.:`=-~rANdOm~`-=:. Game Servers (Read Only) > Discussion

Old ZS VS New ZS?

<< < (5/17) > >>

Cryptokid:
I'm not going to lie, I absolutely hate the new version.

To start, if you decide to be the guy to barricade for your team, prepare to have the most boring fucking round ever. You are going to sit there repairing nails the whole time and when you finally get enough points for a weapon, you can't buy it because you need to buy more nails instead. Rinse and repeat. This many times will actually lead to the death of the humans because they are short a player who would otherwise help them since all he can do is work on a barricade.

Secondly, ammo regen, or the lack of it, is another problem in my opinion. You use all your ammo up and then you're caught between wanting a new weapon and buying more ammo for your current one. If you buy the new weapon, you won't have ammo for it and if you buy the ammo for your current weapon so you can afford the newer weapon and its ammo, you will get caught in a loop.

The other thing I hate is the melee weapons and how they get used against zombies. In the old version, yes humans can dance around a zombie to kill him, but humans CAN still get hit. In the new version, there is almost no point in using your melee on anything else besides a headcrab because you WILL get hit. So then you have to go and waste your ammo. And speaking of headcrabs, you can't melee them. Prox, I read your post earlier, you know I'm a good player and I'm complaining about not being able to kill them. They have like no delay in lunges and their hitboxes are worse than that of a human in the old version.

These are just my thoughts. I could go on about how I personally hate the gameplay but that is more of an opinion. I just don't find this version fun.

Prox:
Damage and delay can be adjusted, and yes it's much harder to kill zombies with melee because of the client side hitboxes which means that if the human looks like he's in reach of you he will get hit unlike in the old version + smaller melee weapon distance I believe. The hitboxes should be more accurate for the humans as well but I need to play the new version again.
  But speaking about the cading, was it so different in the old version? If you wanted to nail or cade, you still had to regen nails/boards except in the new version zombies are capable of getting near the cade to actually damage it. Also shooting zombie at early waves does not mean that you are wasting ammo, you now get points for damage.

I believe it's undeniable to say that the new Zs is more balanced, perhaps it's much easier for zombies, but I prefer 10 humans vs 20 zombies in the first 3 waves then 20 humans vs 3 out of 10 zombies who either went AFK or rage quited.

Targnil:
Agreed, on all that is said why old zs is better in this thread.
I have played the new zs and from my opinion it clearly isn't balanced.
My own thoughts now:
Basically the new system wants to make it even harder for humans to win than it is now
when in the old zs it is hard and challenging enough for humans to win the rounds already.
In the old zs I don't recall humans winning even 1/3 of the matches.
Even though there is alot of sitting behind cades in nox, I remember humans not winning a single round, going outside cades is suicidal, even in groups and
even if you manage survive behind a well made cade with some luck, that is boring compared to old zs ways.
Yah, well maybe there's one tiny flaw I agree on with the old zs.
Running from zombies in water especially with extra speed is a bit overpowered but that alone doesnt change my opinion about old zs, clearly not even all maps have water for that opportunity to abuse.
If you go alone as a zombie and die, u respawn, dont cry about it, we are all zombies sometime and it isnt even too boring to me, its also up to the zombies to do some teamwork.
propkilling in old zs? personally happened to me so rarely in old zs it never bothered me, 2 or 3 times in the year or more I'v been familiar with this server.

Cake Faice:

--- Quote from: Targnil on August 15, 2012, 11:46:30 AM ---Agreed, on all that is said why old zs is better in this thread.
I have played the new zs and from my opinion it clearly isn't balanced.
My own thoughts now:
Basically the new system wants to make it even harder for humans to win than it is now
when in the old zs it is hard and challenging enough for humans to win the rounds already.
In the old zs I don't even remember humans winning even 1/3 of the matches.
Even though there is alot of sitting behind cades in nox, I remember humans not winning a single round, going outside cades is suicidal, even in groups and
even if you manage survive behind a well made cade with some luck, that is boring compared to old zs ways.

--- End quote ---
It'd be really nice if you were able to type in paragraphs.

In the old ZS, humans won depending on the map. The maps were either rooting toward the humans or rooting toward the zombies, or on some occasions, had a balance of both. They'd all use the cade kit to make a barrier all around them and shoot from there, until the chems came in. after that, everyone would scramble to their own fate/win. The new ZS, if anything, makes it a bit easier for humans and zombies.

And uh, what are you trying to get at with "old zs ways"? In new zs, if someone decides to be a chicken shit and cade on the first round, you have the ability to move in and out of cades instead of being blocked in/out. And by the time zombies have grown large enough in size, the people hiding in the cades from wave one will get over run and pwned due to them not having any powerful weapons from lack of said zombie killing.

Shawn:

--- Quote from: Cake ecaF on August 15, 2012, 12:42:38 PM --- the people hiding in the cades from wave one will get over run and pwned due to them not having any powerful weapons from lack of said zombie killing.

--- End quote ---

That can be said with old zs aswell. Doesn't matter what version i find its always a good idea to stay out fighting until you can't then retreat to a cade...

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version