Author Topic: i have a idea for a new ttt weapon.  (Read 3137 times)

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Offline imasillypiggy

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Re: i have a idea for a new ttt weapon.
« Reply #15 on: July 19, 2010, 07:36:36 AM »
Lol all the newbs are posting here =D
Kinda stupid idea, this will just ruin the game.

Though you can open your own gamemode called "aids" lol

i have been playing for 6 months when will i not be called a noob 3 years.
and also the why change whats broken. tf2 was not broken but giving it updates and new weapons only helped the game. and you think it will ruin the game i mean how it isnt over powerd its not like it will completely change the game because it will just make you thnik for a sec when picking up weapons, like is this weapon in a normal weapon place. i think it would ad more thought to a thinking game

Offline imasillypiggy

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Re: i have a idea for a new ttt weapon.
« Reply #16 on: July 19, 2010, 07:41:11 AM »
How about... no.

You'll start wondering who has AIDS instead of looking for traitors.
The weapons we have now are pretty balanced, why add something when nothing is broken?
alot of the ttt weapons are not balanced if you ever played there are some weapons that are almost useless

Offline Frank

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Re: i have a idea for a new ttt weapon.
« Reply #17 on: July 19, 2010, 07:52:00 AM »
Why the fuck the triple post?
WHY?!

Offline argggg

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Re: i have a idea for a new ttt weapon.
« Reply #18 on: July 19, 2010, 09:17:37 AM »
yes. great idea. u better do it.

Offline Clintern

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Re: i have a idea for a new ttt weapon.
« Reply #19 on: July 19, 2010, 09:19:35 AM »
IT awesome

Offline SheepsAholy

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Re: i have a idea for a new ttt weapon.
« Reply #20 on: July 19, 2010, 09:32:34 AM »
Sheeps_Aholy Disapproves.

Sheeps_Aholy suggests:


Item Name: Poison Dart

Item Damage: 2dps for 25secs.

Item Description:
Will create a green cloud on person that is poisoned and can damage nearby players that's in crowbar range. If hits ground, will create a green cloud that lasts 10 secs and people who enter will take 2dps for 5 secs and increased damage long they stay in cloud.

Item Cost: 1 credit

Item Air Travel: Will rapidly drop so only useful in mid-close range.




Offline Frank

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Re: i have a idea for a new ttt weapon.
« Reply #21 on: July 19, 2010, 09:38:33 AM »
Poison Dart shoud like, make a player blind for 10-20 seconds.

And make them lose 10hp.

Shit'll be SO cash.

Offline ItchyDani3l

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Re: i have a idea for a new ttt weapon.
« Reply #22 on: July 19, 2010, 10:42:15 AM »
Either the poison dart idea, OR this:

The same as piggy said, except instead of it being used on a person, it's used on a gun. But it infects EVERYONE who picks up the gun, and the only way to cure it is to use the health station (it wouldn't be an AIDS gun, but rather a Plague gun or something).

EDIT:
I still like my idea for a traitor/detective item called the 'backpack' that lets you carry any additional weapon (primary/secondary/grenade/traitor)
It would be an omni-slot that could be used to not only kill people with a mac10 and then claim that you have a HUGE, but also allow you to be more versitile by carrying a silenced pistol and perhaps still plant a C4 or carry a knife.
« Last Edit: July 19, 2010, 10:55:04 AM by ItchyDani3l »

Offline ArTIk*BaNAnA

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Re: i have a idea for a new ttt weapon.
« Reply #23 on: July 19, 2010, 12:10:16 PM »
i have been playing for 6 months when will i not be called a noob 3 years.
and also the why change whats broken. tf2 was not broken but giving it updates and new weapons only helped the game. and you think it will ruin the game i mean how it isnt over powerd its not like it will completely change the game because it will just make you thnik for a sec when picking up weapons, like is this weapon in a normal weapon place. i think it would ad more thought to a thinking game

Meh, for me your a newb, I'm here more than 1 year =D and you aren't active on the forums.
And I didn't say anything about the other shiz you wrote lol


alot of the ttt weapons are not balanced if you ever played there are some weapons that are almost useless

Not really, and still, why make it un-balanced? and if you really think it's un-balanced, why make it MORE un-balanced?

Offline Shawn

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Re: i have a idea for a new ttt weapon.
« Reply #24 on: July 19, 2010, 12:56:02 PM »
I have to agree & disagree with the smart people in this thread,

- Yes the idea has some potential to be good
- No, not if its the way you suggest
- Yes to you can heal from it (By detective being nice enough to give you an HIV shot, or perhaps make a medic rank? Which would also add more fun to the game)
- No to you can't tell the gun has it, I'd suggest adding some sort of clue to allow poeple to figure out if a gun is infected. Such as maybe some blood on the gun? not to much tho just a little so the people smart enough to actually look have a chance?

