Support (Read Only) > Requests
The fucking karma system
Seb:
--- Quote from: Deacon on August 24, 2012, 08:37:45 PM ---Lets pull this apart and see whats happening.
NOW THEN.
Objections?
--- End quote ---
ima cri
EDIT: You're missing my point COMPLETELY. I completely forgot you disliked that word and I'll say I'm sorry for it, but what I am saying is NOT EVERYBODY IS AS SKILLED AS YOU.
Deacon:
--- Quote from: Seb on August 24, 2012, 08:42:36 PM ---ima cri
EDIT: You're missing my point COMPLETELY. I completely forgot you disliked that word and I'll say I'm sorry for it, but what I am saying is NOT EVERYBODY IS AS SKILLED AS YOU.
--- End quote ---
And you're misconstruing mine. My point was never "look how good I am", it was "look how much damage someone with shitty karma can do".
Yes, I got lucky ALOT; thats not the point. Are you saying we need to make it easier to aim, because that is the only problem (and you can see I'm not very good at that in the first place).
The argument that you HAVE to work your karma back up to 800 before you can play is wrong; you can play, quite effectively more often that not, if you just accept your loss and work it like a handicap.
cogsandspigots:
I think perma karma should be kept, but with some pretty big tweaks.
Have the loss decreased by about 20%.
But have karma GAINS increased by 200% (90 karma per round)
This way, RDMers are still punished, but people who make mistakes aren't haunted by it for too long.
ursus:
--- Quote from: Deacon on August 24, 2012, 08:57:16 PM ---And you're misconstruing mine. My point was never "look how good I am", it was "look how much damage someone with shitty karma can do".
Yes, I got lucky ALOT; thats not the point. Are you saying we need to make it easier to aim, because that is the only problem (and you can see I'm not very good at that in the first place).
The argument that you HAVE to work your karma back up to 800 before you can play is wrong; you can play, quite effectively more often that not, if you just accept your loss and work it like a handicap.
--- End quote ---
The entire point of making karma more lenient is so that you don't have to work with a handicap just for one or two mistakes.
That, and the fact that baiting would become pointless and gradually become replaced with a slight to moderate increase in RDM, which is easier to manage.
A karma change isn't really a necessity. You and others have spent the entire thread arguing that heavy karma losses can be worked with, and I respect that. Headshots from a deagle become lethal at around 640 karma, and scout headshots are somewhat more forgiving. I've done it before.
However, that's not the point of this. Although a change isn't necessary, it would certainly help. The game can be fun with strict karma if you have common sense, but if only people with common sense played on the server at all we wouldn't have a playerbase. We want the game to be fun for everyone, not just those who are willing to "work" for it. That's why it's a game. People don't come to TTT to "accept" their losses, they come to have FUN.
Deacon:
--- Quote from: ursus on August 24, 2012, 09:12:35 PM ---The entire point of making karma more lenient is so that you don't have to work with a handicap just for one or two mistakes.
That, and the fact that baiting would become pointless and gradually become replaced with a slight to moderate increase in RDM, which is easier to manage.
A karma change isn't really a necessity. You and others have spent the entire thread arguing that heavy karma losses can be worked with, and I respect that. Headshots from a deagle become lethal at around 640 karma, and scout headshots are somewhat more forgiving. I've done it before.
However, that's not the point of this. Although a change isn't necessary, it would certainly help. The game can be fun with strict karma if you have common sense, but if only people with common sense played on the server at all we wouldn't have a playerbase. We want the game to be fun for everyone, not just those who are willing to "work" for it. That's why it's a game. People don't come to TTT to "accept" their losses, they come to have FUN.
--- End quote ---
And if the idea of fun is to play a game in which all you do is kill, why are you playing a game in which you are supposed to die to help your team win?
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