.:`=-~rANdOm~`-=:. Game Servers (Read Only) > Discussion
Old ZS VS New ZS?
Rocket50:
--- Quote from: jimonions on August 14, 2012, 07:27:06 AM ---While playing on the servers I overhear from a lot of people that they prefer the old ZS.
Namely the new ZS had too much sitting behind a barricade not doing anything.
--- End quote ---
The funny thing is, people sit behind barricades more in the old ZS because they cant regen health and are afraid of being caded out if they leave. However in the new ZS, people do cade and hide, but more often than not, they have the opportunity to ghost out to get kills before returning during wave breaks to get healed by the medics.
Loke:
The zombie's reach in the new ZS.
Waay too short. You can't hit a human behind the barricade.
And I don't like the points shop and the worth shop. I liked it more when the weapons were random because it would give the humans a bit more of a challenge.
The delay between hits.
Oh god. Out of ammo? No ammo regen. Fast headcrab with anything but a knife? You sir, are going to die. The delay is what I hate. I don't care about realism. I want a gamemode that's playable in my eyes.
Please keep old ZS ;_;
Prox:
--- Quote from: Loke on August 14, 2012, 09:22:53 AM ---1. The zombie's reach in the new ZS.
Waay too short. You can't hit a human behind the barricade.
2. And I don't like the points shop and the worth shop. I liked it more when the weapons were random because it would give the humans a bit more of a challenge.
3. The delay between hits.
4. Oh god. Out of ammo? No ammo regen. Fast headcrab with anything but a knife? You sir, are going to die. The delay is what I hate. I don't care about realism.
5. I want a gamemode that's playable in my eyes.
Please keep old ZS ;_;
--- End quote ---
1. Maybe it's shorter but the hit detection is clientside which means no more "omgwtf i was right near him and i couldnt hit him"
2. I don't see how does this give more challenge since in point system you have to buy stuff and in kill system you get stuff instantly.
3. I'm pretty sure it can be adjusted.
4. Again headcrab damage can be adjusted and if you can't kill a single headcrab with any weapon then you're just plain bad.
5. Are you saying that the new Zs is not playable because it's too hard? Well this one is way too easy + many "tricks" like swimming in a big pool of water or making a tree house cade make it insanely easy for humans.
Deathie:
--- Quote from: Prox on August 14, 2012, 10:17:57 AM ---3. I'm pretty sure it can be adjusted.
--- End quote ---
Oh, it can be. Heh.
I remember for shits and giggles, I made the wooden plank attack really fast but have super low damage and knockback. I made it like, five credits I think. Dirt cheap, so even people with full loadouts can at least get one melee.
The wooden plank actually became a favorite, since you could hold down the attack key and chase around headcrabs. The two most popular melee's were the plank and the shovel. Everyone wanted either something that was fast and weak, or slow and powerful. Nobody really got anything inbetween, which I thought was kind of funny.
coolzeldad:
http://forum.randomgs.com/index.php/topic,13676.0.html
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