Support (Read Only) > Suggestions

Have a suggestion for the rules? Maybe a modificaiton?

<< < (4/14) > >>

Shockah:

--- Quote from: Prox on July 15, 2012, 03:04:13 AM ---
3. Traitors must get first blood. Killing as an innocent before any body is found is bad and is not allowed

should be more like

3. Traitors must do something(ie pull out a knife, plant c4, shoot or kill someone) before they can be suspected and killed.

--- End quote ---

Thank you that's what I was trying to say.


--- Quote from: semy32 on July 15, 2012, 02:59:45 AM ---That is just very stupid.

So you are saying that we should just let them do anything until they kill someone with a knife in their hands? Really?

--- End quote ---

No I was saying that's what that sentence states, and the sentence should be changed accordingly because newer, and a longtime on occasion, players can very easily get confused of the rules if they're written incorrectly and not actually the rules, rightly so I might add. My apologies for explaining my points so terribly :c

Prox:
Keep in mind that the official server rules can be found here.

   Also it would be nice to see an in-game command such as "!rules" which would allow for everyone to take a look at the rules anytime they want.
It would be great that there would be a redirect to the wiki rule page too

Travelsonic:

--- Quote from: Sabb on July 14, 2012, 10:15:06 PM ---Actually, I think this should be discussed. I personally think that killing with a map trap should in any situation be fine as long as you don't lose karma for it and it's not a detective or traitor buddy that you're killing. Keep in mind, it's not like we have any maps that can kill a large amount of people on the server without it really being to their fault without losing karma.
And it does sound silly, but basically I don't consider it RDM if the trap doesn't affect karma. If it does, obviously it is RDM. Basically people can always really quite easily avoid being killed by any non-karmable map trap, and it's simply part of the map anyways. If that's there and a problem, the map simply should be removed. But anyways, non-karmable map traps can actually be an easy way to get rid of foolish/reckless players more or less. Can eliminate people you might suspect and stuff in a way that I personally think is fairly legitimate, as again, there's not really any map trap that's non-karmable which you can not simply avoid.

--- End quote ---

I'm really having trouble agreeing with this.

I mean, at ts core, if you're killing somebody for no reason at all, it's RDM, it doesn't matter if you use props, map traps, or guns, or if your kamra is affected at all, or if its part of the map.  Last thing we need is any kind of loophole to make playing difficult.

Prox:

--- Quote from: Travelsonic on July 15, 2012, 07:51:32 AM ---I'm really having trouble agreeing with this.

I mean, at ts core, if you're killing somebody for no reason at all, it's RDM, it doesn't matter if you use props, map traps, or guns, or if your kamra is affected at all, or if its part of the map.  Last thing we need is any kind of loophole to make playing difficult.

--- End quote ---
The main purpose of the traps is to kill people. I don't see a single reason why we should not allow players use all the features of the map.

Travelsonic:

--- Quote from: Prox on July 15, 2012, 08:17:05 AM ---The main purpose of the traps is to kill people. I don't see a single reason why we should not allow players use all the features of the map.

--- End quote ---

Um, last I checked "Unless you are a Traitor, killing people with map traps for no reason shouldn't be allowed" is not saying what you suggest.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version