Author Topic: The status of the Temp servers (Wirebuild is now LIVE!)  (Read 2007 times)

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Offline TehHank

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Re: The status of the Temp servers (Wirebuild is now LIVE!)
« Reply #90 on: February 23, 2012, 03:10:07 AM »
+1
I have noticed a lot of people have started target RDMing and Revenge RDMing. What the fuck is going on

Offline Сєşάя

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Re: The status of the Temp servers (Wirebuild is now LIVE!)
« Reply #91 on: February 23, 2012, 04:03:03 AM »
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TTT is turning into a rdm arena.  :o

Offline Seb

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Re: The status of the Temp servers (Wirebuild is now LIVE!)
« Reply #92 on: February 23, 2012, 04:14:16 AM »
+4
After playing another TTT server for a bit, and then playing our TTT, I realized something: our TTT is just plain bad.

I mean, the Trators get boring gear, the games are monotonous, and the karma system we have is just terrible. The game is "run around until you die and hope you become Traitor so that you can kill everybody because people are afraid it might not be you". The server I was playing on didn't have any amount of RDM we did (save for joke RDM, which we all feel like doing sometimes and never got to a troublesome amount), and there's usually somebody on the server who can file a report, if not kick or ban.

We should use this server as a testbed for new ideas, so let's see how the server does with a more lenient karma system (say, +75 a round) or without permakarma. If both ideas work, we hold a poll for what we keep.
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Offline Dale Feles

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Re: The status of the Temp servers (Wirebuild is now LIVE!)
« Reply #93 on: February 23, 2012, 04:24:48 AM »
0
After playing another TTT server for a bit, and then playing our TTT, I realized something: our TTT is just plain bad.

I mean, the Trators get boring gear, the games are monotonous, and the karma system we have is just terrible. The game is "run around until you die and hope you become Traitor so that you can kill everybody because people are afraid it might not be you". The server I was playing on didn't have any amount of RDM we did (save for joke RDM, which we all feel like doing sometimes and never got to a troublesome amount), and there's usually somebody on the server who can file a report, if not kick or ban.

We should use this server as a testbed for new ideas, so let's see how the server does with a more lenient karma system (say, +75 a round) or without permakarma. If both ideas work, we hold a poll for what we keep.


This.

Also, usually when a VIP is on all goes well, but now I just keep hearing about people "rdm'ing" if no authority is present.




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Offline ChaosEternal

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Re: The status of the Temp servers (Wirebuild is now LIVE!)
« Reply #94 on: February 23, 2012, 06:02:43 PM »
0
After playing another TTT server for a bit, and then playing our TTT, I realized something: our TTT is just plain bad.

I mean, the Trators get boring gear, the games are monotonous, and the karma system we have is just terrible. The game is "run around until you die and hope you become Traitor so that you can kill everybody because people are afraid it might not be you". The server I was playing on didn't have any amount of RDM we did (save for joke RDM, which we all feel like doing sometimes and never got to a troublesome amount), and there's usually somebody on the server who can file a report, if not kick or ban.

We should use this server as a testbed for new ideas, so let's see how the server does with a more lenient karma system (say, +75 a round) or without permakarma. If both ideas work, we hold a poll for what we keep.
Agreed. I came here because the TTT server I played was down. I love this place because of you guys and wouldn't leave now, but TTT can get very boring and the karma very harsh. On the other server the karma went up to 1800 with people starting at 1000. This gave buffer room for mistakes, and the karma wasn't to harsh to begin with. I don't remember too well as this was when I was just starting to learn TTT, but I don't think there was much of any RDM there, and the admins were on quite frequently and could deal with any trouble, so it worked there. There were also custom items, but I don't miss them to much. They did add some interesting possibilities if done right though. Some of them were the Jihad, Golden Gun, Turret, Defibrillator, AWP, Chell's Boots, and more. Not suggesting we add any of those, but if properly implemented they could add some freshness to the TTT.

