.:`=-~rANdOm~`-=:. Game Servers

Technology (Read Only) => Mapping => Topic started by: The punisher on January 04, 2012, 06:59:04 PM

Title: Random block jutting out for no reason.
Post by: The punisher on January 04, 2012, 06:59:04 PM
So i'm there, finishing a year old map...

(http://i1102.photobucket.com/albums/g455/The_punisher585/acb_v6.png)

I compile it, and this is what oddly happens

(http://i1102.photobucket.com/albums/g455/The_punisher585/zs_abandoned_combinebase_v60002.jpg)
It maybe a bit hard to see, but its a big block.That big block that is jutting out is nocollide. i never even put it in the map. I checked to make sure it wasnt hidden in sdk view or anything like that.
It may be may be that is used source engine MP, i heard that the best one to use is 2007 version.
My compiling process might be the problem (I know it already has some errors and other things i need to fix, but if you could point out what you think may be relevant to it, that would be good).
Spoiler (click to show/hide)
Title: Re: Random block jutting out for no reason.
Post by: The punisher on January 25, 2012, 08:08:56 PM
So.... no one knows what the problem is?  :(
Title: Re: Random block jutting out for no reason.
Post by: TehHank on January 26, 2012, 03:06:23 AM
I have had this problem before with zs_corruption. I just had to remake the section that was glitching.
Title: Re: Random block jutting out for no reason.
Post by: coolzeldad on January 26, 2012, 11:30:06 AM
That leak is probably the first thing you should look at

Code: [Select]
1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_door (614.50 -3119.50 -452.00) leaked!

leaks do crazy stuphz
Title: Re: Random block jutting out for no reason.
Post by: Сєşάя on January 26, 2012, 12:10:44 PM
That leak is probably the first thing you should look at

Code: [Select]
1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_door (614.50 -3119.50 -452.00) leaked!

leaks do crazy stuphz

Yeahhh  :rasta:
Title: Re: Random block jutting out for no reason.
Post by: TehHank on January 26, 2012, 12:15:35 PM
I think you need to redo that door.
Title: Re: Random block jutting out for no reason.
Post by: Mehis on January 28, 2012, 03:26:24 PM
Don't know is the problem fixed or not but:

Quote
ProcessBlock_Thread: 0...Brush 250: WARNING, microbrush
Brush 246: WARNING, microbrush
Brush 245: WARNING, microbrush

Quote
Brush 3610: WARNING, microbrush

You have too small brush in your map. Search for the brush number and delete it.
These errors can create infinite long brushes from nowhere.