Fixed most Grammar and spelling errors now. Could have some faults, I don't know for sure. Pl0x copypaste into main post, all these your you're make Grammar Nazi cry at night. :E
[spoiler]Why hello there, I didn't see you. I have your chat logs. So please, why don't you take a seat, right over here? I'm going to tell you things. Things that are useful. Things that can help you play [color=red]Trouble in Terrorist Town[/color].
[size=36pt][color=red]1. Introduction[/color][/size]
Trouble in Terrorist Town (Formally called TTT) is a gamemode [color=red]WHERE YOU HAVE TO THINK.[/color] It's not like ZS where the only things you need to know is how to shoot and run. There is basically 2 teams.[color=green] Innocent[/color] Terrorist (Since when teh fuck are Terrorists innocent?!?!) and [color=red]Traitor[/color] Terrorist. And you have the [color=blue]Detective[/color] class where you have tools to figure out who is the traitor. If you're [color=green]innocent[/color], you have to figure out who is the traitor and kill them before they kill you. If you're a [color=red]Traitor[/color]... vice versa that. You gotta work with your traitor buddies to eliminate the innocents before the round ends. You have this system called "[color=white]Karma"[/color]. Dont fuck it up. Karma is so you don't go on a rdming spree and kill everyone because of simply: "Bad grudge". You kill an innocent while you're an innocent, Subtract their karma from yours. The minimum karma you can have is 10, the max is 1000. Karma decides the damage you deal. You have shitty karma, you can't hurt a fly. You have Perfect karma, BOOM HEADSHOT.
[size=36pt][color=red]2. Tools[/color][/size]
In the game, you have different weapons to kill with. If you're a traitor or detective, hit "c" to pull up a weapon menu for equipment to help you get the job done.
The weapons as followed:
[color=white]Pistol: When the person is too far for your weapon or you don't have much ammo left. Small damage but very useful in skilled hands.
Max clip = 21
Damage = Low-medium
Range = Acceptable
Accuracy = Head-on.
Fire rate = Low-Medium
Deagle: BOOM, HEADSHOT! Between a pistol and a deagle, I'd take the deagle. High damage if you don't have any other weapon to use.
Max clip = 8
Damage = medium- high (Insta kill with headshot, if you have good karma)
Range = Pretty good
Accuracy = Medium at longer range.
Fire rate = Low
Ingram (Mac-10): Ultimate sprayer, get close to your enemy and hold your finger on the trigger. Be warned, it has a high fire and recoil rate so it's good for 1 target. You could have some ammo left over to get a wounded or a badly wounded target along too.
Max clip = 30
Damage = Medium
Range = Horrible
Accuracy = You better be close to your target
Fire Rate = Hella high!
M16: Nail them on. Fairly good damage and easy for picking off your targets from a distance.
Max clip = 30
Damage = Medium-High
Range = Good
Accuracy = Very good
Fire rate = Medium
Shotgun: Oh my, unleash hell with this. Get close to your target(s) and get right behind them and BOOM. Dead. Just make sure you are close to your targets.
Max clip = 8
Damage = Hella high!
Range = Low-Medium
Accuracy = Horrible, depends on range
Fire rate = Very low
Rifle: Or the sniper rifle. Get in a good overview spot of the map and aim for the head.
Max clip = 12
Damage = High
Range = Very high
Accuracy = Dead-on
Fire rate = Very Very low
Para: Mow down targets with this! Highly deadly if used right with good karma.
Max clip = 125
Damage = Medium
Range = Low
Accuracy = Hella low
Fire rate = Hella high![/color]
[size=36pt][color=red]Equipment[/color][/size]
Everyone:
[color=yellow]Incendiary Gernade: FIRE FIRE FIRE! Explodes in a big pool of fire.[/color]
Smoke Gernade: Make everyone lag and make your kills in the mist of the smoke so no-one can see.
[color=teal]Discombobulatior: Flings everything up in the air. Useful for large crowds on roof-tops.[/color]
Tratiors:
[color=red]Knife
Is what it is. Instant kill when thrown. Right click to throw it. It has a short range but its efficient.
Disguise
Hides your name. Useful right before you kill someone in an open area and escape where there are a few people around.
SD Pistol: Silently take out your enemies. No one can hear the gunshots.
Max clip = 12
Damage = Medium-High
Range = High
Accuracy = Medium-High
Fire Rate = Low
C4
Very useful. When no one is looking and a crowd of people tend to stay in one area, plant this and set the combination code and run. In due time it will blow up, killing everyone around its parameter. WARNING: It goes through walls.
Radio
No clue.
Flare Gun
Don't be fooled, it burns away dead bodies so no-one can find them.
Teleporter
Self-Explanatory. Gets you out of sticky occasions.
Vest
Reduces damage up to 20%.
Newton-Launcher
Not really useful, simply shoots charged particles that throw you up in the air. Does small damage.
[/color]
[color=blue]Detectives:
DNA Scanner
Sometimes traitors will drop the weapon they kill with. Thus if you know how to use it, the detective can get a sample from the weapon and take samples from others to see who killed with it.
UMP Prototype: Like the m16, BUT IT SHOOTS LIGHTING BOLTS WOOOOOOOOOSH
Max clip = 25
Damage = Very good
Range = Medium
Accuracy = Medium
Fire Rate = Medium
C4 Defuse Kit
Self-Explanatory.
Health Station
Provides wounded players health, regenerates one health every second. Can hold up to 200 health.
Binoculars
You can see far distances you wouldn't normally be able to see.
[/color]
[size=36pt][color=red]3. How to catch a traitor[/color][/size]
[color=limegreen]Now that you know your arms and basics, lets get to killing them traitors. Usually traitors don't check the bodies so they get more points. If you witness someone getting knifed right in front of you and the player does not check the body and runs, then its obvious they are a traitor.
ALWAYS STICK WITH THE GROUP. If you're on your own, you're basically traitor-bait.
CHECK BODIES. They tell you who the body is, what they were killed by, how long they were dead before you found them, what they were killed with and how they died. If someone is standing next to an unidentified bodies with a pistol in their hand, and if the body says they were killed by one, then a good percentage of the time ... They are a traitor. If someone is running from one part of a map with an m16, and 3 dead bodies behind them were killed with an m16 ... Then its probably him ... or her. It's basically a game of hitman if you're the traitor. Kill silently. If someone on the mic spams: XXX is a tratior! and stops talking shortly after ... Then your best bet is that it's gonna be XXX.
FOLLOW THE BLOOD TRIAL. When someone gets shot or dies, usually they leave a trial of blood. Sometimes it might lead you in an opposite direction, or help you discover dead bodies.
ASK SUM QUESTIONS. Let's say there is a dead body, they were killed with a m16. 2 people in front of you have a m16. Ask them to both drop their m16s. Pick one m16 up and check its ammo. If it's full, they most likely did not kill them. If it's used or near empty, then you might have some clues.
BE SMART. Check the bodies for shot wounds. If someone drops a gun with 3 bullets used, and it was the same type of gun used to kill the bodies and you notice 3 bullet holes, then there could be a possibility.
SET UP A OPERATION. Try to follow lonely players but without them noticing you. Since lone players = bait, a traitor could come along, knife them in the back of the faic, and run. Yet you saw who it was. So shout it out and try to get the kill yourself.
HEAR THE GUNSHOTS. Gunshots are loud and clear to hear. Someone gets killed with a rifle and someone is coming out of the area with a rifle, try to check the body and its wounds and question the player. Check the ammo in his gun. He could be the traitor.
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