Author Topic: Permakarma Discussion Thread  (Read 392 times)

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Offline Osme

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Re: Permakarma Discussion Thread
« Reply #30 on: February 01, 2012, 08:43:57 AM »
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If there was no perma-karma, karma would be reset after each map change.

People could still bait and fuck you up the whole map, repeat. That issue is not solved by resetting karma every map change.
People bait anyways, and baiters have more power than the "good" players. I often find when a T opens fire on a person, the person has a good chance to start running in circles yelling "Stop shooting me!". If a person shoots you, you shouldnt fear shooting back. People with low karma can still bait and cause a play to lose up to 200 karma a kill, which is a pretty good reduction in damage, and therefor ability to play
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Karma reset after map change would mean more power to the minges to join and leave, not only from baiting but from rdm and waiting a map change or so, coming back the next week w/e, and having full ability to execute the same minge tactic.
Yes but if they so wish, they still have the power to do so, low karma doesnt affect baiters that much. Rdmers? Yes it affects them, by turning them into baiters
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Temporary karma doesn't fix the issue, seems to add more and as a result even more reports would probably be filed.
Whats wrong with more reports? Is it not a better solution to remove minges, compared to give minges slightly more or less power, while also giving actual players less power? Also, there are more VIPS and admins available to quickly remove those players who cause trouble
I will still say yes to temp karma
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Offline cogsandspigots

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Re: Permakarma Discussion Thread
« Reply #31 on: February 01, 2012, 11:52:38 AM »
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Here is a change I would like to see added:
An increase to karma GAINED by 50%-100%
Karma loss is fine as is, it's a suitable punishment.
But it just drags on round after round.
When my karma dips below 400, I don't have fun. At all.
If this goes on for a few rounds I grin and bear it.
But currently I just quit TTT for about a week or so until I have enough free time to get out of it.

So, let me restate what I want.
Karma loss= same.
Karma gain = increased by a good amount.

Offline Tiger Guy

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Re: Permakarma Discussion Thread
« Reply #32 on: February 01, 2012, 11:55:59 AM »
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You should get 25 karma for killing a innocent.
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Re: Permakarma Discussion Thread
« Reply #33 on: February 01, 2012, 12:13:10 PM »
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You should get 25 karma for killing a innocent.

As a traitor you mean?

       
                                                

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Offline Seb

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Re: Permakarma Discussion Thread
« Reply #34 on: February 01, 2012, 12:38:03 PM »
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Permakarma is fine, the current "NO MISTAKES END OF RINE" system isn't.
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Offline ChaosEternal

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Re: Permakarma Discussion Thread
« Reply #35 on: February 01, 2012, 01:52:03 PM »
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Permakarma is fine, the current "NO MISTAKES END OF RINE" system isn't.
Agreed. It simply sucks to spend 3 hours failing due to low karma while you wait for it to get back up. Also, I agree with Cogs, the system would work better if the karma gain each round was higher.


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Offline Osme

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Re: Permakarma Discussion Thread
« Reply #36 on: February 01, 2012, 02:02:19 PM »
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Permakarma is fine, the current "NO MISTAKES END OF RINE" system isn't.
Ill agree with this. Its not so much the perma karma being bad, its that if a baiter successfully baits you once or twice, well there goes the day trying to go from 90% reduction back up to 100% karma. Weve no need for such dire things when there are active VIPs on TTT
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Offline Deathie

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Re: Permakarma Discussion Thread
« Reply #37 on: February 01, 2012, 03:01:23 PM »
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Okay, so heres my view on the whole perma karma thing.

TTT was be played like this,

Innocents assume everyone is a traitor until proven innocent.

Traitors want to convince the innocents that they themselves are innocent, while picking off the innos one-by-one.

The way it was before, the entire game revolved said concepts. If you were innocent, you'd try your fucking best not to look like a traitor, because if for whatever reason you were suspected, people wouldn't hesitate to shoot you. If you were a traitor, you'd do your best to not look like a T, and you'd have to be careful when you killed someone.

It was actually, you know, fun.

Now it's just "Oh man, I'd better not shoot this guy because he could still be inno even though he shot me, and he's just baiting me" and so many other stupid reasons holding you back from actually being able to enjoy the game.

Everyone says RDMing would be a huge problem if there wasn't perma karma. Yes, there will be a lot of last-round RDM. That happened when temp karma was still here. The difference being though, is that you'll actually be able to have fun for the other 80% of the time, and if you're not a hardass, even enjoy the last round. Most of the time, it was usually the entire server agreeing to do a last-round DM. People never even did it unless everyone agreed to it. Right now, you can't even enjoy it becuase a single fuckup will lead to you having to spend the next 10-20 rounds regaining your karma.


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Offline Travelsonic

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Re: Permakarma Discussion Thread
« Reply #38 on: February 01, 2012, 03:20:34 PM »
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Okay, so heres my view on the whole perma karma thing.

TTT was be played like this,

Innocents assume everyone is a traitor until proven innocent.

Traitors want to convince the innocents that they themselves are innocent, while picking off the innos one-by-one.

The way it was before, the entire game revolved said concepts. If you were innocent, you'd try your fucking best not to look like a traitor, because if for whatever reason you were suspected, people wouldn't hesitate to shoot you. If you were a traitor, you'd do your best to not look like a T, and you'd have to be careful when you killed someone.

