.:`=-~rANdOm~`-=:. Game Servers
.:`=-~rANdOm~`-=:. Game Servers (Read Only) => Discussion => Topic started by: coolzeldad on August 14, 2012, 04:43:58 PM
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IP: random.dontexist.com:27030
PASS: rNdt3stb1sh
Let me know pros/cons and any changes/fixes you think are needed backed up with some explanation.
I haven't made any changes yet.
Also, should vote on the thread after considering both versions here ( http://forum.randomgs.com/index.php/topic,13657.0.html (http://forum.randomgs.com/index.php/topic,13657.0.html) )
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Just some changes from mine,
Starter shotgun needs to be more powerful. The default one is very underpowered.
Medkit needs to have a profit return of 4-1 instead of 5-1.
Pistols should be reduced to half price.
Melee's should be reduced to half price.
Fast zombie's pounce needs to have a slightly longer delay.
Headcrab attack needs a slightly longer delay.
The uh fucking, most expensive assault rifle (Can't remember it's name at the moment) needs to have it's damage nerfed.
Scout sniper needs a slightly longer delay between shots.
Arsenal crate needs to be about 25% cheaper. Can't remember it's exact price right now.
I don't remember what the vanilla value is, but the turrets cost/worth should be 80.
I can't really remember the rest off the top of my head, so yeah.
OH, and Wraiths need a shorter reach. I had it before where you had to be literally right next to the guy to hit him. The vanilla range is actually pretty damn far.
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Also allow fast zombies and headcrabs to steer while jumping in the air.
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Also allow fast zombies and headcrabs to steer while jumping in the air.
No.
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No.
It isn't fun without it. :(
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It isn't fun without it. :(
If you did that, you'd have to nerf fastie damage.
I guess it's personal preference, but I like the idea of having to calculate where your enemy is GOING to be as opposed to performing constant course correction. It's harder, but the payoff is a lot better since you deal a good amount of damage from a successful hit.
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Just did some testing with Lazer Blade.
Fasties definitely need a nerf, lunge does 10 damage and slap does 9. Plus, they move too fast while slapping.
Fast zombie's pounce needs to have a slightly longer delay.
Headcrab attack needs a slightly longer delay.
OH, and Wraiths need a shorter reach. I had it before where you had to be literally right next to the guy to hit him. The vanilla range is actually pretty damn far.
1) Agree.
2) It's fine.
3) Wraith reach was perfectly fine. Wraith secondary attack needs to shake the screen more violently.
Poison zombies have 600 health. I think it should be reduced to AT LEAST 450 if not 500. Consequently, normal zombies should have health reduced from 300 to 250.
Regular headcrabs have 60, I say it be reduced to 45.
I have not tried any human weapons other than the Owens, Crossfire, and Knife. Knife doesn't seem to be doing any extra head damage, and the Glock's damage varies wildly for no reason.
No boss zombies spawned (probably because it was just me and Lazer Blade).
I also had trouble choosing a loadout, I'd lick "checkout" but remain unarmed. It was only solved when I clicked "random".
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I agree with Snivy on this, fast zombies already have big advantages as it is. Even without steering, nobody can survive fasties without cading.
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3) Wraith reach was perfectly fine. Wraith secondary attack needs to shake the screen more violently.
Reason I say that you should be right next to someone to land a successful attack was because that Wraiths do a fuckton amount of damage, nearly half your health.
I personally love to play as Wraith, and I even feel that the vanilla attack range is way too far.
Poison zombies have 600 health. I think it should be reduced to AT LEAST 450 if not 500. Consequently, normal zombies should have health reduced from 300 to 250.
Regular headcrabs have 60, I say it be reduced to 45.
While the health values are different from the old ZS, the damage values for the guns are also higher than before.
With that said, I also just remembered that I buffed poison HP to 800, but reduced their run speed, along with lowering the normal zombie HP by about 50.
Although personally, I think the default health values are fine, but if others think they should be changed, then I won't fight against it. I'd say just try out some of the other guns, because like I said, the damage values are higher than before, so zombie HP is also much higher to counteract that.
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So who wants to try out the new ZS with me? I'm currently joining it.
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So who wants to try out the new ZS with me? I'm currently joining it.
already had my time
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This problem probably has nothing to do with the gamemode, but the weapon's view model has leaks.
omgwtfleak (http://www.youtube.com/watch?v=6r7m2yvFCFc#)
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This problem probably has nothing to do with the gamemode, but the weapon's view model has leaks.
omgwtfleak (http://www.youtube.com/watch?v=6r7m2yvFCFc#)
This video is not available.
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This video is not available.
Should work
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This problem probably has nothing to do with the gamemode, but the weapon's view model has leaks.
That's not really a problem. Try changing your field-of-view in Options>Advanced to 70 or lower your resolution.
