Author Topic: The status of the Temp servers (Wirebuild is now LIVE!)  (Read 2009 times)

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Offline Mehis

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Re: The status of the Temp servers (TTT is LIVE!)
« Reply #60 on: February 14, 2012, 09:23:47 AM »
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ZS is now online.

We're running the latest public release of the gamemode, so keep in mind a LOT of thing will be different, and I'm expecting to make a LOT of changes in the following weeks.

You can connect at azuremc.dyndns.org:27015

Currently at 24 slots. If it proves that we need more, and that my system can actually support it, I'll try to raise playerslots in the future.

I really like the new ZS. It still has couple flaws...
Hit detection is weird - No, it's ridicilous. The width and lenght of it is just overkill, IMO. You can pretty much just hold attack button to kill a survivor. This makes melee fighting impossible. And melee delay is ridicilous too. Most of the weapons have one second swing, which is very annoying and makes the melee fighting even more harder. Also, the gamemode removes ammo crates. It's just silly. Some maps really need those ammo crates...
I would play it but it's too hard...


Offline Nemisous

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Re: The status of the Temp servers (TTT is LIVE!)
« Reply #61 on: February 14, 2012, 09:48:24 AM »
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Offline Travelsonic

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Re: The status of the Temp servers (TTT is LIVE!)
« Reply #62 on: February 14, 2012, 01:44:39 PM »
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Completely agree with the hitboxes thing, and the melee weapon limit.  1 swing / sec may be too little depending on the specific weapon you are wielding - makes sense with heavier melee weapons, but not for EVERY melee weapon for fuck's sake.

Other than that, I LOVE the new ZS.
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Offline Cake Faice

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Re: The status of the Temp servers (TTT is LIVE!)
« Reply #63 on: February 14, 2012, 01:52:53 PM »
+1
I actually love the new ZS. I'm beginning to get back into playing Gmod because of it, if only the temp server wasn't so...empty.

Although like previously stated, it could use some work on the hitboxes and some underpowered weapons, but other then that...fucking amazing.
« Last Edit: February 14, 2012, 03:12:07 PM by Cake Face »

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Re: The status of the Temp servers (TTT is LIVE!)
« Reply #64 on: February 14, 2012, 01:55:11 PM »
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>Been doing other things and hasn't gotten the chance to play on the new temp servers

I want to play on them, what're the IP's? (I am sure they're probably somewhere in this thread but w/e)
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Offline blαh2355

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Re: The status of the Temp servers (TTT is LIVE!)
« Reply #65 on: February 14, 2012, 01:56:07 PM »
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>Been doing other things and hasn't gotten the chance to play on the new temp servers

I want to play on them, what're the IP's? (I am sure they're probably somewhere in this thread but w/e)
http://forum.randomgs.com/index.php/topic,11644.0.html

I still want to try the new ZS, haven't had time yet D:



Offline Deathie

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Re: The status of the Temp servers (TTT is LIVE!)
« Reply #66 on: February 14, 2012, 02:25:48 PM »
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Ill go through and edit melee weapons to be a little more dynamic in terms of speed-to-dmg ratio. As for hitboxes, theres not much I can do except for reduce global zombie damage by some percentage (~80ish seem fair?). Im not able to access a computer for the time being, so if someone wants to make a "Zs requests" thread, that'll make it easier for me to follow what you guys want done.


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Offline [TTPN] ShadowMoon

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Re: The status of the Temp servers (TTT is LIVE!)
« Reply #67 on: February 14, 2012, 11:22:21 PM »
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So many inactive player...

Offline Xrain

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Re: The status of the Temp servers (TTT is LIVE!)
« Reply #68 on: February 14, 2012, 11:39:28 PM »
+1
I altered ttt's karma values a bit, and reduced the amount of damage reduction over 800.

So if you guys get a chance to play let me know how it is.  :)
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Offline cogsandspigots

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Re: The status of the Temp servers (TTT is LIVE!)
« Reply #69 on: February 15, 2012, 03:08:53 AM »
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I altered ttt's karma values a bit, and reduced the amount of damage reduction over 800.

So if you guys get a chance to play let me know how it is.  :)
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Offline [TTPN] ShadowMoon

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Re: The status of the Temp servers (TTT is LIVE!)
« Reply #70 on: February 15, 2012, 04:49:37 AM »
+1
Even so many people comment or whatever, still no one playing in the server....  >:(

Offline » Magic «

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Re: The status of the Temp servers (TTT is LIVE!)
« Reply #71 on: February 15, 2012, 05:19:18 AM »
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Whenever possible join TTT and invite others :p

Offline Deathie

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Re: The status of the Temp servers (TTT is LIVE!)
« Reply #72 on: February 15, 2012, 10:36:36 AM »
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Working on getting rotation/stronghold online.

Should be up later today.

//edit

Online. Check Moo's post for the IP.

On a side note, I can bring up two additional source servers if I was to take down my minecraft :x

//edit2

Non-steam users should also be able to connect now.
« Last Edit: February 15, 2012, 11:46:46 AM by Snivy M.D. »


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Re: The status of the Temp servers (TTT is LIVE!)
« Reply #73 on: February 15, 2012, 02:35:21 PM »
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I have a few suggestions for your Zs server, Snivy.
Fast zombie/headcrabs damage should be lowered to 5, perhaps headcrabs could be slowed down a little too.

I've also heard people saying that chems run too fast and I think that humans should out run or run at the same speed as chems.

You could also make the speeds/damage and such more similar to those who were in the last version of Zs and see how that would change the gameplay. Right now I am not 100% sure if those changes would improve or make the balance/gameplay worse.

and I'm expecting to make a LOT of changes in the following weeks.
If you're thinking about modifying some stuff I think you should make a new thread for people to post their ideas only for Zs.



Offline Shawn

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Re: The status of the Temp servers (TTT is LIVE!)
« Reply #74 on: February 15, 2012, 03:45:41 PM »
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Is anyone hosting a fretta/DR server? i need to get my surf on :)