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The fucking karma system

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ursus:

--- Quote from: Deacon on August 24, 2012, 09:27:02 PM ---And if the idea of fun is to play a game in which all you do is kill, why are you playing a game in which you are supposed to die to help your team win?

--- End quote ---

...what?

The entire gamemode is based around killing. Points are assigned based on traitors killed while innocent, and innocents killed while traitor. You don't get points for dying. Am I missing something?

Deacon:

--- Quote from: ursus on August 24, 2012, 09:40:46 PM ---...what?

The entire gamemode is based around killing. Points are assigned based on traitors killed while innocent, and innocents killed while traitor. You don't get points for dying. Am I missing something?

--- End quote ---

Yes.

Karma is not gained as a traitor, you just earn your standard round gain.
In order to determine traitors in the first place, it is necessary for one to die. Ergo, dying helps your team.

ursus:

--- Quote from: Deacon on August 24, 2012, 09:54:24 PM ---Yes.

Karma is not gained as a traitor, you just earn your standard round gain.
In order to determine traitors in the first place, it is necessary for one to die. Ergo, dying helps your team.

--- End quote ---

Dying may help the traitor to be found, but the objective isn't to die. You're supposed to hope someone else dies so you can find the traitor and kill them, or at least help someone to kill them. If you die as traitor without buying anything your traitor teammates can get extra credits. That "helps" your team, but that doesn't mean that as soon as a traitor round comes your priority is to suicide. The main objective of both teams is, ultimately, to kill.

Speaking of karma gained as traitor, there should be extra karma gain as traitor. Even if we keep the current karma, there should at least be a way to redeem yourself with a good traitor round.

Deacon:

--- Quote from: ursus on August 24, 2012, 10:11:38 PM ---Dying may help the traitor to be found, but the objective isn't to die. You're supposed to hope someone else dies so you can find the traitor and kill them
so you don't want to die, just your teammates?


If you die as traitor without buying anything your traitor teammates can get extra credits. That "helps" your team, but that doesn't mean that as soon as a traitor round comes your priority is to suicide.
That is the functionality of giving your credits. Also, not the argument here.


The main objective of both teams is, ultimately, to kill.
And in order to get there, most of your team will die. I'm not arguing that the point is to instantly get killed, but getting killed is an integral step to completing a round.



Speaking of karma gained as traitor, there should be extra karma gain as traitor. Even if we keep the current karma, there should at least be a way to redeem yourself with a good traitor round.

Would encourage teaming, which I believe is why it is disabled.

--- End quote ---

Eion Kilant 739:
This thread is so silly.

I think we can all agree that aside from being a Traitor, having low karma is hardly any fun. I generally am Traitor only once per map.

So lets say I witness someone kill three people, or perhaps someone throw an incendiary into a crowded room, maybe even shoot the detective several times, or if I get attacked out of the blue. Being the skillful-sometimes player I am I go out and I kill them because that obviously was a Traitorous act! But oh wait, they were an Innocent and they left a minute after they died! Now I have low karma and can't really do shit against Traitors.

That is the biggest problem I have with the system, right there. RDMers.

RDMers!

Can I please lose a lot less karma when I kill an Innocent who leaves a minute after their death but before the round ends?

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