Author Topic: ttt_desert_beta1  (Read 154 times)

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Offline Loke

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ttt_desert_beta1
« on: September 16, 2012, 01:00:01 PM »
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ttt_desert_beta1


About the map:

The tower:
Spoiler (click to show/hide)

House #1:
Spoiler (click to show/hide)

House #2:
Spoiler (click to show/hide)

Download link: https://dl.dropbox.com/u/68013194/ttt_desert_beta1.bsp

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Offline Foofoojack

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Re: ttt_desert_beta1
« Reply #1 on: September 16, 2012, 03:22:56 PM »
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yahokay

Offline Cake Faice

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Re: ttt_desert_beta1
« Reply #2 on: September 16, 2012, 03:39:15 PM »
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What am I reading?

Offline Deathie

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Re: ttt_desert_beta1
« Reply #3 on: September 16, 2012, 03:54:35 PM »
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You should really provide screenshots.


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Offline Alkaline

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Re: ttt_desert_beta1
« Reply #4 on: September 16, 2012, 03:55:57 PM »
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I think you should manually place the guns and ammo instead of placing them on top of a tower and spreading them with an explosion.

And for the current state of the map, this wouldn't even be worthy of calling beta yet because you still have a lot of areas to expand.
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Offline Loke

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Re: ttt_desert_beta1
« Reply #5 on: September 16, 2012, 06:19:50 PM »
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I think you should manually place the guns and ammo instead of placing them on top of a tower and spreading them with an explosion.

And for the current state of the map, this wouldn't even be worthy of calling beta yet because you still have a lot of areas to expand.

I put the guns and ammo explosion just for the laughs. I put guns manually, so that is not a problem.

And what do you mean by "lots of areas to expand"?
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Offline Zevante

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Re: ttt_desert_beta1
« Reply #6 on: September 18, 2012, 11:38:15 PM »
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Screens: (quite a few)
Spoiler (click to show/hide)

From a design standpoint it seems alright. I'm not digging the way it looks, but hey, it's still a beta. The textures you're using either tile too quickly or it is just lacking something to break it up. Prettify it up and make the outside not seem so empty. After that I imagine it would be alright/good/great.

Offline TehHank

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Re: ttt_desert_beta1
« Reply #7 on: September 19, 2012, 03:08:02 AM »
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... this is a pet hate or OCD of me but i hate empty large maps. Without nice props carefully placed in places it looks imo ugly. Try giving it more of a nice feel and give areas purposes or themes.

Also where on earth are the cade props? To me this looks like pre-alpha rather than Beta

Offline Loke

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Re: ttt_desert_beta1
« Reply #8 on: September 19, 2012, 03:32:18 PM »
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... this is a pet hate or OCD of me but i hate empty large maps. Without nice props carefully placed in places it looks imo ugly. Try giving it more of a nice feel and give areas purposes or themes.

Also where on earth are the cade props? To me this looks like pre-alpha rather than Beta

What.

This is a TTT map.
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Offline Samo

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Re: ttt_desert_beta1
« Reply #9 on: September 20, 2012, 12:39:01 AM »
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Everything is just way too big, you need to provide safe and unsafe areas for the players, think of game scenarios (for the innocents) and shortcuts players could take (vents, if possible)
Lighting looks pretty good so far. Keep it up.
Some props would look very nice for the rooms in the last 3 screens.
Spoiler (click to show/hide)

Offline TehHank

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Re: ttt_desert_beta1
« Reply #10 on: September 20, 2012, 03:14:33 AM »
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But still, where are the props? the detail? the eye catching awe of a map?