Hovering over weapons while spectating will cause script errors.
[ERROR] gamemodes/terrortown/entities/weapons/fas2_base/cl_drawfuncs.lua:26: Calling net.Start with unpooled message name! [http://goo.gl/qcx0y]
1. Start - [C]:-1
2. v - gamemodes/terrortown/entities/weapons/fas2_base/cl_drawfuncs.lua:26
3. Run - lua/includes/modules/hook.lua:84
4. v - lua/includes/modules/halo.lua:137
5. unknown - lua/includes/modules/hook.lua:84
[ERROR] gamemodes/terrortown/entities/weapons/fas2_base/cl_drawfuncs.lua:26: Calling net.Start with unpooled message name! [http://goo.gl/qcx0y]
1. Start - [C]:-1
2. v - gamemodes/terrortown/entities/weapons/fas2_base/cl_drawfuncs.lua:26
3. Run - lua/includes/modules/hook.lua:84
4. v - lua/includes/modules/halo.lua:137
5. unknown - lua/includes/modules/hook.lua:84
[ERROR] gamemodes/terrortown/entities/weapons/fas2_base/cl_drawfuncs.lua:26: Calling net.Start with unpooled message name! [http://goo.gl/qcx0y]
1. Start - [C]:-1
2. v - gamemodes/terrortown/entities/weapons/fas2_base/cl_drawfuncs.lua:26
3. Run - lua/includes/modules/hook.lua:84
4. v - lua/includes/modules/halo.lua:137
5. unknown - lua/includes/modules/hook.lua:84
[ERROR] gamemodes/terrortown/entities/weapons/fas2_base/cl_drawfuncs.lua:26: Calling net.Start with unpooled message name! [http://goo.gl/qcx0y]
1. Start - [C]:-1
2. v - gamemodes/terrortown/entities/weapons/fas2_base/cl_drawfuncs.lua:26
3. Run - lua/includes/modules/hook.lua:84
4. v - lua/includes/modules/halo.lua:137
5. unknown - lua/includes/modules/hook.lua:84
[ERROR] gamemodes/terrortown/entities/weapons/fas2_base/cl_drawfuncs.lua:26: Calling net.Start with unpooled message name! [http://goo.gl/qcx0y]
1. Start - [C]:-1
2. v - gamemodes/terrortown/entities/weapons/fas2_base/cl_drawfuncs.lua:26
3. Run - lua/includes/modules/hook.lua:84
4. v - lua/includes/modules/halo.lua:137
5. unknown - lua/includes/modules/hook.lua:84
[ERROR] gamemodes/terrortown/entities/weapons/fas2_base/cl_drawfuncs.lua:26: Calling net.Start with unpooled message name! [http://goo.gl/qcx0y]
1. Start - [C]:-1
2. v - gamemodes/terrortown/entities/weapons/fas2_base/cl_drawfuncs.lua:26
3. Run - lua/includes/modules/hook.lua:84
4. v - lua/includes/modules/halo.lua:137
5. unknown - lua/includes/modules/hook.lua:84
[ERROR] gamemodes/terrortown/entities/weapons/fas2_base/cl_drawfuncs.lua:26: Calling net.Start with unpooled message name! [http://goo.gl/qcx0y]
1. Start - [C]:-1
2. v - gamemodes/terrortown/entities/weapons/fas2_base/cl_drawfuncs.lua:26
3. Run - lua/includes/modules/hook.lua:84
4. v - lua/includes/modules/halo.lua:137
5. unknown - lua/includes/modules/hook.lua:84
[ERROR] gamemodes/terrortown/entities/weapons/fas2_base/cl_drawfuncs.lua:26: Calling net.Start with unpooled message name! [http://goo.gl/qcx0y]
1. Start - [C]:-1
2. v - gamemodes/terrortown/entities/weapons/fas2_base/cl_drawfuncs.lua:26
3. Run - lua/includes/modules/hook.lua:84
4. v - lua/includes/modules/halo.lua:137
5. unknown - lua/includes/modules/hook.lua:84
[ERROR] gamemodes/terrortown/entities/weapons/fas2_base/cl_drawfuncs.lua:26: Calling net.Start with unpooled message name! [http://goo.gl/qcx0y]
1. Start - [C]:-1
2. v - gamemodes/terrortown/entities/weapons/fas2_base/cl_drawfuncs.lua:26
3. Run - lua/includes/modules/hook.lua:84
4. v - lua/includes/modules/halo.lua:137
5. unknown - lua/includes/modules/hook.lua:84
[ERROR] gamemodes/terrortown/entities/weapons/fas2_base/cl_drawfuncs.lua:26: Calling net.Start with unpooled message name! [http://goo.gl/qcx0y]
1. Start - [C]:-1
2. v - gamemodes/terrortown/entities/weapons/fas2_base/cl_drawfuncs.lua:26
3. Run - lua/includes/modules/hook.lua:84
4. v - lua/includes/modules/halo.lua:137
5. unknown - lua/includes/modules/hook.lua:84
[ERROR] gamemodes/terrortown/entities/weapons/fas2_base/cl_drawfuncs.lua:26: Calling net.Start with unpooled message name! [http://goo.gl/qcx0y]
1. Start - [C]:-1
2. v - gamemodes/terrortown/entities/weapons/fas2_base/cl_drawfuncs.lua:26
3. Run - lua/includes/modules/hook.lua:84
4. v - lua/includes/modules/halo.lua:137
5. unknown - lua/includes/modules/hook.lua:84
Keep the RNG but make it so that the attachments are detachable. Wish the models on the ground accurately represented the attachments the gun would have.
At some point I plan to go through and re-assign CSS models to more accurately represent the weapons. The pump shotgun for instance uses the XM1014 gun model.
It's actually totally possible to have the world models have the attachments. The attachments are seperate models that just become parented to the view models when you equip them.
It's not a hard thing to do, it'd just be tedious to set up the positioning for EVERY guns world model, and just be a little time consuming.
The real issue comes from the fact that there's no low LOD versions of the attachments, and it could impact peoples framerates pretty dramatically if they have to render a bunch of attachments on a bunch of guns.
This would be nice. Maybe even have the attachments go to a player's inventory that's saved on the server and you can attach/detach any compatible ones? Also if you use an attachment from your inventory/shop it's considered consumed at the end of the round?
That kind of stuff is also possible, I just don't have access to the points shop and can't really add any additional functionality to it.
I thought it was disabled
Idk, I remember people on my server using it to report people but I never figured out how it worked.
There's stuff in the code for OBS_MODE_IN_EYE that isn't triggered when you die, and those were the bindings for them.
I should also mention there is a light cheat detection that was leftover from when I was running my server.
Everytime I press R on pump shotguns it shows the stats and its really annoying when you're trying to kill someone.
Better change the key for checking stats?
It's not really as easy as "changing a key". It displays ammo and gun info anytime you reload.
You can change the HUD scaling to make the text smaller though, with the f1 menu.
If it's something that bothers a lot of people, and scaling your hud doesn't help, I might have it so if you disable the custom HUD elements it displays weapon stats somewhere else.