It was actually, you know, fun.

Now it's just "Oh man, I'd better not shoot this guy because he could still be inno even though he shot me, and he's just baiting me" and so many other stupid reasons holding you back from actually being able to enjoy the game.

Everyone says RDMing would be a huge problem if there wasn't perma karma. Yes, there will be a lot of last-round RDM. That happened when temp karma was still here. The difference being though, is that you'll actually be able to have fun for the other 80% of the time, and if you're not a hardass, even enjoy the last round. Most of the time, it was usually the entire server agreeing to do a last-round DM. People never even did it unless everyone agreed to it. Right now, you can't even enjoy it becuase a single fuckup will lead to you having to spend the next 10-20 rounds regaining your karma.

THIS is it exactly.

The problem is not perma-karma, but how absolutely fucked up the method of determining karma loss can be sometimes... and lets face it, accidents shouldn't have as much of a karma loss as it can be now, and getting your karma back up shouldn't take as long as it can - defending permakarma is much easier, imo, than defending those hellish implementations of karma loss/gain factoring.

edit: and  lately I've seen people who call for vip/admin on global being told more and more to get proof, and do a report - and nothing else is done, which is very discerning.  If the people in question - being the problem players - keep returning, yes do a report, but if those people who caused the call for a VIP/admin are being a nuisance enough to really disrupt gameplay, then shouldn't they, I dunno, be dealt with?  Isn't that one of the duties a VIP should be doing? 
« Last Edit: February 01, 2012, 03:25:23 PM by Travelsonic »
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Offline Shockah

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Re: Permakarma Discussion Thread
« Reply #39 on: February 01, 2012, 04:03:33 PM »
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Okay, so heres my view on the whole perma karma thing.

TTT was be played like this,

Innocents assume everyone is a traitor until proven innocent.

Traitors want to convince the innocents that they themselves are innocent, while picking off the innos one-by-one.

The way it was before, the entire game revolved said concepts. If you were innocent, you'd try your fucking best not to look like a traitor, because if for whatever reason you were suspected, people wouldn't hesitate to shoot you. If you were a traitor, you'd do your best to not look like a T, and you'd have to be careful when you killed someone.

It was actually, you know, fun.

Now it's just "Oh man, I'd better not shoot this guy because he could still be inno even though he shot me, and he's just baiting me" and so many other stupid reasons holding you back from actually being able to enjoy the game.

Everyone says RDMing would be a huge problem if there wasn't perma karma. Yes, there will be a lot of last-round RDM. That happened when temp karma was still here. The difference being though, is that you'll actually be able to have fun for the other 80% of the time, and if you're not a hardass, even enjoy the last round. Most of the time, it was usually the entire server agreeing to do a last-round DM. People never even did it unless everyone agreed to it. Right now, you can't even enjoy it becuase a single fuckup will lead to you having to spend the next 10-20 rounds regaining your karma.

I enjoy the game more not being rdm'd constantly as it happens on others servers I used to play (used to play for a reason) and as far as I'm concerned someone saying you're acting suspicious so I shot you does not classify as a reason to kill now with temp karma everyone will be more gutsy you're correct however that's a bad thing it will make things entirely different then how they are now people will kill too much instead of too little then we'll probably see an increase in ghosting considering now the average player no longer fears karma leaving them to use suspicion as an excuse for ghosting with no one to say otherwise. I agree if anything needs to be done its some form of cogs idea perhaps if a detective kill as traitor gives you 50 karma and inno kills give you 10 each then as an inno a traitor kill gives you 150 not only will it make perma karma not such a bitch at times but it will also encourage playing the game correctly and in general make for better gameplay.

Offline Travelsonic

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Re: Permakarma Discussion Thread
« Reply #40 on: February 01, 2012, 06:45:29 PM »
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...instead of too little then we'll probably see an increase in ghosting considering now the average player no longer fears karma...

But karma being gone doesn't negate the banhammer aspect of ghosting/being caught.
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Offline Seb

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Re: Permakarma Discussion Thread
« Reply #41 on: February 01, 2012, 06:49:21 PM »
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Okay, so heres my view on the whole perma karma thing.

TTT was be played like this,

Innocents assume everyone is a traitor until proven innocent.

Traitors want to convince the innocents that they themselves are innocent, while picking off the innos one-by-one.

The way it was before, the entire game revolved said concepts. If you were innocent, you'd try your fucking best not to look like a traitor, because if for whatever reason you were suspected, people wouldn't hesitate to shoot you. If you were a traitor, you'd do your best to not look like a T, and you'd have to be careful when you killed someone.

It was actually, you know, fun.

Now it's just "Oh man, I'd better not shoot this guy because he could still be inno even though he shot me, and he's just baiting me" and so many other stupid reasons holding you back from actually being able to enjoy the game.

Everyone says RDMing would be a huge problem if there wasn't perma karma. Yes, there will be a lot of last-round RDM. That happened when temp karma was still here. The difference being though, is that you'll actually be able to have fun for the other 80% of the time, and if you're not a hardass, even enjoy the last round. Most of the time, it was usually the entire server agreeing to do a last-round DM. People never even did it unless everyone agreed to it. Right now, you can't even enjoy it becuase a single fuckup will lead to you having to spend the next 10-20 rounds regaining your karma.

I say we message Coolz.
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