Author Topic: Testing New ZS  (Read 354 times)

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Offline coolzeldad

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Testing New ZS
« on: August 14, 2012, 04:43:58 PM »
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IP: random.dontexist.com:27030
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Let me know pros/cons and any changes/fixes you think are needed backed up with some explanation.

I haven't made any changes yet.

Also, should vote on the thread after considering both versions here ( http://forum.randomgs.com/index.php/topic,13657.0.html )
« Last Edit: August 14, 2012, 05:07:52 PM by coolzeldad »
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Offline Deathie

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Re: Testing New ZS
« Reply #1 on: August 14, 2012, 04:57:05 PM »
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Just some changes from mine,

Starter shotgun needs to be more powerful. The default one is very underpowered.

Medkit needs to have a profit return of 4-1 instead of 5-1.

Pistols should be reduced to half price.

Melee's should be reduced to half price.

Fast zombie's pounce needs to have a slightly longer delay.

Headcrab attack needs a slightly longer delay.

The uh fucking, most expensive assault rifle (Can't remember it's name at the moment) needs to have it's damage nerfed.

Scout sniper needs a slightly longer delay between shots.

Arsenal crate needs to be about 25% cheaper. Can't remember it's exact price right now.

I don't remember what the vanilla value is, but the turrets cost/worth should be 80.

I can't really remember the rest off the top of my head, so yeah.

OH, and Wraiths need a shorter reach. I had it before where you had to be literally right next to the guy to hit him. The vanilla range is actually pretty damn far.


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Offline Loke

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Re: Testing New ZS
« Reply #2 on: August 14, 2012, 04:58:52 PM »
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Also allow fast zombies and headcrabs to steer while jumping in the air.
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Offline Deathie

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Re: Testing New ZS
« Reply #3 on: August 14, 2012, 05:01:52 PM »
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Also allow fast zombies and headcrabs to steer while jumping in the air.

No.


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Offline yoshi

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Re: Testing New ZS
« Reply #4 on: August 14, 2012, 05:38:57 PM »
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Offline Deathie

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Re: Testing New ZS
« Reply #5 on: August 14, 2012, 05:44:43 PM »
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It isn't fun without it.  :(

If you did that, you'd have to nerf fastie damage.

I guess it's personal preference, but I like the idea of having to calculate where your enemy is GOING to be as opposed to performing constant course correction. It's harder, but the payoff is a lot better since you deal a good amount of damage from a successful hit.


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Offline Seb

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Re: Testing New ZS
« Reply #6 on: August 14, 2012, 05:46:53 PM »
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Just did some testing with Lazer Blade.

Fasties definitely need a nerf, lunge does 10 damage and slap does 9. Plus, they move too fast while slapping.

Fast zombie's pounce needs to have a slightly longer delay.

Headcrab attack needs a slightly longer delay.

OH, and Wraiths need a shorter reach. I had it before where you had to be literally right next to the guy to hit him. The vanilla range is actually pretty damn far.

1) Agree.

2) It's fine.

3) Wraith reach was perfectly fine. Wraith secondary attack needs to shake the screen more violently.



Poison zombies have 600 health. I think it should be reduced to AT LEAST 450 if not 500. Consequently, normal zombies should have health reduced from 300 to 250.

Regular headcrabs have 60, I say it be reduced to 45.

I have not tried any human weapons other than the Owens, Crossfire, and Knife. Knife doesn't seem to be doing any extra head damage, and the Glock's damage varies wildly for no reason.

No boss zombies spawned (probably because it was just me and Lazer Blade).

I also had trouble choosing a loadout, I'd lick "checkout" but remain unarmed. It was only solved when I clicked "random".
« Last Edit: August 15, 2012, 01:54:17 PM by Seb »
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Offline Tezuni

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Re: Testing New ZS
« Reply #7 on: August 14, 2012, 05:47:18 PM »
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I agree with Snivy on this, fast zombies already have big advantages as it is.  Even without steering, nobody can survive fasties without cading.

Offline Deathie

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Re: Testing New ZS
« Reply #8 on: August 14, 2012, 06:02:09 PM »
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3) Wraith reach was perfectly fine. Wraith secondary attack needs to shake the screen more violently.

Reason I say that you should be right next to someone to land a successful attack was because that Wraiths do a fuckton amount of damage, nearly half your health.

I personally love to play as Wraith, and I even feel that the vanilla attack range is way too far.

Poison zombies have 600 health. I think it should be reduced to AT LEAST 450 if not 500. Consequently, normal zombies should have health reduced from 300 to 250.

Regular headcrabs have 60, I say it be reduced to 45.

While the health values are different from the old ZS, the damage values for the guns are also higher than before.

With that said, I also just remembered that I buffed poison HP to 800, but reduced their run speed, along with lowering the normal zombie HP by about 50.

Although personally, I think the default health values are fine, but if others think they should be changed, then I won't fight against it. I'd say just try out some of the other guns, because like I said, the damage values are higher than before, so zombie HP is also much higher to counteract that.


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Offline yoshi

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Re: Testing New ZS
« Reply #9 on: August 14, 2012, 06:24:51 PM »
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So who wants to try out the new ZS with me? I'm currently joining it.

Offline Seb

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Re: Testing New ZS
« Reply #10 on: August 14, 2012, 06:30:16 PM »
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So who wants to try out the new ZS with me? I'm currently joining it.

already had my time
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Offline yoshi

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Re: Testing New ZS
« Reply #11 on: August 14, 2012, 06:43:34 PM »
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This problem probably has nothing to do with the gamemode, but the weapon's view model has leaks.

omgwtfleak

Offline Lavenchie

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Re: Testing New ZS
« Reply #12 on: August 14, 2012, 06:46:34 PM »
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This problem probably has nothing to do with the gamemode, but the weapon's view model has leaks.

omgwtfleak
This video is not available.
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Offline yoshi

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Re: Testing New ZS
« Reply #13 on: August 14, 2012, 07:01:41 PM »
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This video is not available.

Should work

Offline Alkaline

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Re: Testing New ZS
« Reply #14 on: August 14, 2012, 11:33:19 PM »
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This problem probably has nothing to do with the gamemode, but the weapon's view model has leaks.
That's not really a problem. Try changing your field-of-view in Options>Advanced to 70 or lower your resolution.
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