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Support (Read Only) => Suggestions => Topic started by: morfin on October 10, 2010, 09:54:48 AM

Title: Knife on TTT gamemode
Post by: morfin on October 10, 2010, 09:54:48 AM
After last update it becomed too weak. It inflicts only 50 dmg. Traitors can buy only one knife so 3 traitors 3 kills but now it's too weak because you can do 3 kills but everyone will know who is traitor if victim was not afk
Title: Re: Knife on TTT gamemode
Post by: » Magic « on October 10, 2010, 10:07:33 AM
Noep
Title: Re: Knife on TTT gamemode
Post by: Frank on October 10, 2010, 10:30:54 AM
After last update it becomed too weak. It inflicts only 50 dmg. Traitors can buy only one knife so 3 traitors 3 kills but now it's too weak because you can do 3 kills but everyone will know who is traitor if victim was not afk
What the fuck? Knife no more insta kill?

TTT can now be declared a piece of shit.
Title: Re: Knife on TTT gamemode
Post by: Don on October 10, 2010, 10:34:51 AM
Honestly, the knife is a piece of shit now.
The second hit takes AT LEAST 1.5 seconds until you can actually do it, which makes it even worse.
Title: Re: Knife on TTT gamemode
Post by: Buddha on October 10, 2010, 10:40:07 AM
yeah knife is pretty gay now ]:
Title: Re: Knife on TTT gamemode
Post by: Rocket50 on October 10, 2010, 11:24:23 AM
Fix knife damage, I miss my insta kill on detective

UPDATE 102

Added Prop Hunt gamemode
Updated Toybox login to use Steam’s ticket system
Fixed dropdowns not being visible in Video Options
Fixed Toybox crashing
Fixed toybox_ console commands

[TTT] Added Visualizer equipment for Detectives.
[TTT] Added secondary special equipment slot for Traitors and Detectives.
[TTT] Added the Teleporter back into the equipment selection for Detectives.
[TTT] Added ttt_credit_adjust entity.
[TTT] Changed certain special weapons to use the secondary special slot.
[TTT] Changed Knife to require two stabs to kill a player at full health.
[TTT] Changed text references to bindings to show the actual bound keys.
[TTT] Changed DNA Scanner to require corpse identification before sampling.
[TTT] Fixed removal of entity (eg. C4) also removing DNA gathered from it.
[TTT] Fixed flashlight-related weapon-silencing exploit.

Added continue keyword to Lua syntax
Angle and Vector can be initialized with a string “1 1 1″
Added Entity:GetSpawnFlags()
Added Entity:GetSaveTable()
Added Entity:SetSaveValue( k, v )
Added Entity:IsConstraint()
Added Entity:GetConstrainedPhysObjects()
Added Entity:GetConstrainedEntities()
Added PhysObj:IsDragEnabled()
Added PhysObj:IsGravityEnabled()
Added PhysObj:IsCollisionEnabled()
Added PhysObj:IsMotionEnabled()
Added Entity:GetRotatedAABB( min, max )
Added SENT callback ENT:ImpactTrace( tr, iType, strImpact )
Title: Re: Knife on TTT gamemode
Post by: Mr. Franklin on October 10, 2010, 11:28:21 AM
for now on i will not use this to kill innocents.  :knife: :knife: :knife: :knife:
Title: Re: Knife on TTT gamemode
Post by: Prox on October 10, 2010, 12:41:00 PM
I wtf'ed reading this thread
Title: Re: Knife on TTT gamemode
Post by: Peetah on October 10, 2010, 01:17:34 PM
Need akimbo knifes.
Title: Re: Knife on TTT gamemode
Post by: Jman on October 10, 2010, 01:38:38 PM
Need akimbo knifes.
Title: Re: Knife on TTT gamemode
Post by: Malaka on October 10, 2010, 05:05:04 PM
Let me demostrate what happened with me and a detective because of this...


