Author Topic: Knife on TTT gamemode  (Read 333 times)

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Offline morfin

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Knife on TTT gamemode
« on: October 10, 2010, 09:54:48 AM »
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After last update it becomed too weak. It inflicts only 50 dmg. Traitors can buy only one knife so 3 traitors 3 kills but now it's too weak because you can do 3 kills but everyone will know who is traitor if victim was not afk
« Last Edit: October 10, 2010, 10:01:18 AM by morfin »

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Re: Knife on TTT gamemode
« Reply #1 on: October 10, 2010, 10:07:33 AM »
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Noep

Offline Frank

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Re: Knife on TTT gamemode
« Reply #2 on: October 10, 2010, 10:30:54 AM »
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After last update it becomed too weak. It inflicts only 50 dmg. Traitors can buy only one knife so 3 traitors 3 kills but now it's too weak because you can do 3 kills but everyone will know who is traitor if victim was not afk
What the fuck? Knife no more insta kill?

TTT can now be declared a piece of shit.

Offline Don

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Re: Knife on TTT gamemode
« Reply #3 on: October 10, 2010, 10:34:51 AM »
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Honestly, the knife is a piece of shit now.
The second hit takes AT LEAST 1.5 seconds until you can actually do it, which makes it even worse.

Offline Buddha

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Re: Knife on TTT gamemode
« Reply #4 on: October 10, 2010, 10:40:07 AM »
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yeah knife is pretty gay now ]:

Offline Rocket50

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Re: Knife on TTT gamemode
« Reply #5 on: October 10, 2010, 11:24:23 AM »
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Fix knife damage, I miss my insta kill on detective

UPDATE 102

Added Prop Hunt gamemode
Updated Toybox login to use Steam’s ticket system
Fixed dropdowns not being visible in Video Options
Fixed Toybox crashing
Fixed toybox_ console commands

[TTT] Added Visualizer equipment for Detectives.
[TTT] Added secondary special equipment slot for Traitors and Detectives.
[TTT] Added the Teleporter back into the equipment selection for Detectives.
[TTT] Added ttt_credit_adjust entity.
[TTT] Changed certain special weapons to use the secondary special slot.
[TTT] Changed Knife to require two stabs to kill a player at full health.
[TTT] Changed text references to bindings to show the actual bound keys.
[TTT] Changed DNA Scanner to require corpse identification before sampling.
[TTT] Fixed removal of entity (eg. C4) also removing DNA gathered from it.
[TTT] Fixed flashlight-related weapon-silencing exploit.

Added continue keyword to Lua syntax
Angle and Vector can be initialized with a string “1 1 1″
Added Entity:GetSpawnFlags()
Added Entity:GetSaveTable()
Added Entity:SetSaveValue( k, v )
Added Entity:IsConstraint()
Added Entity:GetConstrainedPhysObjects()
Added Entity:GetConstrainedEntities()
Added PhysObj:IsDragEnabled()
Added PhysObj:IsGravityEnabled()
Added PhysObj:IsCollisionEnabled()
Added PhysObj:IsMotionEnabled()
Added Entity:GetRotatedAABB( min, max )
Added SENT callback ENT:ImpactTrace( tr, iType, strImpact )

Offline Mr. Franklin

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Re: Knife on TTT gamemode
« Reply #6 on: October 10, 2010, 11:28:21 AM »
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for now on i will not use this to kill innocents.  :knife: :knife: :knife: :knife:
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Offline Prox

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Re: Knife on TTT gamemode
« Reply #7 on: October 10, 2010, 12:41:00 PM »
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I wtf'ed reading this thread


Offline Peetah

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Re: Knife on TTT gamemode
« Reply #8 on: October 10, 2010, 01:17:34 PM »
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Need akimbo knifes.
(Reg) Nezz45: peetah are you good with the weight tool?

Offline Jman

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Re: Knife on TTT gamemode
« Reply #9 on: October 10, 2010, 01:38:38 PM »
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Offline Malaka

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Re: Knife on TTT gamemode
« Reply #10 on: October 10, 2010, 05:05:04 PM »
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Let me demostrate what happened with me and a detective because of this...


 :darkbluepacmanghost: = me    :peachpacmanghost: = detective    :darkbluepacmanghost: :knife: = me holding knife      :knife: :peachpacmanghost: = Knife hit    :knife: :( :peachpacmanghost: = knife missed.    ->  =  following    <-> =  character turns around


 :darkbluepacmanghost: ->  :peachpacmanghost: 
 :darkbluepacmanghost: :knife: ->  :peachpacmanghost:
 :darkbluepacmanghost:               :knife: :( :peachpacmanghost:
 :darkbluepacmanghost:               :knife: :( :peachpacmanghost:
 :darkbluepacmanghost:               :knife: :( :peachpacmanghost:
 :darkbluepacmanghost:               :knife: :( :peachpacmanghost:
 :darkbluepacmanghost:                :knife: :peachpacmanghost:
 :darkbluepacmanghost:                    <->  :peachpacmanghost:
 :darkbluepacmanghost::abuse:

For those who dont understand my picture.... I epicly missed the knife 5 times while following him.. and when i got the hit....HE noticed me....I was confused why he didnt die... I die

« Last Edit: October 10, 2010, 05:07:15 PM by Malaka »
JMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN FAGJMAN

Offline noisymanray

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Re: Knife on TTT gamemode
« Reply #11 on: October 10, 2010, 06:29:56 PM »
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 ya i fukin hate the  :knife: and traitors will die easier make it back to 1 hit so i can be a   :ninja:
i will give u  :cake: :cake: :cake: if u change

Offline [Valor]iPounce

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Re: Knife on TTT gamemode
« Reply #12 on: October 11, 2010, 01:28:35 AM »
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You know whats the major glitch about this knife?

1. Stab someone
2. Kill him with a gun
3. Repeat step 1-2.

You can use the knife until you dont kill someone with a knife.

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Offline morfin

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Re: Knife on TTT gamemode
« Reply #13 on: October 11, 2010, 02:09:17 AM »
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O shi*! Mybe it's not bug, maybe it's feature ^_^.

Offline fenkeN

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Re: Knife on TTT gamemode
« Reply #14 on: October 11, 2010, 02:15:22 AM »
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Need akimbo knifes.
lmao, i wonder what its like.

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