.:`=-~rANdOm~`-=:. Game Servers (Read Only) > Discussion
Return of zs?
Deathie:
--- Quote from: Mark Antony on May 25, 2012, 12:30:09 PM ---Can we make it harder, then? New ZS feels too casualized. feels like a video game, it just doesn't feel right.
--- End quote ---
._.
The new ZS was way harder than the old one becuase the zombies didn't do pussy damage and could actually keep up with survivors.
It was actually, you know, fun to be a zombie because of that. The old ZS, half the team was nearly afk. In this one, I didn't mind being a starting zombie because of how easy it was to get kills as a zombie.
--- Quote from: Astropilot on May 25, 2012, 12:37:24 PM ---Also I wouldn't agree on the no lone wolfing thing in the new ZS. Pretty much with a big gun you can blast away everything while running around. In the old ZS we had to work for our weapons. That encourages everyone to keep getting kills. Also deaths were important in the old ZS. If someone dies humans lose firepower. Less firepower means zombies can overrun us. So we gotta keep everyone alive.
--- End quote ---
In the new ZS, you couldn't just blast everything away while running. You're not going to get health for kills, and you're going to run out of ammo eventually. You need at least a support player with a medkit and an arsenal crate to keep the assault player alive.
And in the old ZS, deaths meant nothing. It didn't matter if you lost the guy with the peashooter, because the guy with the boomstick and 500 ammo can pick up the slack for him.
In the new one, say you lose the medic. There goes your ONLY life source. Say you lose the assault player. There goes your firepower. It's all dependent on how well structured your team is, and teamwork was key in the new ZS for survival.
--- Quote from: Tezuni on May 25, 2012, 12:52:52 PM ---Humans won too easily on old zs
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Yeah, pretty much. Not to mention the amount of ragequits and AFK zombies before.
--- Quote from: Astropilot on May 25, 2012, 12:56:53 PM ---I disagree. On certain maps like mine (zs_beachhead) sure humans won easy. The rest of them were hard to survive in such as Inversion, Bunker, or Stormier.
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Each map is different. Beachhead is a horrible example, since it was a really poor map. Inversion was actually asked by the creator of it to have it removed becuase he hated how unfair it was.
Saying that some maps are OP are an entirely different topic.
I remember beachhead specifically, was really easy for zombies to win becuase the fasties weren't complete pussies like before and wraiths were an effective zombie when working alongside other zombies to provide a distraction.
You couldn't do that before, since the second you popped out of a corner, you'd get blasted away with the force of a thousand peashooters.
Juan_Ambriz:
--- Quote from: Snivy M.D. on May 25, 2012, 01:37:56 PM ---._.
The new ZS was way harder than the old one becuase the zombies didn't do pussy damage and could actually keep up with survivors.
And because fast zombies collided with humans on impact AND they can move while hitting
It was actually, you know, fun to be a zombie because of that. The old ZS, half the team was nearly afk. In this one, I didn't mind being a starting zombie because of how easy it was to get kills as a zombie.
In the old ZS I got kills easy as a zombie so did other like DK, punisher, kurtis
In the new ZS, you couldn't just blast everything away while running. You're not going to get health for kills, and you're going to run out of ammo eventually. You need at least a support player with a medkit and an arsenal crate to keep the assault player alive.
People (when I played) didn't take the time to strategize what they wanted to be. People were just like "DERP DERP buy whatever I see"
And in the old ZS, deaths meant nothing. It didn't matter if you lost the guy with the peashooter, because the guy with the boomstick and 500 ammo can pick up the slack for him.
In the new one, say you lose the medic. There goes your ONLY life source. Say you lose the assault player. There goes your firepower. It's all dependent on how well structured your team is, and teamwork was key in the new ZS for survival.
Again, many people don't/didn't strategize
Yeah, pretty much. Not to mention the amount of ragequits and AFK zombies before.
Yes.
Each map is different. Beachhead is a horrible example, since it was a really poor map. Inversion was actually asked by the creator of it to have it removed becuase he hated how unfair it was.
Saying that some maps are OP are an entirely different topic.
I remember beachhead specifically, was really easy for zombies to win becuase the fasties weren't complete pussies like before and wraiths were an effective zombie when working alongside other zombies to provide a distraction.
You couldn't do that before, since the second you popped out of a corner, you'd get blasted away with the force of a thousand peashooters.
--- End quote ---
Deacon:
Sounds like half and half. What about an option during the preround that you could use? It would give you a random weapon set to start and award you upgrades based on "kills" (points). It would emulate the gameplay style while still letting you play with the newer features.
We could do other things too.
Call it classic mode.
[TTPN] ShadowMoon:
Conclusion: Just do old, if want enjoy new, go other servers.
Reason: 1 of the reasons I bought gmod and CSS is for rNd zombie survival, is the first server my friend introduced me, followed by rNd's Trouble in Terrorist Town
Seb:
Snivy, I don't know what server you played on, but humans almost NEVER won on old ZS unless it was something like inversion or a deathmap. I saw more human wins on the new ZS in the week that I played than I had seen over months of playing on the old ZS.
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