Poll

Should I finish this map?

Definitely, For a first map, it is nice.
3 (37.5%)
Yes (no reason)
2 (25%)
No (no reason)
2 (25%)
Nah, You never should release your first map.
1 (12.5%)

Total Members Voted: 8

Author Topic: TTT_Abandoned_Mine (!DISCONTINUED!)  (Read 313 times)

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Offline MetaHaze

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TTT_Abandoned_Mine (!DISCONTINUED!)
« on: January 15, 2012, 12:15:27 PM »
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TTT_Abandoned_Mine

Will you descend?

About the map:
I'm making a new map called TTT_Abandoned_Mine, I'm not sure how long it will take until this project is finished, as I always think of new ideas :). Basically, you start outside of an old abandoned mine, You must enter into the mine, to find many paths, traps, and secrets that await you. This is my first map using hammer.


Progress:
Progress will be updated frequently.


Lighting: <= [Completed on 1/15/12, 10:12 AM]
Decals:
Brushing:
Displacement: <= [Completed on 1/23/12, 6:32 PM]
Skybox: <= [Completed on 1/15/12, 10:34 AM]
Foilage(Outside area): <= [Completed on 1/16/12, 9:33 AM]
Props:
Optimization: <= [Completed on 1/16/12, 7:01 PM]

Progress Log:
1-18-12 [7:01 PM]: *-*Fixed: Lighting problem with props, and outside area, thanks to Snivy :)*-*
1-19-12 [7:10 PM]: *-*Toned: Toned down the lighting of the whole map, to make it more realistic.*-*
1-23-12 [6:32 PM]: *-*Added: Added Displacements, to make the map more realistic.*-*

Screenshots:
Some screenshots..UPDATED [1/19/12] [7:10 P.M]

Outside:
Spoiler (click to show/hide)

The Mine:

Spoiler (click to show/hide)

The Traps:
Spoiler (click to show/hide)


Download:
<PlaceHolder>
« Last Edit: February 03, 2012, 01:26:50 PM by MetaHaze »

Offline Deathie

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Re: TTT_Abandoned_Mine [W.I.P]
« Reply #1 on: January 15, 2012, 01:11:35 PM »
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Underground maps are usually pretty difficult, since you have to do a lot of displacement work to make it look convincing.

I wish you good luck though c:

Plenty of resources on the forums if you need help with something, though.


Check out my Soundcloud for some neat stuff!

Offline MetaHaze

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Re: TTT_Abandoned_Mine [W.I.P]
« Reply #2 on: January 15, 2012, 01:23:53 PM »
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I was thinking about not doing as much displacement, as I knew that would be a major factor in making this map, an underground map without displacement, can still look good though, right? xD

A question
I've got the TTT.fgd, I've added guns & ammo in certain parts of the map, when I compile the map, they don't show up.. Will they show up if the TTT gamemode has been started?..

Offline Deathie

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Re: TTT_Abandoned_Mine [W.I.P]
« Reply #3 on: January 15, 2012, 02:14:39 PM »
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I was thinking about not doing as much displacement, as I knew that would be a major factor in making this map, an underground map without displacement, can still look good though, right? xD

A question
I've got the TTT.fgd, I've added guns & ammo in certain parts of the map, when I compile the map, they don't show up.. Will they show up if the TTT gamemode has been started?..

Since the guns + ammo are special TTT sweps, they shouldn't show up unless you're in the TTT gamemode.

Or if you have a swep pack that specifically loads the ttt_weapon_ sweps .-.


Check out my Soundcloud for some neat stuff!

Offline MetaHaze

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Re: TTT_Abandoned_Mine [W.I.P]
« Reply #4 on: January 15, 2012, 03:43:54 PM »
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alright thanks bro :)

Offline WarEclipse™

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Re: TTT_Abandoned_Mine [W.I.P]
« Reply #5 on: January 15, 2012, 04:59:49 PM »
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Fuckin'  :thumbsup:
 ;)

Offline Tezuni

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Re: TTT_Abandoned_Mine [W.I.P]
« Reply #6 on: January 15, 2012, 11:27:39 PM »
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looks fun, i love maps like this.  can't wait, keep us updated with screenies!  :)

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Re: TTT_Abandoned_Mine [W.I.P]
« Reply #7 on: January 16, 2012, 03:37:37 AM »
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looks fun, i love maps like this.  can't wait, keep us updated with screenies!  :)

Will do  ;)

Offline Deathie

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Re: TTT_Abandoned_Mine [Screenies Updated] [1-16-12] [10:22 AM]
« Reply #8 on: January 16, 2012, 09:37:54 AM »
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Looks like it's coming along pretty well, especially for a first map.

:o


Check out my Soundcloud for some neat stuff!

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Re: TTT_Abandoned_Mine [Screenies Updated] [1-16-12] [10:22 AM]
« Reply #9 on: January 16, 2012, 10:09:16 AM »
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Looks like it's coming along pretty well, especially for a first map.

:o

Thanks :P

Yea its coming along just fine, aside from the Displacment..I forgot to add that, I don't think I will add any, maybe the map won't need it :)

More screenshots coming in a few  :cake:

Offline Deathie

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Re: TTT_Abandoned_Mine [Screenies Updated] [1-16-12] [10:22 AM]
« Reply #10 on: January 16, 2012, 10:14:54 AM »
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Yea its coming along just fine, aside from the Displacment..I forgot to add that, I don't think I will add any, maybe the map won't need it :)

If you want to add me on steam, I could try to help you out with adding displacements c:


Check out my Soundcloud for some neat stuff!

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Re: TTT_Abandoned_Mine [Screenies Updated] [1-16-12] [10:22 AM]
« Reply #11 on: January 16, 2012, 10:34:02 AM »
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I would add you but, I use a "Unlegit" Steam, sadly.. :abuse:

I wouldn't mind if you "Add me" though. As cracked steam won't let me add, but will let me accept friends :)

Offline Deathie

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Re: TTT_Abandoned_Mine [Screenies Updated] [1-16-12] [10:22 AM]
« Reply #12 on: January 16, 2012, 11:10:14 AM »
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I wouldn't mind if you "Add me" though. As cracked steam won't let me add, but will let me accept friends :)

Check your forum PM's.



Check out my Soundcloud for some neat stuff!

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Re: TTT_Abandoned_Mine [Screenies Updated] [1-19-12] [7:10 PM]
« Reply #13 on: January 19, 2012, 04:14:31 PM »
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Would like to know, if it wouldn't hurt the map if I didn't do any displacements in the mine, need a reply soon  :-\

Offline WarEclipse™

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Re: TTT_Abandoned_Mine [Updated] [1-23-12] [6:32 PM]
« Reply #14 on: January 24, 2012, 04:12:52 PM »
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Ooh looks like some updates have been made...

Spoiler (click to show/hide)