Author Topic: [COMPLETE] sh_killbox  (Read 299 times)

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Offline ursus

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Re: [WIP] sh_killbox
« Reply #15 on: January 23, 2012, 07:06:28 PM »
+1
Bumpity bump.

It's on what is (I hope) the final compile as we speak.

Screenies here.



Offline Deathie

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Re: [WIP] sh_killbox
« Reply #16 on: January 23, 2012, 07:08:07 PM »
0
Bumpity bump.

It's on what is (I hope) the final compile as we speak.

Screenies here.

Looks good,

clean, simple,

Maybe a different skybox texture, but that's just me :v


Check out my Soundcloud for some neat stuff!

Offline ursus

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Re: [WIP] sh_killbox
« Reply #17 on: January 23, 2012, 07:08:47 PM »
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Looks good,

clean, simple,

Maybe a different skybox texture, but that's just me :v

I just went with the default toolsskybox texture because I'm lazy.

Offline Tezuni

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Re: [COMPLETE] sh_killbox
« Reply #18 on: January 23, 2012, 09:43:24 PM »
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just an idea, spawns can change...ttt used to be 16, now it's 18.
more is better than less  ;)

Offline Deathie

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Re: [COMPLETE] sh_killbox
« Reply #19 on: January 23, 2012, 09:47:22 PM »
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just an idea, spawns can change...ttt used to be 16, now it's 18.
more is better than less  ;)

> 32 slot TTT
> total chaos

And uploaded (although I'm not sure which version you have here).


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Offline Juan_Ambriz

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Re: [COMPLETE] sh_killbox
« Reply #20 on: January 23, 2012, 09:48:08 PM »
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Hmm the only thing I see that people would hate is after spawning outside they will get raped

THANKS CRYPTO BB



Offline ursus

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Re: [COMPLETE] sh_killbox
« Reply #21 on: January 24, 2012, 08:51:39 AM »
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> 32 slot TTT
> total chaos

And uploaded (although I'm not sure which version you have here).

There's only 2 versions.

At first I had credits in there as a game_text entity, but I decided it would come off to some as attention whoring so I removed it. For some reason, even when I have the logic_auto entity FIRE ONLY FUCKING ONCE it still displays it every couple minutes.

So, I took it out and uploaded it.

I'm going to hope that coolz/deathfurry remembers to update it.

Offline coolzeldad

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Re: [COMPLETE] sh_killbox
« Reply #22 on: January 25, 2012, 12:27:48 AM »
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There's only 2 versions.

At first I had credits in there as a game_text entity, but I decided it would come off to some as attention whoring so I removed it. For some reason, even when I have the logic_auto entity FIRE ONLY FUCKING ONCE it still displays it every couple minutes.

So, I took it out and uploaded it.

I'm going to hope that coolz/deathfurry remembers to update it.

dun worry i used the 2nd link u gaef me
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Offline ursus

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Re: [COMPLETE] sh_killbox
« Reply #23 on: January 25, 2012, 08:42:34 AM »
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dun worry i used the 2nd link u gaef me

gooooooooooood

gooooooooooooooooooood

Offline Сєşάя

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Re: [COMPLETE] sh_killbox
« Reply #24 on: January 25, 2012, 09:42:41 AM »
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I really want to play this map  :)