Executable:$SteamUserDir\sourcesdk\bin\orangebox\bin\vvis.exe

RAD Executable:$SteamUserDir\sourcesdk\bin\orangebox\bin\vrad.exe

Place compiled maps:$SteamUserDir\garrysmod\garrysmod/maps


Someone please correct me if I'm wrong (which I should be). I have little experience with Hammer. At least this configuration should allow you to map normally, not too sure about compatibility with gamemodes and all that. Cheers.

Offline » Magic «

  • i play pc computer
  • ***
  • Windows UserLinux UserLeague PlayerOld Forum MemberCat LoverDedicated Summoner
    View More Badges!

  • Posts: 5075
  • Gender: Male
  • ↑ ↑ ↓ ↓ ← → ← → B A
  • Respect: +782
    • MagiCorp
Re: Hammer Editor Configuration (Again...)
« Reply #7 on: December 02, 2012, 02:59:02 AM »
0
Samo you're right

I'm getting the same problem in CS:S however... fucking annoying...