Author Topic: [COMPLETE] sh_killbox  (Read 299 times)

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Offline ursus

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[COMPLETE] sh_killbox
« on: January 18, 2012, 06:28:44 PM »
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Download: http://www.mediafire.com/?td81u6f2xttdeqa

I decided that all our Stronghold maps weren't so great, so I'm making a new one with as little effort as possible.

It's going to be perfectly symmetrical.

I was inspired by dm_killbox.

This is turning out to be more of a long-range run n' gun map.

See my below replies for up-to-date screenshots.
« Last Edit: January 23, 2012, 09:15:24 PM by gamefreak171 »

Offline Сєşάя

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Re: [WIP] sh_killbox
« Reply #1 on: January 19, 2012, 08:57:46 AM »
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Oh kewl  :)

Offline MetaHaze

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Re: [WIP] sh_killbox
« Reply #2 on: January 19, 2012, 01:36:33 PM »
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I think this will be awesome for stronghold, and yea stronghold doesn't have too many good maps :D

Suggestion, add a Tower that is taller that the other ones, in the middle of the map :)

Offline ursus

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Re: [WIP] sh_killbox
« Reply #3 on: January 19, 2012, 03:01:21 PM »
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I think this will be awesome for stronghold, and yea stronghold doesn't have too many good maps :D

Suggestion, add a Tower that is taller that the other ones, in the middle of the map :)

That's a little weird because

I was thinking of doing that EXACT SAME THING in school today.

So, someone ban metahaze for being clarivoyant.

Adding 4 buildings on the ground to make it less empty, and to provide some cover.

Offline MetaHaze

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Re: [WIP] sh_killbox
« Reply #4 on: January 19, 2012, 03:27:17 PM »
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That's a little weird because

I was thinking of doing that EXACT SAME THING in school today.

So, someone ban metahaze for being clarivoyant.

Adding 4 buildings on the ground to make it less empty, and to provide some cover.

Haha, I went into the future, read your mind, and posted this, and knew you would post this same exact post.  ???  :D

Anyways, Nice job, will be a good map  :)

Offline Tezuni

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Re: [WIP] sh_killbox
« Reply #5 on: January 21, 2012, 09:12:41 PM »
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Looks interesting.  I like symmetrical stuff. :3 I love clean lab looking stuff even more....(Anything white with white light) :3 *portal fan* .......looking forward to seeing how this turns out.

Offline ursus

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Re: [WIP] sh_killbox
« Reply #6 on: January 22, 2012, 07:06:54 PM »
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Bumpity.



I'm not sure what else I should add. Suggestions?

Offline Deacon

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Re: [WIP] sh_killbox
« Reply #7 on: January 22, 2012, 07:22:50 PM »
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a skybox.

Offline ursus

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Re: [WIP] sh_killbox
« Reply #8 on: January 22, 2012, 07:23:45 PM »
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a skybox.

i may or may not need help with this

but most likely not

Offline Deacon

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Re: [WIP] sh_killbox
« Reply #9 on: January 22, 2012, 07:24:40 PM »
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i may or may not need help with this

but most likely not

make a big box. right click, hollow out. texture it skybox_2d

Offline ursus

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Re: [WIP] sh_killbox
« Reply #10 on: January 22, 2012, 07:25:59 PM »
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make a big box. right click, hollow out. texture it skybox_2d


you do realize i have a regular skybox texture on the top, but it's nodraw'd on the other sides so i didn't have to compile and noclip out just to take screenshots

Offline Deacon

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Re: [WIP] sh_killbox
« Reply #11 on: January 22, 2012, 09:51:32 PM »
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oh

Offline ursus

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Re: [WIP] sh_killbox
« Reply #12 on: January 23, 2012, 09:05:46 AM »
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16 spawnpoints, perfect for the server.

I made the center tower go all the way up to the top of the map. I don't know what else to add, so unless you guys have more decent suggestions I'm gonna compile and release today.

Offline MetaHaze

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Re: [WIP] sh_killbox
« Reply #13 on: January 23, 2012, 02:03:55 PM »
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16 spawnpoints, perfect for the server.

I made the center tower go all the way up to the top of the map. I don't know what else to add, so unless you guys have more decent suggestions I'm gonna compile and release today.

RND TTT server is 18 players, not 16  :)

One suggestion, add displacements to the ground, like small bumps..and so on :D

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Re: [WIP] sh_killbox
« Reply #14 on: January 23, 2012, 02:06:30 PM »
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RND TTT server is 18 players, not 16  :)

One suggestion, add displacements to the ground, like small bumps..and so on :D

>stronghold map
>16 slots

// As far as displacements go, I might make another version with grass instead of tile everywhere. We'll see.