Author Topic: ZS: Knckback; reduce it please  (Read 306 times)

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Offline Carp

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Re: ZS: Knckback; reduce it please
« Reply #15 on: August 12, 2012, 12:35:06 PM »
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The shop system can be disabled. People, both old ZS and new ZS players thought a good idea would be to add a perk that was called "Classic Mode" and gave you the old ZS gameplay. Start off with a pistol and melee, and work your way up and randomly get weapons instead of worrying about points and worth.

The turrets are far from OP. They chew up insane amounts of ammo, and explode in two hits. The payoff you get for kills doesn't give you enough to sustain the turrets ammo consumption, so it's really only good for a support weapon, to be used once your barricade goes down to buy you some time. Plus, the turret is almost useless when it's set to auto-aim. The scanning is so wide that unless the target is two feet in front of it, it probably won't ever see or lock onto it. Everyone I've played with preferred to use the manual aim on it, making it no more powerful than any other SMG.

Honestly, "I heard it sounds dumb" is a poor excuse.

actually i completely forgot, this is the nox version is it not? where everyone sits inside a cade the whole time.

Anyway I got my point across, I would be willing to give classic mode a try I guess if possible just because I'm not as stubborn as some people although old zs is a classic and that's the reason a lot of the frequent players on there play there.

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Offline Deathie

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Re: ZS: Knckback; reduce it please
« Reply #16 on: August 12, 2012, 12:39:46 PM »
+1
where everyone sits inside a cade the whole time


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Offline Carp

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Re: ZS: Knckback; reduce it please
« Reply #17 on: August 12, 2012, 01:48:37 PM »
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every round on nox.

Cade

not sure what I'm missing...

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Offline Alkaline

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Re: ZS: Knckback; reduce it please
« Reply #18 on: August 12, 2012, 02:29:58 PM »
+1
every round on nox.

not sure what I'm missing...
There are also objective maps. The huge amount of map-specific entities in the new zs allows for a lot of customizing.

On most of the maps, and the whole point of the gamemode, you must cade. Winning games as human should be very difficult.
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Re: ZS: Knckback; reduce it please
« Reply #19 on: August 12, 2012, 02:32:44 PM »
+1
Lol... Do you dislike the new version just because you can't solo 20 zombies alone and have to stay with your team?


Offline Deathie

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Re: ZS: Knckback; reduce it please
« Reply #20 on: August 12, 2012, 02:36:31 PM »
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not sure what I'm missing...
It doesn't matter if it's the new or old ZS.

You're complaining about something that's very prevalent and always happens on the old ZS.

Why?

Because it's the fucking point of the gamemode.

Making a cade and defending it is pretty much all you do on most maps.


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Offline Carp

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Re: ZS: Knckback; reduce it please
« Reply #21 on: August 12, 2012, 02:41:05 PM »
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There are also objective maps. The huge amount of map-specific entities in the new zs allows for a lot of customizing.

On most of the maps, and the whole point of the gamemode, you must cade. Winning games as human should be very difficult.

on nox humans never win, everyone i talk to on there says humans never win.

Lol... Do you dislike the new version just because you can't solo 20 zombies alone and have to stay with your team?

being able to get close range to zombies and hit them makes it a lot more fun, cading with everybody in the server is stupid, it's impossible to get kills.

doesn't really matter why i don't like it, i'm just one person stating my opinion.

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Offline Deathie

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Re: ZS: Knckback; reduce it please
« Reply #22 on: August 12, 2012, 02:45:07 PM »
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doesn't really matter why i don't like it, i'm just one person stating my opinion.

It does matter, because if it's something that's logical, it could be legitimately fixed.

Everything you've said so far has been stuff that the new ZS does better.

If it was just your personal opinion, just say that. Don't try to justify it with stuff that doesn't make sense.


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Offline Carp

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Re: ZS: Knckback; reduce it please
« Reply #23 on: August 12, 2012, 02:56:27 PM »
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Everything you've said so far has been stuff that the new ZS does better.
and that's your "personal opinion"

Don't try to justify it with stuff that doesn't make sense.

what didn't make sense, lol?

It doesn't matter if it's the new or old ZS.

You're complaining about something that's very prevalent and always happens on the old ZS.

Why?

Because it's the fucking point of the gamemode.

Making a cade and defending it is pretty much all you do on most maps.

and no it's not, you get kills the first few rounds with melee weapons then you go cade once you get a cade kit. New zs...everyone goes in one room and cades.

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Offline Alkaline

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Re: ZS: Knckback; reduce it please
« Reply #24 on: August 12, 2012, 02:58:52 PM »
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and no it's not, you get kills the first few rounds with melee weapons then you go cade once you get a cade kit. New zs...everyone goes in one room and cades.
no it's a fish simulator. why cade?

why not swim around for a solid 30 minutes with a health and speed bonus?
A Man named William Reed's last living testament says that he is going to read his own will.

Will Reed's will will read "Will Reed will read Will Reed's will"

Offline Tezuni

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Re: ZS: Knckback; reduce it please
« Reply #25 on: August 12, 2012, 03:07:01 PM »
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Nox ZS is different than the one Snivy had on temp ZS.  Temp didn't have those OP bosses. 

Also I'm pretty sure nox screwed with all the zombie stats...speed, power, etc.

Offline Carp

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Re: ZS: Knckback; reduce it please
« Reply #26 on: August 12, 2012, 03:08:00 PM »
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Nox ZS is different than the oen Snivy had on temp ZS.  Temp didn't have those OP bosses. 

Also I'm pretty sure nox screwed with all the zombie stats...speed, power, etc.

wish I would have tried it  :idk:

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Offline Alkaline

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Re: ZS: Knckback; reduce it please
« Reply #27 on: August 12, 2012, 03:11:06 PM »
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Nox ZS is different than the one Snivy had on temp ZS.  Temp didn't have those OP bosses. 

Also I'm pretty sure nox screwed with all the zombie stats...speed, power, etc.
you can disable bosses...

that along with about 20 other configurable server.cfg options
A Man named William Reed's last living testament says that he is going to read his own will.

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Offline Deathie

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Re: ZS: Knckback; reduce it please
« Reply #28 on: August 12, 2012, 03:27:40 PM »
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you can disable bosses...

that along with about 20 other configurable server.cfg options

That's one of the things I brought up before.

The new ZS was EXTREMELY modifiable.

Nox ZS is different than the one Snivy had on temp ZS.  Temp didn't have those OP bosses. 

Also I'm pretty sure nox screwed with all the zombie stats...speed, power, etc.

The version I had on the temp was what I felt was balanced, while taking into account what people compained about (eg; fast zombie pounce damage, headcrab attack cooldown, etc). I modified a lot of the default variables, including the damage and speed values for most zombies/weapons.


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Offline memo3300

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Re: ZS: Knckback; reduce it please
« Reply #29 on: August 12, 2012, 08:47:59 PM »
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Hey guys, i like pancakes!

http://forum.randomgs.com/index.php/topic,13657.0.html

there is a poll there for old zs vs new zs...


so yeah lets go back to the ZS knoback topic.







S[hes] Br[ok]en