** Executing...
** Command: "d:\steam\steamapps\cesarnoll96\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\cesarnoll96\garrysmod\garrysmod" "D:\Steam\steamapps\cesarnoll96\garrysmod\garrysmod\maps\zs_mini_house.vmf"
Valve Software - vbsp.exe (Oct 25 2011)
1 threads
materialPath: d:\steam\steamapps\cesarnoll96\garrysmod\garrysmod\materials
Loading D:\Steam\steamapps\cesarnoll96\garrysmod\garrysmod\maps\zs_mini_house.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_detail entity - not supported (entity 206, brush 0)
** Executing...
** Command: "d:\steam\steamapps\cesarnoll96\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\cesarnoll96\garrysmod\garrysmod" "D:\Steam\steamapps\cesarnoll96\garrysmod\garrysmod\maps\zs_mini_house"
Valve Software - vvis.exe (Oct 25 2011)
1 threads
reading d:\steam\steamapps\cesarnoll96\garrysmod\garrysmod\maps\zs_mini_house.bsp
reading d:\steam\steamapps\cesarnoll96\garrysmod\garrysmod\maps\zs_mini_house.prt
LoadPortals: couldn't read d:\steam\steamapps\cesarnoll96\garrysmod\garrysmod\maps\zs_mini_house.prt
** Executing...
** Command: "d:\steam\steamapps\cesarnoll96\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\steam\steamapps\cesarnoll96\garrysmod\garrysmod" "D:\Steam\steamapps\cesarnoll96\garrysmod\garrysmod\maps\zs_mini_house"
Valve Software - vrad.exe SSE (Oct 25 2011)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\cesarnoll96\garrysmod\garrysmod\maps\zs_mini_house.bsp
Setting up ray-trace acceleration structure... Done (1.20 seconds)
1630 faces
3 degenerate faces
250010 square feet [36001564.00 square inches]
6 Displacements
539 Square Feet [77700.41 Square Inches]
1627 patches before subdivision
16061 patches after subdivision
43 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
transfers 771114, max 237
transfer lists: 5.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(30960, 25416, 18716)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(8163, 5216, 2582)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(2777, 1415, 512)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(954, 371, 89)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(342, 104, 17)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(122, 29, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(44, 8, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(16, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(6, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0132 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 23/1024 1104/49152 ( 2.2%)
brushes 382/8192 4584/98304 ( 4.7%)
brushsides 2470/65536 19760/524288 ( 3.8%)
planes 1594/65536 31880/1310720 ( 2.4%)
vertexes 3544/65536 42528/786432 ( 5.4%)
nodes 1107/65536 35424/2097152 ( 1.7%)
texinfos 528/12288 38016/884736 ( 4.3%)
texdata 40/2048 1280/65536 ( 2.0%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 1734/0 34680/0 ( 0.0%)
disp_tris 3072/0 6144/0 ( 0.0%)
disp_lmsamples 2233/0 2233/0 ( 0.0%)
faces 1630/65536 91280/3670016 ( 2.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1154/65536 64624/3670016 ( 1.8%)
leaves 1131/65536 36192/2097152 ( 1.7%)
leaffaces 1866/65536 3732/131072 ( 2.8%)
leafbrushes 888/65536 1776/131072 ( 1.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 12297/512000 49188/2048000 ( 2.4%)
edges 7540/256000 30160/1024000 ( 2.9%)
LDR worldlights 43/8192 3784/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 232/32768 2320/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3933/65536 7866/131072 ( 6.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 932636/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 41847/16777216 ( 0.2%)
entdata [variable] 48623/393216 (12.4%)
LDR ambient table 1131/65536 4524/262144 ( 1.7%)
HDR ambient table 1131/65536 4524/262144 ( 1.7%)
LDR leaf ambient 2567/65536 71876/1835008 ( 3.9%)
HDR leaf ambient 1131/65536 31668/1835008 ( 1.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7874 ( 0.0%)
pakfile [variable] 1523/0 ( 0.0%)
physics [variable] 484824/4194304 (11.6%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 4432
Writing d:\steam\steamapps\cesarnoll96\garrysmod\garrysmod\maps\zs_mini_house.bsp
29 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Steam\steamapps\cesarnoll96\garrysmod\garrysmod\maps\zs_mini_house.bsp" "d:\steam\steamapps\cesarnoll96\garrysmod\garrysmod\maps\zs_mini_house.bsp"
** Executing...
** Command: d:\steam\steam.exe
** Parameters: -applaunch 4000 -game "d:\steam\steamapps\cesarnoll96\garrysmod\garrysmod" +map "zs_mini_house"