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.:`=-~rANdOm~`-=:. Game Servers
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Garry's Mod Contraptions
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[Wire] Battle Bots!
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Topic: [Wire] Battle Bots! (Read 205 times)
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Alkaline
Posts: 699
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Re: [Wire] Battle Bots!
«
Reply #15 on:
November 21, 2012, 05:57:24 PM »
0
Quote from: Xrain on November 21, 2012, 02:53:47 PM
What engine/gearbox setup must I make for it to work? (i.e. what gearbox is just the simple forward/reverse?)
And thank you for the e2 code, it helped out.
EDIT: Nevermind. I have to use a transfer gearbox and then its just plug and play from there.
«
Last Edit: November 21, 2012, 06:37:21 PM by Alkaline
»
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Deacon
The righteous rise, with burning eyes
Posts: 4482
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of hatred and ill-will
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Re: [Wire] Battle Bots!
«
Reply #16 on:
November 22, 2012, 12:13:59 AM »
0
Desperately trying to wire without E2 because I don't understand it...getting close but cannot figure these engines out
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Boardtech
Posts: 251
The map walls are the limit.
Respect:
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Re: [Wire] Battle Bots!
«
Reply #17 on:
November 22, 2012, 06:55:38 PM »
+3
I tried to make a full video tutorial that teaches ACF and Wiremod from ground up (but pc too crap)
so haev pictures (hopefully it makes sense):
Mobility intro
Engines:
Active takes in 0-1
Throttle 0-100
Spoiler
(click to show/hide)
Gearboxes:
Gear takes in 0-# of gears in this case 4
Gear up and Gear down takes in 0-1 (Gear input overrides the current gear the gearbox is on)
Clutch takes in 0-1 in decimals e.g 0.5 clutch for this set up will allow 45n/m of torque to go through
Brake takes in 0-100 in decimals, I advise that you don't go over 10 ACF is still buggy at this stage.
I will be demonstrating a simple way of getting an engine + gearbox setup to work using wiremod.
Spawn an
advanced pod controller
found in
Wire - I/O
With the adv pod controller tool, right click the adv pod controller then right click the chair. An authication message should appear to tell you of the glorious success
To have the engine on while you're in the seat, wire
active
from the
engine
to the
active
output on the
adv pod controller
. The engine will turn on when you enter the chair and off when you get out
Spoiler
(click to show/hide)
Wiring throttle requires a multiply gate since throttle takes in 0-100 and most adv pod buttons output 0-1.
Wire
A
from the
multiply gate
to an
adv pod
output recommended button is
W
.
Then wire
B
from the multiply gate to the
constant value
.
Now wire
throttle
to the
multiply gate
.
Spoiler
(click to show/hide)
Yey now the engien is fully wired.
With the gearbox you can just wire
Gear up and down
to any buttons in the
adv pod controller
e.g
Mouse1 and Mouse2
Spoiler
(click to show/hide)
Wire the
clutch
to any button as well
Spoiler
(click to show/hide)
We are going to use the same method to wire the brakes as we did for the throttle, only this time we are multiplying by 5.
Spoiler
(click to show/hide)
Now we have wired the engine and gearbox!
To link the parts together do the following: using
ACF Menu
tool right click the
engine
and then the
gearbox
, then gearbox to wheels.
«
Last Edit: November 22, 2012, 09:14:39 PM by Boardtech
»
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Alkaline
Posts: 699
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Re: [Wire] Battle Bots!
«
Reply #18 on:
November 22, 2012, 07:39:23 PM »
0
Quote from: Boardtech on November 22, 2012, 06:55:38 PM
You may want to dedicate a thread in the gmod contraptions topic to this. And I'm very interested in this kind of stuff so it'll definitely help me out (and Deacon).
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Boardtech
Posts: 251
The map walls are the limit.
Respect:
+96
Re: [Wire] Battle Bots!
«
Reply #19 on:
November 22, 2012, 07:51:31 PM »
0
Will move that once I'm done. (currently teaching ingame and making tutorial at same time)
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Deacon
The righteous rise, with burning eyes
Posts: 4482
Gender:
of hatred and ill-will
Respect:
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Re: [Wire] Battle Bots!
«
Reply #20 on:
November 22, 2012, 08:14:28 PM »
0
Dammit Tech. We just figured that bit out last night, I was proud of myself.
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.:`=-~rANdOm~`-=:. Game Servers
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[Wire] Battle Bots!