Support (Read Only) > Requests
The fucking karma system
Travelsonic:
Pure and simple, it sucks.
It is easy to lose insane amounts of karma even for killing a lower karma RDMer, and it takes way too long to regain that karma. Lately the RDMing situation has been really terrible, and my karma has gone from 960 or so, to the 300s, to the 200s, to the 600s, back to the 200s, to the 10s.
Or give VIPS or admins a way to reset or fix karma...
Seb:
Been gone over millions of times.
I'm one of the more vocal speakers against the karma system, I think I've made a good five threads. Nothing is going to change it.
Juan_Ambriz:
Why can't we ever come to a compromise?
I too think its horrible, the very short times I've played these past two weeks (due to being distracted for map making lol) I get shot, shoot back and it's a Innocent.
Deacon:
I disagree, of course. I feel that it is not hard to differentiate between an RDMer and a T, and that if you hold your fire for just a second longer you will maintain your karma. That being said, you do lose karma based on the amount of karma the person you killed has. Killing a 1000 karma player when you have 1000 karma results in a loss of 400 karma.
Which is not enough to render you worthless. Less effective, yes, but not unplayable. You will be back to 850 in 3 rounds if you don't injure any more comrades.
Alkaline:
I think the karma system does a great job of punishing people who are careless and also makes players think before shooting someone. It's just that traitor-baiting totally ruins it if the person committing it has high karma.
Even if my karma took a beating and went to the 200s, I can spend at least 20-30 mins to bump it up to the 600s where I can actually deal significant amounts of damage. Most other TTT servers barely scratch your karma for accidentally killing an innocent and it's like playing shoot-out as opposed to avoiding suspicious people and using the scoreboard feature that lets you mark who you trust.
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