Author Topic: [Wire] Battle Bots!  (Read 210 times)

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Offline coolzeldad

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[Wire] Battle Bots!
« on: November 19, 2012, 05:42:57 PM »
+2
Xrain and Tech had a battle bots competition in wire build, it was pretty fun to watch!

They built destructible chassis and weapons, we should do this more often... maybe have a competition? :D

Tech had a flipper and Xrain had a saw thingy xD



« Last Edit: November 19, 2012, 05:45:54 PM by coolzeldad »
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Every time you download Garry's Mod illegally, Garry makes a bug.

When people ask me "Plz" because its shorter than "Please" I feel perfectly justified to answer "No" because its shorter than "Yes".

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Offline Frank

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Re: [Wire] Battle Bots!
« Reply #1 on: November 19, 2012, 05:52:33 PM »
+1
Only wood/breakable props allowid! Seems like a great idea to me

Offline coolzeldad

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Re: [Wire] Battle Bots!
« Reply #2 on: November 19, 2012, 05:55:13 PM »
0
Only wood/breakable props allowid! Seems like a great idea to me

Yeah they were entirely breakable.
 ▲
▲▲Big thanks to Marie for this awesome sprite! :3

Spoiler: Moar Imagez (click to show/hide)
pingaz
Thanks Cryptokid!

Thanks gamefreak!


-- My youtube: http://www.youtube.com/coolzeldad
-- My deviantart: http://coolzeldad.deviantart.com
-- My soundcloud: http://www.soundcloud.com/coolzeldad
-- My ustream: http://www.ustream.tv/channel/coolzeldapingaz
-- My twitchtv: http://www.twitch.tv/coolzeldad

-- rNd Wiki: http://wiki.randomgs.com
-- rNd Youtube: http://www.youtube.com/RandomgsProductions
-- rNd Steam Group: http://steamcommunity.com/groups/r_A_N_d_O_m

Spoiler: rNd Typography (click to show/hide)





Every time you download Garry's Mod illegally, Garry makes a bug.

When people ask me "Plz" because its shorter than "Please" I feel perfectly justified to answer "No" because its shorter than "Yes".

derp herp lerp perp kerp serp zerp - say faiv timez fazt


Offline blαh2355

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Re: [Wire] Battle Bots!
« Reply #3 on: November 19, 2012, 06:17:49 PM »
0
Only if they teach me :P



Offline Xrain

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Re: [Wire] Battle Bots!
« Reply #4 on: November 19, 2012, 06:19:06 PM »
0
The rules we had:

- Wood only
- ACF Engines to power everything
- No Hydraulics
- No E2 (except for control interface aka if(W==1){blah blah})
- No Wheels, must be leggid or fin powered

We removed the no wheels requirement for future robots, as my legged contraption that I worked so hard on was fail thanks to garry physics.


Mine was the one that looked like an office desk that had relations with a circular saw, and a fanboat.
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Offline Ἆxule

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Re: [Wire] Battle Bots!
« Reply #5 on: November 19, 2012, 07:02:42 PM »
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I would actually really love to compete in something like this. I just need to learn how to...

Offline memo3300

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Re: [Wire] Battle Bots!
« Reply #6 on: November 19, 2012, 07:39:20 PM »
0
I would actually really love to compete in something like this. I just need to learn how to...

this

and in my case, get a way to play the game again lol







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Offline Ἆxule

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Re: [Wire] Battle Bots!
« Reply #7 on: November 19, 2012, 07:45:31 PM »
0
Would building an arena out of props (so we have traps and such to try and avoid) cause problems with the game? I'm not fully aware of the physics problems in Garry's Mod

Offline Samo

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Re: [Wire] Battle Bots!
« Reply #8 on: November 19, 2012, 08:43:50 PM »
0
This would actually make me play more wire build.

Offline coolzeldad

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Re: [Wire] Battle Bots!
« Reply #9 on: November 19, 2012, 10:51:44 PM »
0
Would building an arena out of props (so we have traps and such to try and avoid) cause problems with the game? I'm not fully aware of the physics problems in Garry's Mod


This is a good idea... and like i can see spinning things working.

