.:`=-~rANdOm~`-=:. Game Servers (Read Only) > Discussion
Return of zs?
Deathie:
Alright, might as well explain why I prefer the new ZS.
New features aside, the main reason I prefer the new ZS over the old one is becuase of the selectable weapons.
Before, everyone was sort of equally armed, only varying by how many kills you have. By the end game, you're literally a one-man army. There's no "fear" in that. There's no repercussions for losing a teammate. There's nothing holding you back from sitting in your little corner of the map and waiting there for the map to change.
Now, people can be selective about what they want to be. There's more variety and more choices for people, and everyone went with their own "class". People who wanted to sit back and let the money roll in could just buy a weapon and ammo crate. They didn't have to do much, and it provided help for the other players. People who wanted to play more of a support class (like me) could just get a medkit, load it up with juice, and run around keeping my team alive. The people who wanted to just shoot zombies and not worry about anything else could just start off with some big guns and start blasting away.
Everyone relied on each other. There was no lone-wolfing, you had to have some real teamwork to succeed. It actually, you know, felt like a co-op game. Not some mindless "hurdur hide behind cade and shoot shoot shoot shoot". It allowed people to play the way they liked, they were able to chose their role. Each player was unique, not like before where everyone was identical. Now it ACTUALLY MATTERS when someone dies.
Everyone came together to win. It wasn't just a game of last man standing like before.
Anyways, there's plenty of tweaks that can be done to the new ZS to have more of the old style. The only things I'd like to keep are the point shop and the new weapons/guns/perks. Do what you want to the round timers, damage, and wave limit to fit the old ZS. The new one is perfectly balanced as it was.
And Deacon, if anything, the new ZS encourages you to run around like an idiot. Zombies are easier to kill now, and you can walk in-and-out of barricades.
Seb:
--- Quote from: Snivy M.D. on May 25, 2012, 11:36:43 AM ---
And Deacon, if anything, the new ZS encourages you to run around like an idiot. Zombies are easier to kill now, and you can walk in-and-out of barricades.
--- End quote ---
Can we make it harder, then? New ZS feels too casualized. feels like a video game, it just doesn't feel right. I'm perfectly fine with everything BUT the selectable weapons. I'd like to get what I get and live with it, or die trying.
everything else is great, though. Something that'd really gain a + from me would be to put the UI.
Astropilot:
--- Quote from: Snivy M.D. on May 25, 2012, 11:36:43 AM ---Alright, might as well explain why I prefer the new ZS.
New features aside, the main reason I prefer the new ZS over the old one is becuase of the selectable weapons.
Before, everyone was sort of equally armed, only varying by how many kills you have. By the end game, you're literally a one-man army. There's no "fear" in that. There's no repercussions for losing a teammate. There's nothing holding you back from sitting in your little corner of the map and waiting there for the map to change.
Now, people can be selective about what they want to be. There's more variety and more choices for people, and everyone went with their own "class". People who wanted to sit back and let the money roll in could just buy a weapon and ammo crate. They didn't have to do much, and it provided help for the other players. People who wanted to play more of a support class (like me) could just get a medkit, load it up with juice, and run around keeping my team alive. The people who wanted to just shoot zombies and not worry about anything else could just start off with some big guns and start blasting away.
Everyone relied on each other. There was no lone-wolfing, you had to have some real teamwork to succeed. It actually, you know, felt like a co-op game. Not some mindless "hurdur hide behind cade and shoot shoot shoot shoot". It allowed people to play the way they liked, they were able to chose their role. Each player was unique, not like before where everyone was identical. Now it ACTUALLY MATTERS when someone dies.
Everyone came together to win. It wasn't just a game of last man standing like before.
Anyways, there's plenty of tweaks that can be done to the new ZS to have more of the old style. The only things I'd like to keep are the point shop and the new weapons/guns/perks. Do what you want to the round timers, damage, and wave limit to fit the old ZS. The new one is perfectly balanced as it was.
And Deacon, if anything, the new ZS encourages you to run around like an idiot. Zombies are easier to kill now, and you can walk in-and-out of barricades.
--- End quote ---
We could make it so we can choose one of the 3 starter pistols in the start of the round. Also I wouldn't agree on the no lone wolfing thing in the new ZS. Pretty much with a big gun you can blast away everything while running around. In the old ZS we had to work for our weapons. That encourages everyone to keep getting kills. Also deaths were important in the old ZS. If someone dies humans lose firepower. Less firepower means zombies can overrun us. So we gotta keep everyone alive.
Tezuni:
Humans won too easily on old zs
Astropilot:
--- Quote from: Tezuni on May 25, 2012, 12:52:52 PM ---Humans won too easily on old zs
--- End quote ---
I disagree. On certain maps like mine (zs_beachhead) sure humans won easy. The rest of them were hard to survive in such as Inversion, Bunker, or Stormier.
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