.:`=-~rANdOm~`-=:. Game Servers (Read Only) > Discussion
Old ZS VS New ZS?
memo3300:
well, this is a topic that have been talked in the past days, so instead of derailing a thread in the suggestions board i tough it would be better to discuss it on this thread.
For me, i liked a lot the old ZS, when they added the speed to the last human it kinda fked it up a little because of last human being able to swim for the whole game.
Apart from that, i liked that in some maps (like reactor) if you made it up to the last room with a group of people who knows what to do, if everyone worked as a team, it was very hard to be defeated.
now, i haven't tried the new ZS, and from what i heard, i have no problem in trying it and playing it (when i get able to).
so, what are your opinions?
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Cake Faice:
Looking back, old ZS had its fun and everything...but after a good 4 or 5 years of playing it with all of its horrid bugs and flaws, it got tiring. Our server was just default vanilla zs, which broke a lot due to Garry's updates (which tomcat and others ended up mending...until it got broken again and no one attended to it) with a lot of stupid players. No one added any new weapons or GUI or anything to it, because if someone did, everyone would bitch at it for being "unbalancing". Other then that, Mr. Green and the original owners NoxiousNet had custom versions all to their selves.
But since for what ever reason the NoxiousNet newer version got released, it revamped the gameplay so you actually rely on teamwork instead of soloing/barricading stupid places. A major problem with old ZS was the ammo regen system. Every minute you got 1 generic clip to only the gun you currently have out. I believe pistols went in standard increments of 12 bullets per gen, shotguns had 6 I think, and SMGs had 30. So if you had a high-mag gun, it would take you 2 minutes to regenerate at least 1 full clip. But that's pretty much taken care of now with the point system on how you can buy ammo when you need it.
Kill stealing was an annoying issue, but with the point system, it actually works out well that both people will get points depending on the damage they contributed. And instead of spawning with a fucking battleaxe USP and a Plank, you can choose your spawn weapons and all instead of that random shit.
And even though the stock hitboxes are horrid, the zombies are easier to play as, seeing that as a human, you're a lot more fucked compared to old ZS now that zombies fuck your shit up harder.
It's just my two cents on why I prefer new ZS a lot more compared to old ZS.
Alkaline:
I'll start off by saying that the new zs is optimized, meaning it was designed with many platforms in mind and can support a lot of people playing on the server at once. The one we have right now is about three years old with a few modifications.
The only reason some players would want the old zs is because it's impossible to get hit as human, you don't need to rely on a team, and it's 'unique' compared to other servers.
Seb:
--- Quote from: Cake ecaF on August 12, 2012, 09:11:05 PM ---Looking back, old ZS had its fun and everything...but after a good 4 or 5 years of playing it with all of its horrid bugs and flaws, it got tiring. Our server was just default vanilla zs, which broke a lot due to Garry's updates (which tomcat and others ended up mending...until it got broken again and no one attended to it) with a lot of stupid players. No one added any new weapons or GUI or anything to it, because if someone did, everyone would bitch at it for being "unbalancing". Other then that, Mr. Green and the original owners NoxiousNet had custom versions all to their selves.
But since for what ever reason the NoxiousNet newer version got released, it revamped the gameplay so you actually rely on teamwork instead of soloing/barricading stupid places. A major problem with old ZS was the ammo regen system. Every minute you got 1 generic clip to only the gun you currently have out. I believe pistols went in standard increments of 12 bullets per gen, shotguns had 6 I think, and SMGs had 30. So if you had a high-mag gun, it would take you 2 minutes to regenerate at least 1 full clip. But that's pretty much taken care of now with the point system on how you can buy ammo when you need it.
Kill stealing was an annoying issue, but with the point system, it actually works out well that both people will get points depending on the damage they contributed. And instead of spawning with a fucking battleaxe USP and a Plank, you can choose your spawn weapons and all instead of that random shit.
And even though the stock hitboxes are horrid, the zombies are easier to play as, seeing that as a human, you're a lot more fucked compared to old ZS now that zombies fuck your shit up harder.
It's just my two cents on why I prefer new ZS a lot more compared to old ZS.
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Cake Faice:
--- Quote from: Seb on August 13, 2012, 02:00:37 PM --->clip
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Okay. Let me correct myself.
*Magazine.
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