I just built the arena out of fence.

Could have artifical floor if you wanted i suppose, have deathtrapz... but would be a little difficult to keep reliable in gmod probably ;o

Could just have spinning thingies on walls or set locations on floors that activate when touched xD
 ▲
▲▲Big thanks to Marie for this awesome sprite! :3

Spoiler: Moar Imagez (click to show/hide)
pingaz
Thanks Cryptokid!

Thanks gamefreak!


-- My youtube: http://www.youtube.com/coolzeldad
-- My deviantart: http://coolzeldad.deviantart.com
-- My soundcloud: http://www.soundcloud.com/coolzeldad
-- My ustream: http://www.ustream.tv/channel/coolzeldapingaz
-- My twitchtv: http://www.twitch.tv/coolzeldad

-- rNd Wiki: http://wiki.randomgs.com
-- rNd Youtube: http://www.youtube.com/RandomgsProductions
-- rNd Steam Group: http://steamcommunity.com/groups/r_A_N_d_O_m

Spoiler: rNd Typography (click to show/hide)





Every time you download Garry's Mod illegally, Garry makes a bug.

When people ask me "Plz" because its shorter than "Please" I feel perfectly justified to answer "No" because its shorter than "Yes".

derp herp lerp perp kerp serp zerp - say faiv timez fazt


Offline Deacon

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Re: [Wire] Battle Bots!
« Reply #10 on: November 19, 2012, 10:56:20 PM »
+1
Oh man..Now I wish I could wire.

Offline Ἆxule

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Re: [Wire] Battle Bots!
« Reply #11 on: November 20, 2012, 12:03:44 AM »
0
This is a good idea... and like i can see spinning things working.

I just built the arena out of fence.

Could have artifical floor if you wanted i suppose, have deathtrapz... but would be a little difficult to keep reliable in gmod probably ;o

Could just have spinning thingies on walls or set locations on floors that activate when touched xD

As long as there are other factors in the battles ; )

Offline Loke

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Re: [Wire] Battle Bots!
« Reply #12 on: November 20, 2012, 07:48:43 PM »
0
Oh man..Now I wish I could wire.

You could probably do this with basic wire.
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Offline Xrain

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Re: [Wire] Battle Bots!
« Reply #13 on: November 21, 2012, 02:53:47 PM »
+1
Oh man..Now I wish I could wire.

The only wire really used is pretty basic.

My program looked like this:

Code: [Select]
@output Brake Clutch Gear ActiveOut Throttle
@Input W A S D Active

interval(1)

if(Active==1)
{
ActiveOut=1
}
else
{
ActiveOut=0
}

if(W==1)
{
Clutch=0
Gear=1
Brake=0
Throttle=100
}

if(S==1)
{
Clutch=0
Gear=2
Brake=0
Throttle=50
}

if(S==0&W==0)
{
Clutch=1
Brake=1
Throttle=0
}

Now what was all that you ask?

First, it looked for the signal from the Pod controller that someone was sitting in it.
If there was, it started the ACF engine, otherwise it left it off.

Then if W or S were pressed it:

Turned off the brake
Turned off the clutch
Selected the appropriate gear (gear 1 was forward, 2 reverse)
and gave it full throttle

Then if neither were pressed it:

Turned on the brake
Turned off the clutch
Idled the motor

and Voila!

You now have a car that can go forward... reverse... and stop... pretty amazing huh?
« Last Edit: November 21, 2012, 02:55:32 PM by Xrain »
" I don't take square roots, I make them. Then I set them out to cool after I baked them for 40 minutes."
"It's Canadia, not Chlamydia."
"Hold on I just have to ddos myself"
~Coolzeldad~

"I'm like 12 in my head" screen when I do video?"
~Minic~

Offline Deacon

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Re: [Wire] Battle Bots!
« Reply #14 on: November 21, 2012, 04:52:38 PM »
+1
no xrain

I don't understand that

brain is now broken

thanks