Sooo yeah. I basically just restated your post in my own experiences. ^.^


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Offline Pilgrim

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Re: The status of the Temp servers (Wirebuild is now LIVE!)
« Reply #95 on: February 24, 2012, 10:31:54 AM »
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agreed. if anything we should add more admins or VIPS. what i suggest is having temporary VIPS/admins that play on the servers regularly. And before people say that im only saying this so i can get VIP is wrong, i'm not at all interested in VIP/admin.

onto the extra T weapons, we should try out TTT with a few, we need to mix up the game play so traitors cant just use the exact same tactics each round and win every round. Test during Temp, vote before the actual servers come back.

Offline Apie2

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Re: The status of the Temp servers (Wirebuild is now LIVE!)
« Reply #96 on: February 24, 2012, 11:52:46 AM »
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I play TTT nearly everyday for a hour...

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Re: The status of the Temp servers (Wirebuild is now LIVE!)
« Reply #97 on: February 24, 2012, 01:39:24 PM »
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I play TTT nearly everyday for a hour...

I've been on TTT every other day except yesterday (Somewhat) and today.

I think I'll go on today after I'm finished contemplating the sizes of the Universe.


Offline Seb

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Re: The status of the Temp servers (Wirebuild is now LIVE!)
« Reply #98 on: February 24, 2012, 02:24:26 PM »
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agreed. if anything we should add more admins or VIPS. what i suggest is having temporary VIPS/admins that play on the servers regularly. And before people say that im only saying this so i can get VIP is wrong, i'm not at all interested in VIP/admin.

onto the extra T weapons, we should try out TTT with a few, we need to mix up the game play so traitors cant just use the exact same tactics each round and win every round. Test during Temp, vote before the actual servers come back.

I'd play this (the average Guest on TTT is usually smarter than the average Guest on ZS), but you guys know what my stance is.
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Offline Tezuni

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Re: The status of the Temp servers (Wirebuild is now LIVE!)
« Reply #99 on: February 24, 2012, 04:00:50 PM »
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Karma leniency will result in more rdm, it's just a fact.
Right now only low karmas get rdm'ed sometimes, so you just have to pay attention to the scoreboard and not kill a 1k karma who kills a 10 karma

become lenient with karma and high karmas will get rdm'ed, too.
« Last Edit: February 24, 2012, 04:02:26 PM by Tezuni »

Offline Lazer Blade

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Re: The status of the Temp servers (Wirebuild is now LIVE!)
« Reply #100 on: February 24, 2012, 04:38:30 PM »
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What if we added something like rdm kicker ?
If you RDM more than one person you are automaticly kicked, and if you come back and do it again
the kick will just keep exstending the amount of time the player is banned

Offline Сєşάя

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Re: The status of the Temp servers (Wirebuild is now LIVE!)
« Reply #101 on: February 24, 2012, 04:52:50 PM »
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What if we added something like rdm kicker ?
If you RDM more than one person you are automaticly kicked, and if you come back and do it again
the kick will just keep exstending the amount of time the player is banned

Dunno how to make this shit. I would change the rdm limit to 2.

Offline ursus

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Re: The status of the Temp servers (Wirebuild is now LIVE!)
« Reply #102 on: February 24, 2012, 05:19:29 PM »
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We wouldn't need to if people would learn how to properly report someone.

Offline Seb

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Re: The status of the Temp servers (Wirebuild is now LIVE!)
« Reply #103 on: February 24, 2012, 05:51:06 PM »
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Karma leniency will result in more rdm, it's just a fact.
Right now only low karmas get rdm'ed sometimes, so you just have to pay attention to the scoreboard and not kill a 1k karma who kills a 10 karma

become lenient with karma and high karmas will get rdm'ed, too.

No, it won't. I've played on tons of servers and the RDM level in each one was about the same, if not lower, than the level fo RDM in our servers.
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Offline Tezuni

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Re: The status of the Temp servers (Wirebuild is now LIVE!)
« Reply #104 on: February 24, 2012, 11:20:36 PM »
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Those servers have constant admins on to kick them on the spot, so they all know not to.
Since we don't have so many admins/vips that's where the karma system comes in handy.

Also, @gamefreak, if someone takes the time to get evidence and post it, thank them.  don't whine about their format, and furthermore, blame improper format on causing high rdm levels, that just discourages reporters.
« Last Edit: February 24, 2012, 11:29:37 PM by Tezuni »