Author Topic: [Done]zs_mini_house  (Read 233 times)

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Offline Сєşάя

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[Done]zs_mini_house
« on: January 16, 2012, 12:57:02 PM »
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zs_mini_house

Hao

About the map:
Hello guys. I'm making a map for zs called zs_mini_house. It's a simple map, but if you find a "thing" and put in the right place, you can run away from brain dawgs. You can pass in ducts, run a little to unlock door, get ammo, etc. I have only hl2, garry's mod and cstrike contents (Yeah, I dun have Ep 1 and Ep 2). Some parts of the map is illuminated and some parts isn't illuminated. I'm trying to make a good map. Well it's my first real map I'm making, it's not perfect, but you can play and have fun.


Progress:
Teh progress


Lighting:
Decals:
Brushing:
Displacement:
Skybox:
Foilage(Outside area):
Props:
Optimization:

Screenshots:
Ok...I got some pics. UPDATED [01/19/12] [15:14 GMT-3]

Spoiler (click to show/hide)


Download:
http://www.mediafire.com/?vgch1h7134zdzdw
« Last Edit: January 25, 2012, 08:43:56 AM by Сєşάя »

Offline MetaHaze

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Re: zs_mini_house
« Reply #1 on: January 16, 2012, 01:22:01 PM »
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I see you are using my Layout, Don't worry, I don't mind :D

Here is to help you btw, Progress Bars :)

http://www.yarntomato.com/percentbarmaker/?barPosition=100&leftFill=%2300FF00

Offline Сєşάя

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Re: zs_mini_house
« Reply #2 on: January 16, 2012, 01:27:55 PM »
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I see you are using my Layout, Don't worry, I don't mind :D

Here is to help you btw, Progress Bars :)

http://www.yarntomato.com/percentbarmaker/?barPosition=100&leftFill=%2300FF00

Oh yeah..I saw your topic, I liked. Thx for the link :D

Offline Сєşάя

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Re: zs_mini_house
« Reply #3 on: January 17, 2012, 04:50:42 PM »
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Sorry about the double post, but my map are having some problems about texture and it crashes my Gmod. I'm trying to fix. Kthxbai.

Offline TehHank

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Re: zs_mini_house
« Reply #4 on: January 18, 2012, 03:40:49 AM »
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This looks really good! Need anymore help just message me on steam.  :yes:

Offline Сєşάя

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Re: zs_mini_house
« Reply #5 on: January 18, 2012, 07:23:00 AM »
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Guys...halp meh. I'm getting some problems with the map. Please, look the log and help me. I think the problem is the water.

Spoiler (click to show/hide)

Offline TehHank

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Re: zs_mini_house
« Reply #6 on: January 18, 2012, 08:37:07 AM »
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Make sure you have all of the sides of your water block have a nodraw texture except for the top.

Offline Сєşάя

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Re: zs_mini_house
« Reply #7 on: January 18, 2012, 10:35:02 AM »
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Make sure you have all of the sides of your water block have a nodraw texture except for the top.

I found the error. It's the displacement of the wall. Too much displaced.

Offline Juan_Ambriz

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Re: zs_mini_house
« Reply #8 on: January 19, 2012, 07:38:44 PM »
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When do u think this will be done?

THANKS CRYPTO BB



Offline Сєşάя

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Re: zs_mini_house
« Reply #9 on: January 20, 2012, 07:08:57 AM »
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When do u think this will be done?

Dunno. Today I'll go to the beach (9:00 GMT-3) and I back sunday (maybe). I'm having again some problems. My Hammer load the old map, but I re-configure and didn't load the new map.

Offline Tezuni

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Re: zs_mini_house
« Reply #10 on: January 21, 2012, 09:10:50 PM »
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the first pic of it looked like a shack and was deceiving....cool how there's so much more behind it.  keep us updated!!  :3

Offline Сєşάя

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Re: zs_mini_house
« Reply #11 on: January 23, 2012, 03:40:23 PM »
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I'm almost finishing my map. But my Hammer loads the old version of the map, not with the new things  :-[

Look that:

Spoiler (click to show/hide)
« Last Edit: January 23, 2012, 04:32:36 PM by Сєşάя »

Offline jimonions

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Re: zs_mini_house
« Reply #12 on: January 23, 2012, 05:00:37 PM »
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It looks like your vvis didn't run which means its a brush or model problem.

one of the most common mistakes with this is making bad displacements such as displacements tied to an entity or bad edges.
make sure you don't have any.

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Offline Сєşάя

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Re: zs_mini_house
« Reply #13 on: January 23, 2012, 05:22:30 PM »
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It looks like your vvis didn't run which means its a brush or model problem.

one of the most common mistakes with this is making bad displacements such as displacements tied to an entity or bad edges.
make sure you don't have any.

I deleted a func_detail with displacement. On this issue I just had this.

Offline jimonions

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Re: zs_mini_house
« Reply #14 on: January 23, 2012, 05:53:36 PM »
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you dont have to delete them unless you really want to. Just right click on the brush in one of the 2d windows and select "move to world".

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