Author Topic: Removal of Lost Temple  (Read 222 times)

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Offline Cheesy Sandwich

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Removal of Lost Temple
« on: November 04, 2012, 10:46:12 AM »
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playing in this map, it is broken. all the people are invisable so its very chanlenging to play on this map. and the fact that this map is overplayed like crazy cubes


Offline TehHank

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Re: Removal of Lost Temple
« Reply #1 on: November 04, 2012, 10:58:59 AM »
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All my yes  :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:

Spent all the time explaining why and to tell people via viptalk to type kill in console to skip the map since you can't vote to change anymore

Offline HideoKojima

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Re: Removal of Lost Temple
« Reply #2 on: November 04, 2012, 03:07:18 PM »
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How about just a removal until a fix? Or just a fix of the map.

Lost Temple is one of the best maps...
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Offline Juan_Ambriz

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Re: Removal of Lost Temple
« Reply #3 on: November 04, 2012, 05:02:36 PM »
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i havent played this map on the current update, what exactly happens, you cant see player models?

THANKS CRYPTO BB



Offline Samo

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Re: Removal of Lost Temple
« Reply #4 on: November 05, 2012, 03:02:33 AM »
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Contact the creator? Or get the .vmf and edit it yourself?

Offline TehHank

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Re: Removal of Lost Temple
« Reply #5 on: November 05, 2012, 03:11:45 AM »
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Basically, Garry fucked up.

Because since the new customisation features were added in Gmod 13, he changed the "Monk" model or father gregori model. So in which playing on Lost temple, the map will try to load the "Monk" model but can't because the father gregori model has been changed. Therefore everyone is now invisible.
If you were to access the console when around invisible players, it will display various checksum model errors of the missing "Monk" model.

Offline Alkaline

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Re: Removal of Lost Temple
« Reply #6 on: November 05, 2012, 04:45:30 PM »
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Basically, Garry fucked up.

Because since the new customisation features were added in Gmod 13, he changed the "Monk" model or father gregori model. So in which playing on Lost temple, the map will try to load the "Monk" model but can't because the father gregori model has been changed. Therefore everyone is now invisible.
If you were to access the console when around invisible players, it will display various checksum model errors of the missing "Monk" model.

I'm not at my main machine right now but there is a fix for this that came in mind.

Open map in a lump editor/ent spy and change the playermodel keyvalue in the ttt_map_settings to whatever the new Gregory model path is (or remove it.) Then save the map with a new suffix in the name. Fortunately, you aren't required to decompile a map if you have to change entities.
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Offline This Cactus

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Re: Removal of Lost Temple
« Reply #7 on: November 06, 2012, 01:13:40 AM »
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getting fixed<<<
Thanks gamefreak!


Offline coolzeldad

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Re: Removal of Lost Temple
« Reply #8 on: November 06, 2012, 04:20:50 AM »
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I'm going to attempt a lua based fix tomorrow so we can avoid having to redownload the mapz :o

Should be fine now! Implemented teh fix lemme know if it works for you.
« Last Edit: November 08, 2012, 04:57:05 AM by coolzeldad »
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Offline HideoKojima

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Re: Removal of Lost Temple
« Reply #9 on: November 10, 2012, 01:55:24 PM »
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I'm going to attempt a lua based fix tomorrow so we can avoid having to redownload the mapz :o

Should be fine now! Implemented teh fix lemme know if it works for you.

Thanks for fixing the best map in the game.
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