.:`=-~rANdOm~`-=:. Game Servers
Support (Read Only) => Suggestions => Topic started by: morfin on October 10, 2010, 09:54:48 AM
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After last update it becomed too weak. It inflicts only 50 dmg. Traitors can buy only one knife so 3 traitors 3 kills but now it's too weak because you can do 3 kills but everyone will know who is traitor if victim was not afk
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Noep
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After last update it becomed too weak. It inflicts only 50 dmg. Traitors can buy only one knife so 3 traitors 3 kills but now it's too weak because you can do 3 kills but everyone will know who is traitor if victim was not afk
What the fuck? Knife no more insta kill?
TTT can now be declared a piece of shit.
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Honestly, the knife is a piece of shit now.
The second hit takes AT LEAST 1.5 seconds until you can actually do it, which makes it even worse.
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yeah knife is pretty gay now ]:
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Fix knife damage, I miss my insta kill on detective
UPDATE 102
Added Prop Hunt gamemode
Updated Toybox login to use Steam’s ticket system
Fixed dropdowns not being visible in Video Options
Fixed Toybox crashing
Fixed toybox_ console commands
[TTT] Added Visualizer equipment for Detectives.
[TTT] Added secondary special equipment slot for Traitors and Detectives.
[TTT] Added the Teleporter back into the equipment selection for Detectives.
[TTT] Added ttt_credit_adjust entity.
[TTT] Changed certain special weapons to use the secondary special slot.
[TTT] Changed Knife to require two stabs to kill a player at full health.
[TTT] Changed text references to bindings to show the actual bound keys.
[TTT] Changed DNA Scanner to require corpse identification before sampling.
[TTT] Fixed removal of entity (eg. C4) also removing DNA gathered from it.
[TTT] Fixed flashlight-related weapon-silencing exploit.
Added continue keyword to Lua syntax
Angle and Vector can be initialized with a string “1 1 1″
Added Entity:GetSpawnFlags()
Added Entity:GetSaveTable()
Added Entity:SetSaveValue( k, v )
Added Entity:IsConstraint()
Added Entity:GetConstrainedPhysObjects()
Added Entity:GetConstrainedEntities()
Added PhysObj:IsDragEnabled()
Added PhysObj:IsGravityEnabled()
Added PhysObj:IsCollisionEnabled()
Added PhysObj:IsMotionEnabled()
Added Entity:GetRotatedAABB( min, max )
Added SENT callback ENT:ImpactTrace( tr, iType, strImpact )
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for now on i will not use this to kill innocents. :knife: :knife: :knife: :knife:
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I wtf'ed reading this thread
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Need akimbo knifes.
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Need akimbo knifes.
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Let me demostrate what happened with me and a detective because of this...
:darkbluepacmanghost: = me :peachpacmanghost: = detective :darkbluepacmanghost: :knife: = me holding knife :knife: :peachpacmanghost: = Knife hit :knife: :( :peachpacmanghost: = knife missed. -> = following <-> = character turns around
:darkbluepacmanghost: -> :peachpacmanghost:
:darkbluepacmanghost: :knife: -> :peachpacmanghost:
:darkbluepacmanghost: :knife: :( :peachpacmanghost:
:darkbluepacmanghost: :knife: :( :peachpacmanghost:
:darkbluepacmanghost: :knife: :( :peachpacmanghost:
:darkbluepacmanghost: :knife: :( :peachpacmanghost:
:darkbluepacmanghost: :knife: :peachpacmanghost:
:darkbluepacmanghost: <-> :peachpacmanghost:
:darkbluepacmanghost: = :abuse:
For those who dont understand my picture.... I epicly missed the knife 5 times while following him.. and when i got the hit....HE noticed me....I was confused why he didnt die... I die
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ya i fukin hate the :knife: and traitors will die easier make it back to 1 hit so i can be a :ninja:
i will give u :cake: :cake: :cake: if u change
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You know whats the major glitch about this knife?
1. Stab someone
2. Kill him with a gun
3. Repeat step 1-2.
You can use the knife until you dont kill someone with a knife.
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O shi*! Mybe it's not bug, maybe it's feature ^_^.
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Need akimbo knifes.
lmao, i wonder what its like.
Off-topic: fuck yea i'm UBERMENSCH
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You know whats the major glitch about this knife?
1. Stab someone
2. Kill him with a gun
3. Repeat step 1-2.
You can use the knife until you dont kill someone with a knife.
This glitch can be fixed in two ways:
1. Cheap way: increase dmg to 100 and forget.
2. More hard way: for every knife check how many times someone has been attacked with it and if number greater than 2 remove knife instantly.
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Add again the KNIFE OF THE DEATH! One hit stabs are alot better then these gay 2 hit stabs.
(шдldзмдя der SCHLITZER ^^)
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I guess I'll be buying more C4's from now on. :P
(the knife is no good!)
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I actually like this feature because let's face it:
-no good traitor has to resort to a knife kill.
-there are better more skillful ways of disposing of people.
-NERFING THE KNIFE WAS THEIR WAY OF SAYING "FUCK YOU" TO NOOBS XD
I have to admit, however, that the knife was one of the primary ways I found DNA samples to scan...
I will miss those days :(
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ya umz, i reverted knife damage to see what people think
should have been live yesterday i think
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O snap
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YUZ
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I think the knife should Insta-kill when it hits a vital spot i.e. groin, head, neck, upper torso. With two hits, what is the point of even using the knife?
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Please fix karma being carried over. Mistakes happen.
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NO.
Please god, leave this karma thing.
It's brilliant.
My 1000 karma finally gets saved all the time.
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im not too sure... i hit an inno in cross fire and my karma went down 200.
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im not too sure... i hit an inno in cross fire and my karma went down 200.
this this this. once it is down, it is VERY hard to get back up.