My added suggestion. Maybe it shouldn't infect everyone? like only infect people that are missing health, so its more realistic like you pick up the bloody gun and you're injured the blood from the gun gets in one of your cuts and infects your blood? But if you have full health you don't have any cuts so the blood can't enter your blood stream?
« Last Edit: July 19, 2010, 01:31:08 PM by Shawn »
Any man who knows a thing knows
He knows not a damn, damn thing at all
And every time I felt the hurt
And I felt the givin' gettin' me up off the wall


Offline imasillypiggy

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Re: i have a idea for a new ttt weapon.
« Reply #25 on: July 19, 2010, 01:56:50 PM »
Meh, for me your a newb, I'm here more than 1 year =D and you aren't active on the forums.
And I didn't say anything about the other shiz you wrote lol


Not really, and still, why make it un-balanced? and if you really think it's un-balanced, why make it MORE un-balanced?
more unbalanced the gun would be weaker then a knife because a knife kills instantly i think this one is for the fun
I have to agree & disagree with the smart people in this thread,

- Yes the idea has some potential to be good
- No, not if its the way you suggest
- Yes to you can heal from it (By detective being nice enough to give you an HIV shot, or perhaps make a medic rank? Which would also add more fun to the game)
- No to you can't tell the gun has it, I'd suggest adding some sort of clue to allow poeple to figure out if a gun is infected. Such as maybe some blood on the gun? not to much tho just a little so the people smart enough to actually look have a chance?

My added suggestion. Maybe it shouldn't infect everyone? like only infect people that are missing health, so its more realistic like you pick up the bloody gun and you're injured the blood from the gun gets in one of your cuts and infects your blood? But if you have full health you don't have any cuts so the blood can't enter your blood stream?
by doing that you are nerfing the gun. the gn is not as over powerd as it seems because a knife kills instantly the gun does the same thing but slower and the person that has it has a chance of getting rid of it. alsoif you were smart u could tell if a gun woul have aids because the gun would be placed in an obvious spot. so if you were smart you coul tell that sense a shotgun is out in the open and not picked up it must be an aids gun. it is not a game breaking weapon it is just a fun gun to use
« Last Edit: July 19, 2010, 02:04:16 PM by imasillypiggy »

Offline ArTIk*BaNAnA

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Re: i have a idea for a new ttt weapon.
« Reply #26 on: July 19, 2010, 02:49:51 PM »
more unbalanced the gun would be weaker then a knife because a knife kills instantly i think this one is for the fun  by doing that you are nerfing the gun. the gn is not as over powerd as it seems because a knife kills instantly the gun does the same thing but slower and the person that has it has a chance of getting rid of it. alsoif you were smart u could tell if a gun woul have aids because the gun would be placed in an obvious spot. so if you were smart you coul tell that sense a shotgun is out in the open and not picked up it must be an aids gun. it is not a game breaking weapon it is just a fun gun to use

But the game focuses on the Traitor - Innocent thing, and when you add this gun, people will focus on not getting that gun / giving it to someone else, sometimes people run out of ammo in critical situations and there's a gun on the floor, without the aids thing the guy can be saved, with it he can catch aids, maybe be saved, and if he survives then he'll die from the aids >.<

Offline Peetah

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Re: i have a idea for a new ttt weapon.
« Reply #27 on: July 19, 2010, 03:51:31 PM »
Idk y but i loled at seeing 10 post in a row without avatars...





Offline imasillypiggy

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Re: i have a idea for a new ttt weapon.
« Reply #28 on: July 19, 2010, 05:04:22 PM »
But the game focuses on the Traitor - Innocent thing, and when you add this gun, people will focus on not getting that gun / giving it to someone else, sometimes people run out of ammo in critical situations and there's a gun on the floor, without the aids thing the guy can be saved, with it he can catch aids, maybe be saved, and if he survives then he'll die from the aids >.<
so in a 1 in a million chance when a traiter is after him he will get get aids. but if a traiter is after him and he does not have a gun i think the i have aids now it kinda the least of his probs and deal with that later.
Idk y but i loled at seeing 10 post in a row without avatars...
im sorry the guys i that like it must be to busy playing ttt to be on the forums i mean they cant understand a game if they are to busy playing it to be on the forums. i also notice the people on the forums i never see playing ttt
« Last Edit: July 19, 2010, 05:07:24 PM by imasillypiggy »

Offline t0mfoolery

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Re: i have a idea for a new ttt weapon.
« Reply #29 on: July 19, 2010, 05:09:23 PM »
Idk y but i loled at seeing 10 post in a row without avatars...


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