Sorry for bumping and double, but I didn't want to make ANOTHER topic. Anyway I have a question,
How do I make spawnable weapons like the ones in chambers? But that works with ZS weapons?
If you want to spawn hl2/zs weapons in the map:
1. Put the hl2/zs weapon you would like to spawn, give it a name.
2. Insert a point_template next to the hl2/zs weapon, give it a name, under template 1, put in the name of the hl2/zs weapon.
If you want to use a button:
3a.
Make a block, press ctrl + T on the block, make it a func_button, then go to outputs, and then press add, then where it says(My output named), select "OnPressed", then where it says (Targets entities named) select "your named point_template", then where it says (via this input) select ForceSpawned, when you press the button, it will spawn the hl2/zs weapon
If you want to enter a trigger_multiple(or walk into an area into the trigger)
3b.
Make a block using only the trigger texture, press ctrl +T on the block, make a trigger_multiple, then go to outputs, and then press add, then where it says(My output named), select "OnStartTouch", then where it says (Targets entities named) select "your named point_template", then where it says (via this input) select ForceSpawned, when you enter the triggered area, it will spawn the hl2/zs weapon