.:`=-~rANdOm~`-=:. Game Servers

Technology (Read Only) => Mapping => Topic started by: ursus on January 18, 2012, 06:28:44 PM

Title: [COMPLETE] sh_killbox
Post by: ursus on January 18, 2012, 06:28:44 PM
Download: http://www.mediafire.com/?td81u6f2xttdeqa (http://www.mediafire.com/?td81u6f2xttdeqa)

I decided that all our Stronghold maps weren't so great, so I'm making a new one with as little effort as possible.

It's going to be perfectly symmetrical.

I was inspired by dm_killbox.

This is turning out to be more of a long-range run n' gun map.

See my below replies for up-to-date screenshots.
Title: Re: [WIP] sh_killbox
Post by: Сєşάя on January 19, 2012, 08:57:46 AM
Oh kewl  :)
Title: Re: [WIP] sh_killbox
Post by: MetaHaze on January 19, 2012, 01:36:33 PM
I think this will be awesome for stronghold, and yea stronghold doesn't have too many good maps :D

Suggestion, add a Tower that is taller that the other ones, in the middle of the map :)
Title: Re: [WIP] sh_killbox
Post by: ursus on January 19, 2012, 03:01:21 PM
I think this will be awesome for stronghold, and yea stronghold doesn't have too many good maps :D

Suggestion, add a Tower that is taller that the other ones, in the middle of the map :)

That's a little weird because

I was thinking of doing that EXACT SAME THING in school today.

So, someone ban metahaze for being clarivoyant.

Adding 4 buildings on the ground to make it less empty, and to provide some cover.
Title: Re: [WIP] sh_killbox
Post by: MetaHaze on January 19, 2012, 03:27:17 PM
That's a little weird because

I was thinking of doing that EXACT SAME THING in school today.

So, someone ban metahaze for being clarivoyant.

Adding 4 buildings on the ground to make it less empty, and to provide some cover.

Haha, I went into the future, read your mind, and posted this, and knew you would post this same exact post.  ???  :D

Anyways, Nice job, will be a good map  :)
Title: Re: [WIP] sh_killbox
Post by: Tezuni on January 21, 2012, 09:12:41 PM
Looks interesting.  I like symmetrical stuff. :3 I love clean lab looking stuff even more....(Anything white with white light) :3 *portal fan* .......looking forward to seeing how this turns out.
Title: Re: [WIP] sh_killbox
Post by: ursus on January 22, 2012, 07:06:54 PM
Bumpity.

(http://img408.imageshack.us/img408/3299/hamhurr.png)

I'm not sure what else I should add. Suggestions?
Title: Re: [WIP] sh_killbox
Post by: Deacon on January 22, 2012, 07:22:50 PM
a skybox.
Title: Re: [WIP] sh_killbox
Post by: ursus on January 22, 2012, 07:23:45 PM
a skybox.

i may or may not need help with this

but most likely not
Title: Re: [WIP] sh_killbox
Post by: Deacon on January 22, 2012, 07:24:40 PM
i may or may not need help with this

but most likely not

make a big box. right click, hollow out. texture it skybox_2d
Title: Re: [WIP] sh_killbox
Post by: ursus on January 22, 2012, 07:25:59 PM
make a big box. right click, hollow out. texture it skybox_2d


you do realize i have a regular skybox texture on the top, but it's nodraw'd on the other sides so i didn't have to compile and noclip out just to take screenshots
Title: Re: [WIP] sh_killbox
Post by: Deacon on January 22, 2012, 09:51:32 PM
oh
Title: Re: [WIP] sh_killbox
Post by: ursus on January 23, 2012, 09:05:46 AM
16 spawnpoints, perfect for the server.

I made the center tower go all the way up to the top of the map. I don't know what else to add, so unless you guys have more decent suggestions I'm gonna compile and release today.
Title: Re: [WIP] sh_killbox
Post by: MetaHaze on January 23, 2012, 02:03:55 PM
16 spawnpoints, perfect for the server.

I made the center tower go all the way up to the top of the map. I don't know what else to add, so unless you guys have more decent suggestions I'm gonna compile and release today.

RND TTT server is 18 players, not 16  :)

One suggestion, add displacements to the ground, like small bumps..and so on :D
Title: Re: [WIP] sh_killbox
Post by: ursus on January 23, 2012, 02:06:30 PM
RND TTT server is 18 players, not 16  :)

One suggestion, add displacements to the ground, like small bumps..and so on :D

>stronghold map
>16 slots

// As far as displacements go, I might make another version with grass instead of tile everywhere. We'll see.
Title: Re: [WIP] sh_killbox
Post by: ursus on January 23, 2012, 07:06:28 PM
Bumpity bump.

It's on what is (I hope) the final compile as we speak.

Screenies here.

(http://img406.imageshack.us/img406/7094/shkillbox0010.jpg)
(http://img51.imageshack.us/img51/6026/shkillbox0008.jpg)
Title: Re: [WIP] sh_killbox
Post by: Deathie on January 23, 2012, 07:08:07 PM
Bumpity bump.

It's on what is (I hope) the final compile as we speak.

Screenies here.

Looks good,

clean, simple,

Maybe a different skybox texture, but that's just me :v
Title: Re: [WIP] sh_killbox
Post by: ursus on January 23, 2012, 07:08:47 PM
Looks good,

clean, simple,

Maybe a different skybox texture, but that's just me :v

I just went with the default toolsskybox texture because I'm lazy.
Title: Re: [COMPLETE] sh_killbox
Post by: Tezuni on January 23, 2012, 09:43:24 PM
just an idea, spawns can change...ttt used to be 16, now it's 18.
more is better than less  ;)
Title: Re: [COMPLETE] sh_killbox
Post by: Deathie on January 23, 2012, 09:47:22 PM
just an idea, spawns can change...ttt used to be 16, now it's 18.
more is better than less  ;)

> 32 slot TTT
> total chaos

And uploaded (although I'm not sure which version you have here).
Title: Re: [COMPLETE] sh_killbox
Post by: Juan_Ambriz on January 23, 2012, 09:48:08 PM
Hmm the only thing I see that people would hate is after spawning outside they will get raped
Title: Re: [COMPLETE] sh_killbox
Post by: ursus on January 24, 2012, 08:51:39 AM
> 32 slot TTT
> total chaos

And uploaded (although I'm not sure which version you have here).

There's only 2 versions.

At first I had credits in there as a game_text entity, but I decided it would come off to some as attention whoring so I removed it. For some reason, even when I have the logic_auto entity FIRE ONLY FUCKING ONCE it still displays it every couple minutes.

So, I took it out and uploaded it.

I'm going to hope that coolz/deathfurry remembers to update it.
Title: Re: [COMPLETE] sh_killbox
Post by: coolzeldad on January 25, 2012, 12:27:48 AM
There's only 2 versions.

At first I had credits in there as a game_text entity, but I decided it would come off to some as attention whoring so I removed it. For some reason, even when I have the logic_auto entity FIRE ONLY FUCKING ONCE it still displays it every couple minutes.

So, I took it out and uploaded it.

I'm going to hope that coolz/deathfurry remembers to update it.

dun worry i used the 2nd link u gaef me
Title: Re: [COMPLETE] sh_killbox
Post by: ursus on January 25, 2012, 08:42:34 AM
dun worry i used the 2nd link u gaef me

gooooooooooood

gooooooooooooooooooood
Title: Re: [COMPLETE] sh_killbox
Post by: Сєşάя on January 25, 2012, 09:42:41 AM
I really want to play this map  :)