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Haven't played it on our servers yet but I'll give a few suggestions that I can remember:
Fast and regular head crabs and fast zombie damage should be anywhere from 5 to 7 and definitely not 10 or 9. I don't think that steering is necessary.
The most expensive rifle is fine since it costs a lot(more then 200 points) and it's pretty hard to get one and in most games, it might be impossible.
All the health values are fine as much as I remember.
Also, why would you put a password? I mean what's the point? It's much better to test it with more people in it + it's not a boring game of 5 people.
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Also, why would you put a password? I mean what's the point? It's much better to test it with more people in it + it's not a boring game of 5 people.
Usually I give the community a chance to test some shiz without being prevented by uncooperative guests.
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Usually I give the community a chance to test some shiz without being prevented by uncooperative guests.
The only thing we need to test is gameplay(there aren't any glitches, are there?), so even if guests refuse to help that's not a problem.
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If possible you should apply these changes to the game:
Enable all of the props since shelves are disabled or removed idk.
Lower head crabs and fast zombies damage to 5.
Perhaps lower the zombie health and damage values to the ones we had in the old Zs or at least slighty lower them.
Make the beacon to be free instead of 10 points, it was like that in snivy's server and it worked pretty nice and there's no point in wasting 10 points for the beacon anyways.
Lower arsenal crate value in the worth menu from 50 to 30.
Lower resupply crate value in the worth menu from 70 to 40.
Lower pistol value in the worth menu from 40 to 30.
Lower carp hammer value in the worth menu from 45 to 30.
It would be nice to have the same values as we had on snivy's server.
Might think of more later. Remember those are only suggestions.
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Also whenever you get hit by any zombie class you get slowed down,
can you make it so that when you get hit you maintain your speed ?
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Also whenever you get hit by any zombie class you get slowed down,
can you make it so that when you get hit you maintain your speed ?
That's one of the things that add to the co-op aspect of the game.
You should never venture off alone in the new ZS. You're only asking to get assraped.
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Reason I say that you should be right next to someone to land a successful attack was because that Wraiths do a fuckton amount of damage, nearly half your health.
Yeah, but so do Poison Zombies. And they have about the same range. Any variation in zombie attack ranges was very slight.
Also, poison headcrab bite should do more damage. At the moment it's 50 over time, with only 20 being permanent damage. Since you've gotta be a dumbass to be bit by one in the first place, damage should be a little more severe. 80 over time, 45 of which is permanent is what I say.
Keep in mind it takes over a second to launch forward, and you stand still the whole time and you can't change your direction.
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Yeah, but so do Poison Zombies. And they have about the same range. Any variation in zombie attack ranges was very slight.
Also, poison headcrab bite should do more damage. At the moment it's 50 over time, with only 20 being permanent damage. Since you've gotta be a dumbass to be bit by one in the first place, damage should be a little more severe. 80 over time, 45 of which is permanent is what I say.
Keep in mind it takes over a second to launch forward, and you stand still the whole time and you can't change your direction.
I think you're forgetting their poison balls.
A lot of people die because someone is pretty good at lobbing gunk, and can get it inside of cades that have open spots, with the headcrab being in a place that's impossible to shoot at.
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I think that poison headcrabs are fine.
Also it would be nice to see more people suggesting stuff or discussing the suggested changes.
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I think we should lower the turret from 70 points to around 55
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I think you're forgetting their poison balls.
A lot of people die because someone is pretty good at lobbing gunk, and can get it inside of cades that have open spots, with the headcrab being in a place that's impossible to shoot at.
...that has nothing to do with the headcrab bite attack. The secondary is actually pretty underpowered, the whole disorientation is scarier than the damage you're actually dealt, which is 25 immediately and 4 permanently.
The bite attack is way too underpowered for something that takes such a long time to actually use, something that makes you a sitting duck for that duration of time, and something you could probably count on your hands how many times it's even connected.
Oh, and I just remembered normal zombie damage is 36. That seems a little high, 33 would be great.
I think we should lower the turret from 70 points to around 55
No.
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Seb do you go by a different name in-game? I never see you around.
Anyways, most of what you suggest is aimed at making it easier for humans. New ZS shouldn't be easier for humans. Snivy had it right.
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Seb do you go by a different name in-game?
Yep.
Most of what you suggest is aimed at making it easier for humans. New ZS shouldn't be easier for humans. Snivy had it right.
Some of what I'm suggesting is based on that, have I not suggested drastically raising the poison crab's bite damage and keeping Wraith attack reach to what it is now? Or keeping the turret price what it is, instead of lowering it?
I'm suggesting things that will make the game easier for both parties and get things started a little faster.
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Oh, and I just remembered normal zombie damage is 36. That seems a little high, 33 would be great.
I agree on the normal zombie damage, Its like 3 hits your dead. 4 hits should do the trick since you need 4 redemptions...you know what I mean?