 :darkbluepacmanghost: = me    :peachpacmanghost: = detective    :darkbluepacmanghost: :knife: = me holding knife      :knife: :peachpacmanghost: = Knife hit    :knife: :( :peachpacmanghost: = knife missed.    ->  =  following    <-> =  character turns around


 :darkbluepacmanghost: ->  :peachpacmanghost: 
 :darkbluepacmanghost: :knife: ->  :peachpacmanghost:
 :darkbluepacmanghost:               :knife: :( :peachpacmanghost:
 :darkbluepacmanghost:               :knife: :( :peachpacmanghost:
 :darkbluepacmanghost:               :knife: :( :peachpacmanghost:
 :darkbluepacmanghost:               :knife: :( :peachpacmanghost:
 :darkbluepacmanghost:                :knife: :peachpacmanghost:
 :darkbluepacmanghost:                    <->  :peachpacmanghost:
 :darkbluepacmanghost: =  :abuse:

For those who dont understand my picture.... I epicly missed the knife 5 times while following him.. and when i got the hit....HE noticed me....I was confused why he didnt die... I die

Title: Re: Knife on TTT gamemode
Post by: noisymanray on October 10, 2010, 06:29:56 PM
 ya i fukin hate the  :knife: and traitors will die easier make it back to 1 hit so i can be a   :ninja:
i will give u  :cake: :cake: :cake: if u change
Title: Re: Knife on TTT gamemode
Post by: [Valor]iPounce on October 11, 2010, 01:28:35 AM
You know whats the major glitch about this knife?

1. Stab someone
2. Kill him with a gun
3. Repeat step 1-2.

You can use the knife until you dont kill someone with a knife.
Title: Re: Knife on TTT gamemode
Post by: morfin on October 11, 2010, 02:09:17 AM
O shi*! Mybe it's not bug, maybe it's feature ^_^.
Title: Re: Knife on TTT gamemode
Post by: fenkeN on October 11, 2010, 02:15:22 AM
Need akimbo knifes.
lmao, i wonder what its like.

Off-topic: fuck yea i'm UBERMENSCH
Title: Re: Knife on TTT gamemode
Post by: morfin on October 11, 2010, 03:32:48 AM
You know whats the major glitch about this knife?

1. Stab someone
2. Kill him with a gun
3. Repeat step 1-2.

You can use the knife until you dont kill someone with a knife.
This glitch can be fixed in two ways:
1. Cheap way: increase dmg to 100 and forget.
2. More hard way: for every knife check how many times someone has been attacked with it and if number greater than 2 remove knife instantly.
Title: Re: Knife on TTT gamemode
Post by: Waldemar der SCHLITZER on October 12, 2010, 08:00:20 AM
Add again the KNIFE OF THE DEATH! One hit stabs are alot better then these gay 2 hit stabs.

(шдldзмдя der SCHLITZER ^^)
Title: Re: Knife on TTT gamemode
Post by: bungletrpg on October 12, 2010, 01:07:56 PM
I guess I'll be buying more C4's from now on. :P
(the knife is no good!)
Title: Re: Knife on TTT gamemode
Post by: ItchyDani3l on October 12, 2010, 02:41:03 PM
I actually like this feature because let's face it:

-no good  traitor has to resort to a knife kill.
-there are better more skillful ways of disposing of people.
-NERFING THE KNIFE WAS THEIR WAY OF SAYING "FUCK YOU" TO NOOBS XD

I have to admit, however, that the knife was one of the primary ways I found DNA samples to scan...
I will miss those days :(
Title: Re: Knife on TTT gamemode
Post by: coolzeldad on October 12, 2010, 11:21:44 PM
ya umz, i reverted knife damage to see what people think

should have been live yesterday i think
Title: Re: Knife on TTT gamemode
Post by: ItchyDani3l on October 13, 2010, 04:00:28 AM
O snap
Title: Re: Knife on TTT gamemode
Post by: » Magic « on October 16, 2010, 01:55:48 AM
YUZ
Title: Re: Knife on TTT gamemode
Post by: StartedBullet on October 18, 2010, 05:52:38 PM
I think the knife should Insta-kill when it hits a vital spot i.e. groin, head, neck, upper torso. With two hits, what is the point of even using the knife?
Title: Re: Knife on TTT gamemode
Post by: Rocket50 on October 18, 2010, 06:15:34 PM
Please fix karma being carried over. Mistakes happen.
Title: Re: Knife on TTT gamemode
Post by: Don on October 18, 2010, 06:19:53 PM
NO.
Please god, leave this karma thing.
It's brilliant.
My 1000 karma finally gets saved all the time.
Title: Re: Knife on TTT gamemode
Post by: jimonions on October 18, 2010, 07:55:17 PM
im not too sure... i hit an inno in cross fire and my karma went down 200.
Title: Re: Knife on TTT gamemode
Post by: Jman on October 18, 2010, 10:54:24 PM
im not too sure... i hit an inno in cross fire and my karma went down 200.

this this this. once it is down, it is VERY hard to get back up.